******Official Star Citizen / Squadron 42 Thread******

(I have no idea just asking) will there be enough available land in game on the planets to have enough land plots for potentially everyone to buy one? it's been a while since I looked but were the plots not 20 square km?
I guess it depends how big the planets are and how much of the land on each is available for purchasable plots
Last calc someone did everyone in game could fit on one single moon with space to spare. So as it stands there way more room than needed tbh, so it depends on how people cluster and such.
 
Last calc someone did everyone in game could fit on one single moon with space to spare. So as it stands there way more room than needed tbh, so it depends on how people cluster and such.
cool. it's not like I will be fussy. I just want my own little piece of the universe to call my own and spec out a pad to store some stuff and personalise (something I would love to have in elite but the Devs don't seem to have an appetite for it )

thanks for the info.
 
I see your point and i agree but unfortunately until we have Peta Bytes of storage as the norm in our PC's we are not going to have anything approximating exploration in the sense that going out there finds you new things where ever you go no matter how far you go.

You said it yourself, NMS 'like ED' has too few variables in the mix, i will confess that i haven't played enough NMS to know this, or Starfield, but i do know it for ED, it doesn't take long to realise everything is a copy of the first thing you saw, dressed up differently sure but obviously a copy, no matter how far you go once you've seen one system in its entirety you've seen them all.

Procedural Generation, in gaming currently at least is not creating something from nothing, its creating a variation of something from something, that something needs to be a set of building blocks that are made by devs and take up space on your hard drive, the more of that you have the less repetitive your universe will become, vs Elite Dangerous Star Citizen has very very much more stuff to pool variables from.

I've grown quite cynical of marketing speak about how many systems a space game has to explore, its like saying a beach is full of wonder because it has more grains of sand than our universe, its a ****** beach full of almost identical tiny brown stones.

So if we can't have that true exploration then i don't want the vast and very dead space just for the sake of size.

Uniqueness can derive from planet's position vs its star, if it's tidally locked, contents of its atmosphere in the color it has, etc. Of course you'll get repetition after a while, but if you have rule set rich enough, it won't matter that much.

Is not an either 6 rich systems vs billions of simple ones. You can have your 6, properly populated and then have the rest as an extra for exploration. With smartly made "lego pieces", you can do wonders.
Moreover, SC has advanced physics, flight model, nice combat, potential smart AIs (hopefully), so the world has the potential to be enjoyable.
Why does exploration only have to be about finding planets. There is already thousands (admittedly repetitive) poi in the game.

Then why do this?


Survey distant frontiers and seek the undiscovered reaches of the galaxy with MISC’s Odyssey, the most advanced exploration ship available to civilian starfarers. The onboard refinery, ship hangar, built-in mining tech and tractor beam, expansive supply hold, and comprehensive accommodation for a crew of six all allow you to tame the furthest reaches of space, remaining self-sufficient almost indefinitely. Discover a new life deep among the stars. Only from MISC.

Is like saying you've explored the world why visiting 6 of the neighboring towns :D
 
Uniqueness can derive from planet's position vs its star, if it's tidally locked, contents of its atmosphere in the color it has, etc. Of course you'll get repetition after a while, but if you have rule set rich enough, it won't matter that much.

Is not an either 6 rich systems vs billions of simple ones. You can have your 6, properly populated and then have the rest as an extra for exploration. With smartly made "lego pieces", you can do wonders.
Moreover, SC has advanced physics, flight model, nice combat, potential smart AIs (hopefully), so the world has the potential to be enjoyable.


Then why do this?




Is like saying you've explored the world why visiting 6 of the neighboring towns :D
Yeah welcome to marketing vs gameplay hey. But with that there is still undiscovered things on the current planets and moons which well can be the survey distant frontiers and they are the reaches of the galaxy we are provided (of 6 star systems) to things like the deeper space stuff mentioned where it isn't on a known route. Noting also that they said 6 would be 1.0 release, and others will follow. For one we aren't getting Odin star system and that is in SQ42 with most the planets etc in even if only basic terms but there lots of unique locations and such in SQ that would be interesting to have in the star system for the PU after.

