Soldato
- Joined
- 14 Aug 2009
- Posts
- 3,448
Good to see it being implemented more and more, but at 4K it’s a real push, even with a 5090.
New DLSS modes, properly implemented, make even the Ultra Performance decent. Cyberpunk, HF RTX, I can run them at above 60fps at 4k on a 4080 without FG
Lighting looks good but I still don't get it. Had a small chuckle at some points when they're just stopped looking at a single light bulb on a wall, or holding the lighter up to a horse (on/off/on/off). Nice to focus in on these I guess to highlight the content, but who plays games like this. A lot of this just bypasses most people as you run around trying not to poop your pants! Give me obvious things, like nice water or mirror reflections, or streaming light through windows, yes, something big and impactful and worth the resource hit. Not a radiator that gives off nice shadows. lol. I know @mrk will disagree .Side note also, I know the game is in development and they make mention of that, but they keep saying how the materials in the engine are (insert superlatives here) but I honestly watched that and thought why do the textures look low res. Nice lighting, poor textures. Might just be me on that one.
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All of those obvious things are / can be "given" by path tracing...