Caporegime
- Joined
- 7 Apr 2008
- Posts
- 26,004
- Location
- Lorville - Hurston
Check the release website pageDoes anyone know of a list of what's been added to SC monthly or 6 monthly. I'm curious to look at the history of updates
Check the release website pageDoes anyone know of a list of what's been added to SC monthly or 6 monthly. I'm curious to look at the history of updates
That's the idea. Watch the isc video of itFirst thing I thought was solo-ships major disadvantage but looks like they've considered that already which is good. Also adds another game loop for multi ship crews, and I guess addresses the 'issue?' with a single person flying a multi-crew ship.
So you could literally have dedicated people running around with a spanner or whatever the tool is/are.
I've had it on in the background, all sounds good on paper IMO. Be interesting in a real dire situation how you prioritise what to fix as the situation could change real quickThat's the idea. Watch the isc video of it
I'm excited for it.I've had it on in the background, all sounds good on paper IMO. Be interesting in a real dire situation how you prioritise what to fix as the situation could change real quick

I'm excited for it.
You can be one of my engineers in my polaris![]()
I've not fannied about with the swapper but I didn't think things looked back using DLSS as was tbh, will do some A/B test. I'd always expect it to look better than FSR however.
FTFY.I reckon in 6 years
The crafting part was covered and made sense. We knew about the blueprints and cosmetic side being skins you can add to the crafted item from a year ago, this is old news being reiterated where people maybe have forgotten or missed said info. The land claims, raiding and shards part is so far away it isn't likely to effect the next 12 months which is what CitCon was about since that was all this year was.By the way. WHY THE **** WASNT THIS TALKED/MENTIONED in CITCOM....
Summary of Answers from DeclanHolmes(DecH-CIG) on Blueprints, Crafting, and Land Claim Raiding
On Crafting
- The Tech Preview version of the fabricator can input / output from your location inventory if it's within your hangar.,
- Beyond the tech preview it will use what's on ships' cargo grid / inventory.,
On Blueprints and Resource Persistence
- Blueprints will persist through patches but are not permanent like event rewards.,
- The long term goal is to convert all cosmetics into blueprints so they're no longer physicalized at a location.,
- Converted cosmetics into blueprints will be permanently account bound / persist through wipes.,
- A cosmetic blueprint allows the cosmetic to be applied to an item in the crafting UI. So if you get a better version of an armor that shares an event skin you can apply the event skin to it later on.,
On Land Claims, Shards and Raiding
- A land claim is region specific (e.g. Europe) but is copied across all shards on that region.,
- A publicly opened base shows up across all shards, and the inventory / stores / services are copied across all shards for use.,
- Raiding only happens on a single shard dynamically. If the owner is online and in their base then their shard is the only one that can be raided.,
- Raiders attacking on the wrong shard will be given an option to transfer to the correct shard.,
- Arriving party or org members to defend the base will be transferred to the correct shard when they arrive.