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DLSS Momentum Continues: 50 Released and Upcoming DLSS 3 Games, Over 250 DLSS Games and Creative Apps Available Now

Caporegime
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Looks like it is still paying of being a RTX gamer :p


Some interesting bits:

NVIDIA DLSS is Always Learning, New Improvements Coming Soon​


DLSS continues to improve through ongoing training on NVIDIA’s AI Supercomputer, and a new update delivers improvements to DLSS Super Resolution, NVIDIA DLAA, and DLSS Frame Generation. Since DLSS 3 games are backwards compatible with DLSS 2 technology, all GeForce RTX gamers will also benefit.

Upcoming DLSS improvements include:

  • AI network enhancements for DLSS Frame Generation that better take advantage of game engine data, improving UI stability and image quality during fast movement.
  • An updated AI network for DLSS Super Resolution Ultra Performance mode, improving fine detail stability and overall image quality.
  • An updated AI network for NVIDIA DLAA that improves image quality, reduces ghosting, and improves edge smoothness in high contrast scenarios.

Cyberpunk 2077, The Witcher 3: Wild Hunt, and Portal with RTX will be the first to update with these new features in upcoming game patches.



The Day Before Launching With DLSS 3 & Ray Tracing​



THRONE AND LIBERTY Launching With DLSS 3​



Warhaven Coming Soon With DLSS 3​



Witchfire Launching Later This Year With DLSS 3​



Atomic Heart Available February 21 With DLSS 3​



Marvel’s Midnight Suns Upgrading To DLSS 3 This January​


Dakar Desert Rally DLSS 3 Update Arrives In January​


The Cycle: Frontier DLSS 3 Update Arriving This January​


Conqueror’s Blade Adds DLSS 3 This January​


Tower of Fantasy DLSS 3 Update Arrives In April​


ILL Space Early Access Begins Later This Year, With DLSS 3 & Ray Tracing​


Dead Space Launches January 27 With DLSS 2​


Judgment & Lost Judgment DLSS 2 Update Available Now​

 
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Caporegime
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It's a shame Google are messing up adblock as I much prefer chrome over Firefox but browsing without an adblock these days is awful. It's the only reason I switched back to firefox
 
Caporegime
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Again I don't understand why things being in stock is an issue :cry: The 4090 actually hasn't had a drop for a good while so it could be the case that stock is fairly decent this time around and also the scalpers can't make money on them so that avenue is closed. Could it be that things are returning to being somewhat normal with stock? Heaven forbid.

Yup seems that not only do nvidia and amd think we are still in mining craze, no inflation/cost of living crisis, covid lockdown but also the customers think the same too :cry:

PS 5 and xbox one are still in stock, they must be selling awfully too :D
 
Caporegime
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A video showing considerable improvements in temporal stability with the latest dlss using the ultra performance preset, I don't think this is even the version nvidia were talking about with regards to boosting IQ either?


This is probably the biggest advantage of DLSS over FSR now, being able to update dlss yourself and not having to wait on amd or rather game developers to update to the latest version, if ever....
 
Caporegime
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F1 22 computerbase thoughts on frame generation:


In F1 22, on the other hand, the AI algorithm seems to feel right at home, because when you're moving, you never notice that the graphics aren't exclusively calculated.

DLSS 3 in F1 22 thus achieves the best result to date that ComputerBase can attest to the new technology. The FG does not work error-free in F1 22 either, but the problems are also minor on screenshots - and then they disappear completely when moving.


This is probably due to the fact that the player camera in F1 22 is fairly static (movement only occurs through vibration, sudden braking, acceleration and steering, and then only to a small extent) and the other objects tend to move smoothly. Maybe this is a best case scenario for DLSS 3.

The latency is better than in other games​


The measurements of the PC latency (measured with Nvidia Frameview, the latency of the frame in the PC without screen output and control input) then indicate that Reflex is probably only active when DLSS is used with frame generation. If, on the other hand, only DLSS Super Resolution, another upsampling or the native resolution is active, Reflex seems to remain switched off. This shouldn't be taken as a fact, however, observations and comparisons with other games suggest it is. In any case, the developers should output Reflex as in all other games with DLSS 3 in the graphics menu.

Accordingly, the latency results for DLSS 3 in F1 22 are more positive than in other games. Frame generation still costs more latency than without, only with the native resolution does it look different with 72 to 81 ms - which is due to the fact that Reflex apparently only works with active FG. In the case of the native resolution, DLSS 3 in F1 22 improves the average frame rate, percentile FPS and latency accordingly. In the best case, the latency is also significantly less than if the same frame rate were applied without FG. So even in F1 22 the framerate with frame generation is worth less than the same framerate without FG because the animation framerate is improved much more than the latency.

In conjunction with DLSS Super Resolution, the PC latency with FG is then higher than without. FG increases latency by 17 percent for DLSS Quality and 27 percent for DLSS Performance. The discrepancy between the animation and input frame rate is therefore significantly larger here than without Super Resolution.




Also, F1 22 has finally got FSR 2.2, however...........


Overall, FSR 2 does not look better than FSR 1 in F1 22

Nvidia's DLSS 2.4, on the other hand, is in a completely different league in terms of quality. Even with DLSS 2 Performance, the game looks significantly better than with FSR 2 Quality and not too tight.

