Yep, definitely seemed like they thought they could really stretch out the unlock experience.The bizarre thing is, progression in the beta seemed pretty spot on. So this is a conscious change they made prior to full release.
Played a few rounds and gave up, something doesnt sit right for me. Felt like too many players on every map and it was just chaos.Thoughts after a bit of play? Tempted to pick this up tonight.
Nope. Matchmaking tends to get you in very quicklyIs everyone else still having to queue to get into the game?
If you mean at the login screen, depending on the time of day i might see a 2kish queue but its usually no longer than a few seconds before im inIs everyone else still having to queue to get into the game?
Yeah login screen, Just jumped in and was 10k in a queue. Going by the consensus in here it was losing players left right and centre...If you mean at the login screen, depending on the time of day i might see a 2kish queue but its usually no longer than a few seconds before im in
No its been solid on my 9950x3d / 4090 system. The only crash to desktop I had was the known bug doing keybinds or in certain menus.Anyone else suffering crashes? 2 friends I play with keep getting a random black screen after an hour or so of playing, complete video output loss. Lots online about it but none of the fixes seem to work.
Both running pretty new systems with recent installs of Windows 11, both using RTX 30XX cards.
I'm about 20 hours in now on my RX 9070 XT with no issues, it's been faultless. As a previous long term Nvidia user I never thought I'd see the day when an AMD card just works (past experiences have been terrible!)![]()
I doubt it's that tbh and more the fact that DICE took the maps too big in 2042 to the extreme. The destruction is pretty basic and feel scripted. I watch a YouTube video comparing Firestorm destruction BF3 and BF6. Main difference was in BF6 you get a bigger and more unrealisticly large explosion from the RPG etc to hide the wall disappearing. Oh you get rubble growing out of the ground which looks awful and cant be unseen once seen.Maps are too small for Battlefield and cluttered, but as I've said before it'll be down to lack of server resources due to all calculations needed for destruction and hit reg etc so they had to shrink.
Don't bother, play Arc Raiders for free this weekend insteadThoughts after a bit of play? Tempted to pick this up tonight.


ah kool im level 30 mostly with assaultSeen my first couple of lvl 100 players tonight, sittin on lvl 29 myself![]()

Seen my first couple of lvl 100 players tonight, sittin on lvl 29 myself![]()

i set prone to one of my mouse buttons saved my ass in the old battlefield's and as soon as im getting hit and not sure where, im proning all the time, a lot of the cod players dont seem to realise the importance of prone, no joke wiped out about 6 guys in a row just by proning and changing posistion then proning in a room, its like if they dont see a guy thats crouching or standing your invisible lolThey must have been farming those XP bot Portal servers
I'm lvl 32 with about 38 hours of game time
The one thing i'm trying to understand - when someone sights you, you have probably less than 1 second to either win the kill, get away (unlikely), or die. Why bother with all of these guns when lasers would do the job ?
There really should be more time before you die. It basically comes down to who started shooting first - and we are talking nano seconds time difference.

