Borderlands 4 (2025)


So this is what happens when you mix UE5 + Poor optimisation + DENUVO I see.

Glad I avoided this one.

I have pretty much the same main system as you, 12700K and a 4090.

With DLSS on performance and FG it plays and runs perfectly, albeit at 3440x1440

At that rez there's plenty of performance spare so even at 4K, I think you'd be fine playing this.
 
I'm playing as Inigo Montoya Rafa, I mean whats not to like about Predator style shoulder cannons :)

I think I might have to restart with him, not too keen on Thor's special ability hammer attacks.
 
I think I might have to restart with him, not too keen on Thor's special ability hammer attacks.
Yeah that was what put me off picking him, normally in games he would be my go to choice but Borderlands is all about the guns rather than the melee, so a character whose special was melee related didnt feel like a good fit to me. I know Rafa has the blades as a special but he also has the shoulder cannon route which fits much more to the Borderlands vibe for me
 
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I read this as "screenshots incoming".

Had to get past about 80 posts of people discussing/complaining about performance until somebody actually commented on the gameplay :cry:
@VincentHanna had better brace himself now that @mrk is getting it, because he will be remembering the time when the thread ONLY had 80 posts of people talking about performance once Mrk gets going :D
 
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Alright so played about an hour of the campaign (no interest in online) and on a tech/gameplay perspective here is what I found:
  • No shader stuttering at all after the first time loading into the campaign, I set the GFX to the Badass preset, DLSS enabled to Performance, Preset K set in DLSS Swapper, Frame Gen left off first, though I only turned it on for a min to test and all was fine though there was some noticeable mouse latency incursion but nothing major. the RTSS benchmark during play showed:
    - Borderlands4.exe benchmark completed, 52636 frames rendered in 643.985 s
    - Average framerate : 81.7 FPS
    - Minimum framerate : 39.5 FPS
    - Maximum framerate : 133.1 FPS
    - 1% low framerate : 51.8 FPS
    - 0.1% low framerate : 2.2 FPS

    The max fps there was the 2 mins I played with Frame Gen enabled, otherwise it hovered around 70-80fps. Mouse response is excellent, though the default sensitivity is way too high with a mouse set at 4000Hz 1600dpi, had to lower in-game H/V mouse look and aim to 0.50 from 1.0.

  • DLSS Swapper showed the game has the Ray Reconstruction DLL, so I guess the devs plan to in future add hardware RT, or tested it during dev and left the DLL file in the game install.
  • There is no Lumen noise that was visible, so either it's using baked lighting or it's hybrid and not using pure Lumen for the GI.
  • The voice acting is pretty bad lol, it's almost B movie levels of comedy.
  • You cannot skip some cutscenes, others you can.
  • The weapons don't sound impactful enough vs how they look, I'm used to guns that sound/feel hefty and I don't get that same immersion here.
  • Movement mechanics and general gameplay is great though, fast paced action in a wide sandbox to explore, the AI can be quite brutal.
  • The graphics look just OK, nothing spectacular, does not look or feel like your usual UE5 game due to the art style but textures up close give it away:
    balXKkc.jpeg
  • ^^ Look at the CPU utilisation, it's excellent with no core sitting around doing nothing, that's how you optimise UE5.
  • I didn't like the default keybinds, who the hell lunges their finger over to Y to use the grappler? And then V to melee?! Rebound to mouse forward and back buttons respectively :cool:
  • The game audio volume felt a bit low even when the sliders were maxed out, I had to dial my amp to -26dB which is much higher than any other game. My normal volume for gaming is -36dB (64%). There is no dynamic range for audio option to toggle with like on other UE5 games though, so maybe they had it set to a quieter mode internally by default.

Overall I think it feels well-optimised on my system, especially given how fast paced it is and you're moving between large areas rather quickly and have no shader/traversal stuttering. The Shader pre-comp on first run used all 20 threads of the CPU at 100% and lasted a chunk of time so I am assuming that it pre-compiled everything hence why it runs so good.

Sadly, the story and characters didn't really pull me in enough to want to continue. The script made me think it was trying to be Ratchet & Clank but not quite nailing the charm of that game. I have not played previous BL games so maybe this is on-point for the universe here, but I am a big R&C fan and that game was fantastic in every measure.

Still, was worth a trial for sure.
 
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Your grapple was on Y? Mines been on V since the beginning and I havent changed it?

You mention mouse response was excellent , what FG did you have it on out of curiosity, you mention you had it on but not whether it was x2,x3 or x4
 
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