Borderlands 4 (2025)

Guys. I have been playing this. am Level 12 playing as Amon (the big guy) What I dont use is the special powers as dont really understand them and the need for them. He has a firehammer which doesnt do much. Anyone explain this to me am playing on PC and when I press F he does a fire slam but that seens all.

I gave up on him just because I didn't like his power, and went for the shoulder gun guy, much better.
 
Nope, I'm going to put it on the backburner until there are some more patches to address the various technical issues. The more I play, the more crashes I'm experiencing and now missions are bugging out.
Hopefully todays patch helps

Stability​

  • Addressed crashes tied to animation states, audio, and collision checks
  • Addressed various GPU-related crashes
 
Not had a single crash since playing on a 5080 OC FE. I wonder how many of the complaints are from people with hardware lacking trying to run badass settings with no upscaling because upscaling "BAD!" lol.....
 
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Not had a single crash since playing on a 5080 OC FE. I wonder how many of the complaints are from people with hardware lacking trying to run badass settings with no upscaling because upscaling "BAD!" lol.....
Not me. Will try later tonight and see what the score is after the latest patch ( the previous one resulted in more crashes - GPU dumps most of the time ).
 
Finished story earlier, level 33 without really touching any side content, going to try getting the rest of the vault key fragments we need tomorrow / work on side quests to get to level 50.

Not had any crashes at all with over 20 hours so far played.
 
level 22 on vex and running great still, having a blast and 0 crashes yet :)

randy seems too of calmed down lol, the ps5 version sounds terrible massive mem leak and can drop to 1fps :(

glad i bought the pc one, i have started to back up my saves as well i have heard of people losing all their progress after a patch or crash so im been cautious like with elden ring and manually saving a back up of my save folder after coming out the game :)
 
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I'll probably get vilified for this but...

I'm not claiming the performance isn't poor overall, especially on more modest hardware but all this talk of "can't even run it well with a 5090" is frankly ridiculous.

I'm using a 9800X3D & 4090 at 3440x1440 res. Using HUB's 'Quality' setting but with Lighting Quality and Shading Quality on High rather than Medium. With DLSS Quality, which is literally indistinguishable from native res, I'm getting over 100fps which feels totally fine for the hardware used and the visuals obtained.
I'm then choosing to enable framegen to boost the FPS up a bit to the 120Hz limit of my current monitor as it adds a bit more smoothness with no real downsides that I can see but that's a personal choice and by no means necessary.

I appreciate I'm using pretty high-end hardware and I'm not dumping on those with lesser kit but I can sort of see where Pitchford was coming from with some of his comments. Sometimes it does feel that people unfairly criticise a game if it can't run at 100+ fps on a 3060Ti with everything turned on.
 
Picked this up last night, booted it up and had a very quick look. I went with the settings it chose itself and jumped into the game.

I think it was 50fps or thereabouts at 4k, once I enabled 2x FG and DLSS the FPS went to around 100.
Never really played a Borderlands game before so looking forward to trying it out properly later.
 
I'll probably get vilified for this but...

I'm not claiming the performance isn't poor overall, especially on more modest hardware but all this talk of "can't even run it well with a 5090" is frankly ridiculous.

I'm using a 9800X3D & 4090 at 3440x1440 res. Using HUB's 'Quality' setting but with Lighting Quality and Shading Quality on High rather than Medium. With DLSS Quality, which is literally indistinguishable from native res, I'm getting over 100fps which feels totally fine for the hardware used and the visuals obtained.
I'm then choosing to enable framegen to boost the FPS up a bit to the 120Hz limit of my current monitor as it adds a bit more smoothness with no real downsides that I can see but that's a personal choice and by no means necessary.

I appreciate I'm using pretty high-end hardware and I'm not dumping on those with lesser kit but I can sort of see where Pitchford was coming from with some of his comments. Sometimes it does feel that people unfairly criticise a game if it can't run at 100+ fps on a 3060Ti with everything turned on.

Exactly, well said. People expect to be able to max games out and then refuse to use upscaling tech because "native superior...." despite the evidence being out there showing otherwise. The visuals on display are incredible especially considering how open the world is and detailed it can be throughout.
 
It's the usual drivel, there's a sentiment that dlss is just a crutch and an excuse for not optimising games so some people won't use it out of principle. But they won't actually do any critical thinking and look to why it's a good thing.
Then they just repeat the same stuff even and it never stop to look at the pros and cons. I mean at least look at the whole picture before you make a decision. Pretty sure you're taught to do this kind of stuff in primary school.

Another equivalent is the "all AI is bad" crowd.
 
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Running at 4k, from the launch of the 3090 onwards, I've always found DLSS Quality to be "magic free frames". I can understand frame generation being more controversial and my use of it is situational, but on the high end cards, there's absolutely no reason not to use DLSS Quality.

I even use it on some games where I can hold 4k/120fps without it, to keep heat and power down a bit.
 
Running at 4k, from the launch of the 3090 onwards, I've always found DLSS Quality to be "magic free frames". I can understand frame generation being more controversial and my use of it is situational, but on the high end cards, there's absolutely no reason not to use DLSS Quality.

I even use it on some games where I can hold 4k/120fps without it, to keep heat and power down a bit.

I cannae recall why but isn't the norm to use performance now, might depend on what version of DLSS you are using though but I'm sure I saw some evidence as to why performance made the most sense in a certain scenario. Great explanation there well done me.

@Nexus18 @mrk I need a grown-up!
 
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Now DLSS Quality is so good, might there be a future in which Nvidia actually removes native resolution rendering altogether? They could modify their drivers such that, when native resolution is selected in a game, the card actually uses DLSS Quality behind the scenes.

I doubt they would but, if they did, I'd wager no one would actually notice and instead praise the performance, until one of the review sites 'uncovered' the truth in which case there'd be a massive 'scandal' about how we're all being cheated.
 
People arent mad because they have to use dlss and frame gen at max settings 4k with a mid tier GPU. People are mad because they have to use dlss and frame gen to get playable fps at 108p or 1440p in a game that looks not much better than borderlands 2 or 3 which would run on a potato, a 5060ti at max settings 1440p in borderlands 3 gets double the fps of borderlands 4 at medium settings and looks better in those settings. Ive played all the previous entries and would like to enjoy this one aswell but there's no denying that the performance requirement doesnt match the visuals on offer. A good indicator of its poor optimisation is that it runs worse at max settings than Path Traced Cyberpunk and at medium settings on both a 2080ti and 5060ti it has almost half the fps of cyberpunk on medium on the same gpu's.


 
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People arent mad because they have to use dlss and frame gen at max settings 4k with a mid tier GPU. People are mad because they have to use dlss and frame gen to get playable fps at 108p or 1440p in a game that looks not much better than borderlands 2 or 3 which would run on a potato. Ive played all the previous entries and would like to enjoy this one aswell but there's no denying that the performance requirement doesnt match the visuals on offer. A good indicator of its poor optimisation is that it runs worse at max settings than Path Traced Cyberpunk and at medium settings on both a 2080ti and 5060ti it has almost half the fps of cyberpunk on medium on the same gpu's.

Whilst I do think the visuals in BL4 are better than some are claiming, it does feel like they've used features of UE5 that aren't really necessary in such a title, like the nanite system mentioned in the HUB video.

The upgraded visuals are nice and a noticeable uptick over BL3, you do feel they could have just used the BL3 engine and everyone would have been happy.

The BL3 engine and gameplay was excellent and the game was just let down by the story. I've been saying for ages that they could/should re-release BL2 with the BL3 engine and people would pay full price for it again.
 
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