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DLSS Momentum Continues: 50 Released and Upcoming DLSS 3 Games, Over 250 DLSS Games and Creative Apps Available Now


Cool.



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100GB tech demo.......
 
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M

Cool.



I6wcL3H.png



100GB tech demo.......



"NVIDIA also provided an overview of how Neural Rendering can be used, such as RTX Neural Texture Compression, which can create a neural representation of thousands of textures in a very short time, saving up to seven times the VRAM and RAM compared to regular compression tech, and RTX Neural Radiance Cache, which can infer theoretically infinite multi-bounce indirect lighting from just one or two bounces to optimize performance and visuals"

Save vram and storage
Optimized performance
Neural texture shenanigans
Neural radiance what's a does it thingy

Much performance, only 100gb
 
is it just me or is the DLSS version in Call of Duty, crap? I can clearly see ghosting with birds and people parachuting in. But you can't change the DLSS version as it can flag as a cheat
 
This may sound like a daft question but bear with me. When should you use DLSS and when should you not?

My new rig is a 14900KF running at 5Ghz with an Asus Prime OC 5080. I have two 4k screens limited to 60Hz, I mostly play games like Assassins Creed and various MMOs and I favour quality over performance. I assume there is no benefit to me when a GPU can generate FPS > 60fps...

Do I have any real reason to use DLSS? What about other technologies like frame generation, dynamic vibrance, reflex, etc?
 
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This may sound like a daft question but bear with me. When should you use DLSS and when should you not?

My new rig is a 14900KF running at 5Ghz with an Asus Prime OC 5080. I have two 4k screens limited to 60Hz, I mostly play games like Assassins Creed and various MMOs and I favour quality over performance. I assume there is no benefit to me when a GPU can generate FPS > 60fps...

Do I have any real reason to use DLSS? What about other technologies like frame generation, dynamic vibrance, reflex, etc?

It honestly depends on the game as some games visually benefit from DLSS over the native AA implementation as well as giving a performance increase.

Only way to know for sure is to experiment.
 
Unpopular opinion, there is no reason to show users resolutions in display options any more. Everything should be borderless fullscreen and performance tuned via scaling the internal render resolution e.g DLSS/FSR or some slider. Games shouldn't be able to take exclusive fullscreen control at all and legacy games that do should be mapped into a borderless window. Even to this day, there are still games that make a complete mess of video output with stupid mode switching, broken HDR (*cough* Elden Ring) and full on crashing (Mafia Remastered). The OS should be in control of video output. You'd think exclusive fullscreen going away in DX12 would be the end of this.
 
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Unpopular opinion, there is no reason to show users resolutions in display options any more. Everything should be borderless fullscreen and performance tuned via scaling the internal render resolution e.g DLSS/FSR or some slider. Games shouldn't be able to take exclusive fullscreen control at all and legacy games that do should be mapped into a borderless window. Even to this day, there are still games that make a complete mess of video output with stupid mode switching, broken HDR (*cough* Elden Ring) and full on crashing (Mafia Remastered). The OS should be in control of video output. You'd think exclusive fullscreen going away in DX12 would be the end of this.

Taking options away is not a good thing, It's on devs to do better implementations and not outright remove several things.
 
Taking options away is not a good thing, It's on devs to do better implementations and not outright remove several things.
It absolutely is. I don't want game developers having any control over the video mode I have chosen. If my desktop is set to my native 4K 120Hz, I don't want some janky game forcing a 60Hz mode switch or some broken HDR output that requires me to switch off HDR in Windows. The whole job of the OS is to manage this kind of thing and protect from applications ******* things up.. which they do.
 
So if your computer can only generate 25fps at 4k, but you have the OS fixed at 120hz for basic general use, it sounds like you would be happier running said game at 25fps?

Unless I'm mistaken, can't follow that logic.
 
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