The melée in Skyrim is very simple - you can attack and block and that's it. Not much room for strategy. I didn't think the combat in KCD1 was like that. KCD2 is simlar to KCD1 - you can attack from different directions, parry, riposte, do combos. Different weapons do different types of damage, and different armours resist those types of damage differently, so picking an appropriate weapon and using it the right way makes a difference. It feels like the devs did some serious research into medieval martial arts.