While hardly a fence flickers with DLSS Performance, the image flickers consistently with FSR 2 Quality. While the image is absolutely sharp in motion with DLSS Performance, details are lost with FSR 2 Quality. And with DLSS 2, there are no other types of great graphic errors in the game either. DLSS 2 often looks better than the native resolution, for example the image stability is clearly superior.

Qr3QJV1.gif



So seems like if you want a quality solution, dlss is still worth "paying for" :p

X8Thzm2.gif

Obviously as stated, it is more an issue on the developers side than amds/fsr 2 side but this is where it appears that developers have to put in more effort in order to get the best from it where as dlss seems to be a bit more "plug and play" friendly, this is why the "over the fence" approach never works quite as well. As per github for FSR 2:


but because of FSR2 being fully open source there are multiple ways to implement it so the decision on how FSR2 implement it lies on game developers and their choices
 
Caporegime
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Also, some new dlss 3/fg games/updates:









Seems like the momentum continues.....


EDIT:

Looks like the dlss 2.5.1 update is what nvidia were referring to in their "DLSS IQ improvements" article:

 
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Caporegime
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Love to see it :cool:

Speaking of DLSS 2.5.1 image quality in Cyberpunk 2077, even though all quality modes received overall image quality improvements, in our conclusion we will be focusing mainly on Ultra Performance mode, as this very low internal resolution mode received the most significant image quality improvements. Originally, the Ultra Performance mode was created for 8K gaming purposes when RTX 3090 was announced, and other than with 8K resolution it wasn't producing an acceptable image quality even at 4K. As you can clearly notice in the 4K DLSS 2.4 Ultra Performance screenshots, the overall image is a mess, creating a lot of shimmering, aliasing and ghosting artifacts, some trees in the distance are washed out and that's only on the screenshots, in our side-by-side video you will see the whole picture. The DLSS 2.5 image has a lot more detailed overall image quality: the trees in the distance are stable and rendering their details as intended instead of being washed out, the shimmering is greatly reduced, thin lines and fine details are also more complete, stable and less aliased in comparison to the DLSS 2.4 image. In our side-by-side video, in the driving sequence, look closely at the bottom behind the car, you'll notice a significant reduction in ghosting artifacts as well.

With DLSS 2.5.1 image quality in The Witcher 3: Wild Hunt, the Ultra Performance mode has also received the most significant image quality improvements. As strange as it sounds, The Witcher 3: Wild Hunt is a more GPU demanding game with ray tracing enabled than Cyberpunk 2077, which is already not an easy to run title, so the image quality improvements for lower DLSS quality modes are more crucial for this game. The Witcher 3: Wild Hunt does not have a complex geometry of the world, like Cyberpunk 2077 has, so the benefits from the newest DLSS version are less pronounced. However, with the newest DLSS version you can still expect a significant improvements in vegetation stability and detail, the overall image has much less aliasing and shimmering issues in comparison to the DLSS 2.4 version when using low internal resolution DLSS quality modes, such as 4K Ultra Performance mode. The ghosting issues are also reduced and this is visible even on our screenshots, just take a closer look at swords behind Geralt in the 4K DLSS 2.4 and DLSS 2.5 Ultra Performance image.

This is where amd would have been better taking an approach similar to nvidia, how many games are and will be stuck on FSR 2-2.2 because developers won't go back and update them....
 
Caporegime
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DLL swapping isn't ideal either, especially if it's a multiplayer game and the anticheat steps in for 'messing' with the game. *glares at fatshark*

True that but can't see any other way around it, people have suggested nvidia doing it from their end with driver updates but problem is, it's a game update that is needed so can't see how nvidia would "inject" the latest version into the game, same way amd can't unless they eventually can apply it as part of a game profile via the control panel..... but chances are if that was possible, we would have seen it by now.
 
Caporegime
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Excuse potato photo quality but damn..........

llx656K.jpg

bUNnF4f.jpg

Obviously this is the point of reflex but I haven't seen latency dropped this much with reflex in other games :cool:
 
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Lol it's not an AMD channel. The guy has more AMD videos since he gets sent AMD cards. I don't think Nvidia send any cards to him. Also he compares FSR a lot since it works on old Nvidia cards too.

Not saying he is amd "bias" but his channel is mostly amd coverage thus more of an amd channel... I've watched his videos for a long time because of him being more an amd guy and having good tips/advice especially since we both owned the same vega 56 model :)

Either way, point was, good to see credit being given where it is due.
 
Caporegime
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Then have people complain that it works / looks like ****.

I’m on a 3080 myself and i would love that but honestly doubt its gonna happen. And AMD releasing FSR3 isn’t going to do much to change that imo. FSR is still inferior to DLSS to the point of being instantly able to tell the difference so i’m guessing the same story will be true for their version of FG.

Sadly this is largely why I won't go back to amd now, there was a point where I would have thought fsr 2.1/2.2/2.3 would be "consistently" matching dlss 2+ IQ but alas as shown time and time again, it's so inconsistent and more often than not, it's more miss than it is hit. That and the ability to be able to upgrade dlss yourself to get all the improvements is invaluable especially where it concerns performance mode and even ultra performance mode being very good now.
 
Caporegime
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Why doesn't Nvidia just put the latest file into the drivers and make the game call the DLL from its driver. I'm not sure how many devs will opt in to auto updates given there is always a risk a future update breaks the game and Nvidia has no way to rollback meaning the dev has to release a new game patch

If it's OTA then they will be able to roll back I imagine.
 
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