Microsoft Flight Simulator 2024 announced.

2024 supports Quad Views eye-tracked foveated rendering which gives massive performance gains, but that's only any good if you have a VR headset that has eye-tracking.
Any idea what it's like on the Q3, which doesn't have eye tracking though.
Does it look sharper and play smoother?

Certainly noticed the HP reverb G2 was sharper, but connectivity was rubbish.
 
Any idea what it's like on the Q3, which doesn't have eye tracking though.
Does it look sharper and play smoother?

Certainly noticed the HP reverb G2 was sharper, but connectivity was rubbish.

No idea. I haven't bought it yet. It's just too expensive for me right now.

Besides how sharp it is depends on how good your PC is. It's very demanding, even more so in VR.
 
Any idea what it's like on the Q3, which doesn't have eye tracking though.
Does it look sharper and play smoother?

Certainly noticed the HP reverb G2 was sharper, but connectivity was rubbish.

Fixed foveated rendering is a bit useless on the Q3. The edge to edge clarity of the lenses makes the lower res very obvious.

It would be more useful on the G2, where anything other than the centre is blurry.
 
Fixed foveated rendering is a bit useless on the Q3. The edge to edge clarity of the lenses makes the lower res very obvious.

It would be more useful on the G2, where anything other than the centre is blurry.
I would have stuck with the G2, but it was a pain to connect and would black screen too often.
 
Getting back into this, I see there have been a few updates, although the PC12 still has the hypoxia bug? Another big update seems due soon. Seem to be getting a good few more fps with the 5090, although still only 60-70 at 4K.
 
Last edited:
Really got back into this over the past couple of months, much to the dissatisfaction of the wife. Installed quite a few mods - new planes, BeyondATC, GSX etc.

I am tearing my hair out with an issue I'm having playing in VR though. I'm using a Pico 4 connected via virtual desktop. I use my mouse to operate everything in the cockpit (I pretty much exclusively fly Airbus A320/330/380 so there's lots of switches and buttons to press) and have been using an xbox elite 2 controller alongside that for rudder, flight stick control etc. Difficult to explain but every now and again (I think particularly when using the xbox controller), the headset itself seems to take control of a pointer in the middle of the screen and starts selecting things i.e. moving my head starts moving the pointer. This is causing all sorts of problems, particularly during taxi which is next to impossible from the cockpit view as it interrupts the triggers controlling the rudder/nose wheel. I've spent hours looking online and have tried lots of different setings without success. Anyone got any ideas? It's driving me bad as it has ruined a few flights, which is annoying after spending 30-40 mins preparing for a flight.

I've ordered a thrustmaster airbus flight stick in the hope that taking the xbox controller out of the equation will help but I'm not certain it will.
 
For the VR people and using the Q3s, what GPU do you have?
I'm not finding the sharpness as good as the HP G2 reverb and was wondering if going crazy and chucking a 5090 in and pushing the settings, would make the Q3s better, or is a better VR headset a better bet?
Currently have a 3080ti
 
Now that SU3 has been here for a while are people downloading much or just streaming everything as by default?

I have low end broadband and lots of hard drive space so I am thinking of downloading the aircraft I use but there are reports online that downloading is no faster and can even make loading times slower.
 
I just noticed the ability to download so started the download of about 300GB I think, even with a 1GB connection took a long time, so went to watch some tv, came back and it had finished but not installed :mad: hit install then watched some more tv. Came back and completed then noticed my Thrustmaster rudder controls were not working correctly, reconfigured the yaw rotation and the brakes, noticed the brakes were always on.

So now spent the best part of an hour installing new drivers making sure they were correct in windows, and configuring in game, no conflicts on any devices, brake axes set correctly but the inverse option doesn't work :mad: so brakes always on.

This has to be one of the best and most frustrating games I have ever used.
 
For the VR people and using the Q3s, what GPU do you have?
I'm not finding the sharpness as good as the HP G2 reverb and was wondering if going crazy and chucking a 5090 in and pushing the settings, would make the Q3s better, or is a better VR headset a better bet?
Currently have a 3080ti
I think VR is heavily GPU constrained. I have a 4070 super and 7800x3d. I can get really sharp graphics on a Quest 3 (via Virtual Desktop and dedicated 6G router) but then the frame rate is slow. It’s a big exercise in tweaking settings. Same with DCS, struggles with the Apache on semi decent settings. 4k on one monitor it works perfectly.

Undoubtedly a Pimax something has better VR quality but people are saying even the 5090 struggles with the Pimax Super.
 
I’m running with a QP, 5080, 7800x3d.
Still doesn’t run great, and too many of the buildings look melted when closer to the ground.
I personally prefer XP12 for Civ stuff, though the AA in VR is truly awful (no DLAA) capability.
 
Back
Top Bottom