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Maybe they played on CRT in the past? But that would be ages ago, though. These handled various resolutions just fine, one didn't have to use "native" and could still get very good image quality without upscaling in the modern sense of that word.
Absolutely they are. I'd say we've been through 3 unique phases of displays;

  1. CRT - You change the output resolution to tune performance, no detrimental effects
  2. Fixed pixel (no device scaling) - You pick a native resolution of display somewhat inline with your GPU power, sacrafices fidelity when GPU has reserves, inflexible
  3. Fixed pixel (abundant device scaling e.g DLSS/render resolution) - Pick a high native resolution, upscale to tune performance, very flexible

Some people are still very much stuck at 2 or even 1.
 
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