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DLSS Momentum Continues: 50 Released and Upcoming DLSS 3 Games, Over 250 DLSS Games and Creative Apps Available Now

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Finally I can see all the pixels :p
 
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DLSS Swapper 1.2 has just been released with some nice changes, Mainly letting you choose the DLSS Preset i.e Preset K for improved image quality -


What's Changed

DLSS presets

DLSS presets are now available! (just in time for presets A-E to be deprecated and for everyone to use K ). This can be found both in the game picker page as well as a global override in settings page. If the game does not have a driver profile this will not work (for now).

Setting a preset per game will be used in place of the global override preset.

We can't detect presets in a DLL so the option will always show A-K + use latest. If in doubt use the on-screen indicator to confirm what is being used.

Special thanks to benjy3gg who got the base of this work started and without their work it would not be where it is today.

Translations

DLSS Swapper is now available in multiple languages!

  • English (Australia)
  • English (United Kingdom)
  • English (United States)
  • Polish
  • Português BR
  • Russian
  • Turkish
  • Simplified Chinese
  • Traditional Chinese (Taiwan)

If your language is not supported but you would like it to be see the translation guide on how you can create translations (no developer experience required).

Special thanks to Kur3k who did majority of the legwork of the underlying translation system.

Improved DLL display and handling

Throughout the app DLL versions should display nicer. Now when a game updates and replaces a DLL we will now detect this and remove the backup used to restore the DLL. The reason behind this is if a game has DLSS v3.5, and you swap to v3.6, and then the game updates to v3.7 DLSS Swapper will display v3.7 as current but gives you the option to restore to v3.6. This is not how things should work.

On a games detail page you can look at DLL history to see what was discoverd, changed, restored, updated, etc.

Additionally we now load the internal version of FSR DLLs meaning you won't have to know what v1.0.1234 means and instead you will see v3.1.4. On top of this FSR ordering is based on this internal name, not the DLL product version. This means FSR 3.1.2 is now back in the list where it belongs.

Changelog -


Repository Changes


New Contributors

AzureRubia-Guet made their first contribution in https://github.com/beeradmoore/dlss-swapper/pull/552

Full Changelog: https://github.com/beeradmoore/dlss-swapper/compare/v1.1.7.1...v1.2.0.0
 
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Swapper is not needed really, just a one time change using NVPI (Revamped for the better layout) to enforce Preset K globally and that's it, even after driver updates as the latest Nvidia drivers have baked in default "latest" preset use.

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@Dicehunter SC has it too now...

fTR1et4.png



That build is in PTU all backers, 4.5, it will go live before Christmas but if you want to have a look now it should be available to you, get yourself acquainted with engineering so you're not too surprised the next time you go into battle and find the inside of your ship literally on fire...

Edit: also, they added the graphics options they use for their cinematics, cinematics are all real time in engine, if you have a 4090 or 5090 you can actually run them, my 7800 XT chokes....
 
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@Dicehunter SC has it too now...


That build is in PTU all backers, 4.5, it will go live before Christmas but if you want to have a look now it should be available to you, get yourself acquainted with engineering so you're not too surprised the next time you go into battle and find the inside of your ship literally on fire...

Edit: also, they added the graphics options they use for their cinematics, cinematics are all real time in engine, if you have a 4090 or 5090 you can actually run them, my 7800 XT chokes....

Tried the PTU, Cranked everythging up to max and it's very pretty, Decent performance too on the 5090, Enable Smooth Motion and it's butter :D
 
Tried the PTU, Cranked everythging up to max and it's very pretty, Decent performance too on the 5090, Enable Smooth Motion and it's butter :D

I get some frames..... :eek:

It actually looks like the ship commercials they put out with those settings at 4K, they always looked like the game, they are quite obviously in engine but just not that sort "Crisp???" until now they just unlocked those settings for us and yeah... nice, like i said i get some frames.... :cry:
 
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@Dicehunter SC has it too now...

fTR1et4.png



That build is in PTU all backers, 4.5, it will go live before Christmas but if you want to have a look now it should be available to you, get yourself acquainted with engineering so you're not too surprised the next time you go into battle and find the inside of your ship literally on fire...

Edit: also, they added the graphics options they use for their cinematics, cinematics are all real time in engine, if you have a 4090 or 5090 you can actually run them, my 7800 XT chokes....

Does it have framegen now fella, or just DLSS4 upscaling?
 
Todays update to Avatar Frontiers of Pandora has introduced DLSS4 with Transformer model, Nvidia Ray Reconstruction and Nvidia Multi Frame Gen.

Only took them 2 years to add :D

Shame. I got bored and uninstalled it. I want my £6 back!
 
Does it have framegen now fella, or just DLSS4 upscaling?

Just DLSS4 transformer model upscaling for the moment, CIG have said they will be adding it in, Unsure if they will use AMD or Nvidia's version though, I imagine both.

Shame. I got bored and uninstalled it. I want my £6 back!

I'm a big fan of the Avatar movies so for me it's non stop joy :D
 
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Nope but CIG have said they will be adding it in, Unsure if they will use AMD or Nvidia's version though, I imagine both.



I'm a big fan of the Avatar movies so for me it's non stop joy :D

Could not stand the voice acting and just could not get on with it generally. Just something about it did not click with me sadly.
 
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