Not to mention the ship was introduced what 2021, I don't think they had the plans for 1.0 even worked out 4-5years ago to pre-empt the ship release and expect they thought they would get at least 25-30 in. Tbf 6 is too little but for reasons like there no Vanduul or Xian or Banu systems. 18-22 really feels like the sweet spot to me to get more in with those worlds beyond what shown and the lore etc with alien locations and not having to populate 100+ star systems.

One thing with it all is that they really should have added Oya and Hadrian in tbh to make travel lane loops better. You have to pass through Pyro to get to Castra from Terra or Stanton.
 
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Looking at the starmap quickly, 23 is the number needed for the map, loops, connections and factions to be represented in my view.

It would provided
  • 10 lawful UEE star systems
  • 3 unclaimed star systems (like pyro)
  • 3 developing star systems (ones where they are not habitable and planetary masses are still forming and cooling and such)
  • 3 Vanduul systems
  • 3 Xian systems
  • 1 Banu system
 
Yeah welcome to marketing vs gameplay hey. But with that there is still undiscovered things on the current planets and moons which well can be the survey distant frontiers and they are the reaches of the galaxy we are provided (of 6 star systems) to things like the deeper space stuff mentioned where it isn't on a known route. Noting also that they said 6 would be 1.0 release, and others will follow. For one we aren't getting Odin star system and that is in SQ42 with most the planets etc in even if only basic terms but there lots of unique locations and such in SQ that would be interesting to have in the star system for the PU after.

Not to mention the ship was introduced what 2021, I don't think they had the plans for 1.0 even worked out 4-5years ago to pre-empt the ship release and expect they thought they would get at least 25-30 in. Tbf 6 is too little but for reasons like there no Vanduul or Xian or Banu systems. 18-22 really feels like the sweet spot to me to get more in with those worlds beyond what shown and the lore etc with alien locations and not having to populate 100+ star systems.

One thing with it all is that they really should have added Oya and Hadrian in tbh to make travel lane loops better. You have to pass through Pyro to get to Castra from Terra or Stanton.

What 2021? They have now the Explorer tab in their pledge shop, with current flying ships marked as such...
 
What 2021? They have now the Explorer tab in their pledge shop, with current flying ships marked as such...
Again you can explore things that aren't just new star system/planets. And half those ships are already short range exploration and the single seaters certainly expecting local exploration etc.

And the ship with that slogan and tag line was released specifically in 2021. So with them possibly expecting 20-30 systems before back in 2021 or so compared to 2024 CitCon and the 2024 plans.
 
Not sure if it's been mentioned but they've also talked about scanning and exploration being finding pirate jump points to get to other systems. These would move around, need to be found again etc. Sneak up on another group, go around a blockade etc.
 
Not sure if it's been mentioned but they've also talked about scanning and exploration being finding pirate jump points to get to other systems. These would move around, need to be found again etc. Sneak up on another group, go around a blockade etc.
Yeah the transient jump points you can locate and sell the data or use for your org or similar etc. makes sense with the system and how would work. They could offer temporary to the same systems the main ones do or to a complete different system.

Note they don't need to be pirate only. If you have a trade org or similar then you can get resources places faster and safer.
 
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Rare to happen but annoying at times

You say that but I have seen so many of these on that subreddit. I don't think it's rare at all, I just don't post every single one here because it would get annoying.
I think the one I saw yesterday was one parked outside somewhere just shooting people as soon as they got out the hangar, peak experience.
 
You say that but I have seen so many of these on that subreddit. I don't think it's rare at all, I just don't post every single one here because it would get annoying.
I think the one I saw yesterday was one parked outside somewhere just shooting people as soon as they got out the hangar, peak experience.
Damm that sucks if true. The game is getting more popular and will start to attract nobheads and hackers unfortunately. Like every single game made.
 
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