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Intel Core Ultra 9 285k 'Arrow Lake' Discussion/News ("15th gen") on LGA-1851

200S Boost will increase the VDD/Q up to a maximum value of 1.40 and increase the NGU and D2D to a ratio of 32, which greatly improves performance.

I'm curious why HUB didn't use it in the round of performance testing, as it will bring a noticeable uplift in performance but I guess they are hardware unboxed, which are load and go specialists.

This made me laugh in BF6 at the frame rate with Frame Gen:

1080-P-Low-X4-FG.jpg
Yeah, I've found 200S boost to be really solid across all games I'm playing.

Before it was introduced I was manually bumping up the ring clock but overall 200S boost is ideal for just a 'set and forget' in BIOS. I'm surprised Hardware Unboxed aren't using it in any of the benchmarks.

Over 1000FPS is hilarious, how did it feel latency wise at 4x?
 
Yeah, I'm on 200S Boost but haven't enabled game mode. From memory game mode doesn't tend to help with all games, only certain titles.

Are you able to use that 200s boost and still be able to undervolt..?

My Gigabyte BIOS offers Ultra Turbo Mode, settings based on, but greater than, the Intel's 200s.

Thanks
 
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Are you able to use that 200s boost and still be able to undervolt..?

My Gigabyte BIOS offers Ultra Turbo Mode, settings based on, but greater than, the Intel's 200s.

Thanks
Not with the Intel profile. If I copy the Intel settings manually and use the Asrock performance profile in BIOS I can undervolt!
 
Not with the Intel profile. If I copy the Intel settings manually and use the Asrock performance profile in BIOS I can undervolt!

mmmm. Using that profile in the Gigabyte board then locks access to a lot of settings, except I am still able to manually offset the vcore with a negative value.
As well as ring voltage offset, that is also adjustable.

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This is fairly interesting, using the 285K on BF6

Stock 285K / D2D 32 / NGU 32 / Cache Default (38) / 9000 XMP (G.Skill Trident Z CK)

User.cfg set to the following:

Code:
Thread.ProcessorCount 8
Thread.MaxProcessorCount 8
Thread.MinFreeProcessorCount 0
Thread.JobThreadPriority 0
Gstrender.Thread.MaxProcessorCount 24

285-K-Stock-32-32-9000-XMP.jpg

In terms of power draw, it is around ~100W, which is quite impressive given its ~200fps @ 4K
 
This is fairly interesting, using the 285K on BF6

Stock 285K / D2D 32 / NGU 32 / Cache Default (38) / 9000 XMP (G.Skill Trident Z CK)

User.cfg set to the following:

Code:
Thread.ProcessorCount 8
Thread.MaxProcessorCount 8
Thread.MinFreeProcessorCount 0
Thread.JobThreadPriority 0
Gstrender.Thread.MaxProcessorCount 24

285-K-Stock-32-32-9000-XMP.jpg

In terms of power draw, it is around ~100W, which is quite impressive given its ~200fps @ 4K

As you've got this and the 9950X3D and with what t2na said about it feeling 'smoother' what's your thoughts?
 
As you've got this and the 9950X3D and with what t2na said about it feeling 'smoother' what's your thoughts?
I've got a different motherboard arriving today to use with my 9800X3D to see if that has any impact, my B650-E (i) was always a little ropey so potentially could have some factor in it.
 
As you've got this and the 9950X3D and with what t2na said about it feeling 'smoother' what's your thoughts?

I thought they were about the same once fixed, but I have only been playing the game at 4K in BF6, as both have consistently over 200 fps @ 4K High settings. The 9950X3D out of the box does seem to have a core parking issue (Update Windows Game Bar and Remember this game), which does cause the lows to drop and then doing the user config setup to keep it on a single CCD. So from that perspective, yes, it would feel smoother as the gap between the highs and lows is greater. I'll capture some rounds over the weekend.

I've also got a working recreation of the HUB BM, which is interesting.

One odd thing I have been reading about is using Server 2025, as it seems to bump the performance quite a bit, so when I get time, I'll have a look at that as well.
 
So, there can still be times when you can't rely on an OOB experience being optimal with the 9950X3D.
Not that it is a major issue, but one that needs awareness of recognising it and then how to resolve.
Interesting.
 
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