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The beauty of DLSS 4:
IIRC Hardware Unboxed did a video and from memory FSR 4 sits between DLSS 3 & 4 in terms of quality. Somethings are better, somethings are worse, with DLSS 4 ending up as the better choice.is fsr 4 near about this capability? any analysis available online..
also, was mfg on?
My bad, I thought you meant in general!the guy above's doing 240p to 1080p i think
What's Changed
DLSS presets
DLSS presets are now available! (just in time for presets A-E to be deprecated and for everyone to use K ). This can be found both in the game picker page as well as a global override in settings page. If the game does not have a driver profile this will not work (for now).
Setting a preset per game will be used in place of the global override preset.
We can't detect presets in a DLL so the option will always show A-K + use latest. If in doubt use the on-screen indicator to confirm what is being used.
Special thanks to benjy3gg who got the base of this work started and without their work it would not be where it is today.
Translations
DLSS Swapper is now available in multiple languages!
- English (Australia)
- English (United Kingdom)
- English (United States)
- Polish
- Português BR
- Russian
- Turkish
- Simplified Chinese
- Traditional Chinese (Taiwan)
If your language is not supported but you would like it to be see the translation guide on how you can create translations (no developer experience required).
Special thanks to Kur3k who did majority of the legwork of the underlying translation system.
Improved DLL display and handling
Throughout the app DLL versions should display nicer. Now when a game updates and replaces a DLL we will now detect this and remove the backup used to restore the DLL. The reason behind this is if a game has DLSS v3.5, and you swap to v3.6, and then the game updates to v3.7 DLSS Swapper will display v3.7 as current but gives you the option to restore to v3.6. This is not how things should work.
On a games detail page you can look at DLL history to see what was discoverd, changed, restored, updated, etc.
Additionally we now load the internal version of FSR DLLs meaning you won't have to know what v1.0.1234 means and instead you will see v3.1.4. On top of this FSR ordering is based on this internal name, not the DLL product version. This means FSR 3.1.2 is now back in the list where it belongs.
Changelog -
- Added DLSS presets by beeradmoore in https://github.com/beeradmoore/dlss-swapper/pull/580 (initial work by benjy3gg in https://github.com/beeradmoore/dlss-swapper/pull/357)
- Delete DLL backups on game update by beeradmoore in https://github.com/beeradmoore/dlss-swapper/pull/588
- Added game history, currently monitors DLL changes by beeradmoore in https://github.com/beeradmoore/dlss-swapper/pull/585
- Added FSR version loading and correct FSR naming/ordering by beeradmoore in https://github.com/beeradmoore/dlss-swapper/pull/576
- Prevented import/export/add game from working when running as admin by beeradmoore in https://github.com/beeradmoore/dlss-swapper/pull/584
- Added reload game button by beeradmoore in https://github.com/beeradmoore/dlss-swapper/pull/582
- Feature/translations setup by beeradmoore in https://github.com/beeradmoore/dlss-swapper/pull/561 (initial work by Kur3k in #482)
- Added Russian translation by beeradmoore in https://github.com/beeradmoore/dlss-swapper/pull/577
- Fix for loading GOG covers by beeradmoore in https://github.com/beeradmoore/dlss-swapper/pull/583
- Replaced Console.WriteLine with Logger.Info by beeradmoore in https://github.com/beeradmoore/dlss-swapper/pull/589
- Fix for download infobar not being visible in dark mode.
- Move manually added to the end of the games list by default.
- Fix for download latest downloading debug DLLs. It will now only do this if you allow debug DLLs.
- Fix for FSR ordering to use internal version, not DLL product version for ordering.
Repository Changes
- Add Translate of two sections into Spanish and Portuguese-BR by odutra-dev in https://github.com/beeradmoore/dlss-swapper/pull/549
- add chinese-simplified readme and update other's readme language list by AzureRubia-Guet in https://github.com/beeradmoore/dlss-swapper/pull/552
- ‘README.md’ in Turkish by isimsizman09 in https://github.com/beeradmoore/dlss-swapper/pull/574
- Fixed warning titles to trigger text warnings by beeradmoore in https://github.com/beeradmoore/dlss-swapper/pull/553
New Contributors
AzureRubia-Guet made their first contribution in https://github.com/beeradmoore/dlss-swapper/pull/552
Full Changelog: https://github.com/beeradmoore/dlss-swapper/compare/v1.1.7.1...v1.2.0.0

@Dicehunter SC has it too now...
![]()
Star Citizen Roadmap - RSI
The Roberts Space Industries Star Citizen and Squadron 42 roadmaps.robertsspaceindustries.com
That build is in PTU all backers, 4.5, it will go live before Christmas but if you want to have a look now it should be available to you, get yourself acquainted with engineering so you're not too surprised the next time you go into battle and find the inside of your ship literally on fire...
Edit: also, they added the graphics options they use for their cinematics, cinematics are all real time in engine, if you have a 4090 or 5090 you can actually run them, my 7800 XT chokes....

Tried the PTU, Cranked everythging up to max and it's very pretty, Decent performance too on the 5090, Enable Smooth Motion and it's butter![]()


@Dicehunter SC has it too now...
![]()
![]()
Star Citizen Roadmap - RSI
The Roberts Space Industries Star Citizen and Squadron 42 roadmaps.robertsspaceindustries.com
That build is in PTU all backers, 4.5, it will go live before Christmas but if you want to have a look now it should be available to you, get yourself acquainted with engineering so you're not too surprised the next time you go into battle and find the inside of your ship literally on fire...
Edit: also, they added the graphics options they use for their cinematics, cinematics are all real time in engine, if you have a 4090 or 5090 you can actually run them, my 7800 XT chokes....
Todays update to Avatar Frontiers of Pandora has introduced DLSS4 with Transformer model, Nvidia Ray Reconstruction and Nvidia Multi Frame Gen.
Only took them 2 years to add![]()
Does it have framegen now fella, or just DLSS4 upscaling?
Shame. I got bored and uninstalled it. I want my £6 back!

Nope but CIG have said they will be adding it in, Unsure if they will use AMD or Nvidia's version though, I imagine both.
I'm a big fan of the Avatar movies so for me it's non stop joy![]()
I was disappointed I missed out on that £6 deal. I would have bit at that.Shame. I got bored and uninstalled it. I want my £6 back!
I was disappointed I missed out on that £6 deal. I would have bit at that.
