Bf6 optimisation questions

Theres a setting which relates to render distance, I'd recommend setting it to overkill as I'm sure it was making things 'fuzzy' at a distance. I feel like the game is relatively quite well optimised.
I lowered it based on tuning guides but turned it back up as I did not like trees disappearing at distance the effects to performance are near zero with it on Overkill or Low on my system
 
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I get around 240fps on low settings with dlaa enabled not frame generation enabled and my frame time is around 4-5ms is this good? Game doesn’t feel the best on controller as if I have input delay or unless it’s just because I’m use to playing call of duty I suppose?
 
I lowered it based on tuning guides but turned it back up as I did not like trees disappearing at distance the effects to performance are near zero with it on Overkill or Low on my system
Tbh I find most guides for games useless. They all say something along the lines of "turn this setting from high to low to get more FPS", which is just stating the obvious imo.

^I always thoughts controllers has more lag than m/KB anyway.
 
Tbh I find most guides for games useless. They all say something along the lines of "turn this setting from high to low to get more FPS", which is just stating the obvious imo.

^I always thoughts controllers has more lag than m/KB anyway.
pretty much much I just check them out in case there is some hidden button I do not know about

but for bf6 its all the usual stuff turn of all of the film grain and motion blur , then run it how you like found high is easier to see people than very high or over
 
This is what I've been using with good (?) results, 1440p + specs in sig, normally 200+ FPS - Although I've still been trying to figure out why the steam FPS overlay keeps showing FrameGen (FG) at some points, when it's turned off in game
 
This is what I've been using with good (?) results, 1440p + specs in sig, normally 200+ FPS - Although I've still been trying to figure out why the steam FPS overlay keeps showing FrameGen (FG) at some points, when it's turned off in game
Yer my overlay was doing that also I’m sure it’s when you enable low latency reflex it does it or set a fps limiter in the menu
 
Yer my overlay was doing that also I’m sure it’s when you enable low latency reflex it does it or set a fps limiter in the menu
Interesting, I'll check next time I'm playing, I don't limit in game, I limit through NVCP - I'm pretty sure I swapped to Reflex from Reflex + Boost
 
Yer that’s how I noticed it that fg comes on give it a try and apparently the low latency was broken also where off was still actually enabled but I’m unsure as to weather that has been fixed or not
 
This is what I've been using with good (?) results, 1440p + specs in sig, normally 200+ FPS - Although I've still been trying to figure out why the steam FPS overlay keeps showing FrameGen (FG) at some points, when it's turned off in game
Have you copied his config file then and imported it?
 
Sorry for being slightly off topic, with a 5k2k Lg monitor what's the best mouse DPI settings for Windows and in game. I'm a noob at this
 
Sorry for being slightly off topic, with a 5k2k Lg monitor what's the best mouse DPI settings for Windows and in game. I'm a noob at this
General speaking, you want windows mouse settings on 6 out of 11. The I use 250 dpi because in my 1440p monitor that feels good in the desktop, YMMV. Then I mark 32 cm on the mouse mat (literally), and change the in game sensitivity so that I rotate one and a bit over revolutions per 32cm. This way I can keep my sensitivity consistant between games

Also check this out: https://drive.google.com/file/d/0B4qyrvcqkG3udnpKN1VjZEdGbGc/view?usp=drive_open. (Mark c windows mouse sensitivity).
 
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Yer my system tends to sit at 200fps which seems low for my setup tbh a 14900k and a 4090 no thermal throttling I’ve checked it hwinfo
 
@ 3440x1440

All on the High Pre-set, which for some reason sets to Custom.
Think the Mesh setting is set to Ultra
Capped frame rate @ [165]

Motion blur reduced down to the min
Resolution Scaling [Off]
DLSS [On]
FG [On] (2x)

Runs between 135 - 165, typically the higher end and feels very smooth.
 
General speaking, you want windows mouse settings on 6 out of 11. The I use 250 dpi because in my 1440p monitor that feels good in the desktop, YMMV. Then I mark 32 cm on the mouse mat (literally), and change the in game sensitivity so that I rotate one and a bit over revolutions per 32cm. This way I can keep my sensitivity consistant between games

Also check this out: https://drive.google.com/file/d/0B4qyrvcqkG3udnpKN1VjZEdGbGc/view?usp=drive_open. (Mark c windows mouse sensitivity).
Thanks will check it out
 
General speaking, you want windows mouse settings on 6 out of 11. The I use 250 dpi because in my 1440p monitor that feels good in the desktop, YMMV. Then I mark 32 cm on the mouse mat (literally), and change the in game sensitivity so that I rotate one and a bit over revolutions per 32cm. This way I can keep my sensitivity consistant between games

Also check this out: https://drive.google.com/file/d/0B4qyrvcqkG3udnpKN1VjZEdGbGc/view?usp=drive_open. (Mark c windows mouse sensitivity).
Good advice, only thing I'd add is that 250dpi is pretty low, ideally you'd aim for 400 or 800 as minimum (I think for BF6 I'm 800dpi / 12 sens / 98fov @ 2560x1440p) Other windows setting to check is Enhanced Pointer Precision, but IIRC having Raw Mouse Input active in game ignores this setting
 
@ 3440x1440

All on the High Pre-set, which for some reason sets to Custom.
Think the Mesh setting is set to Ultra
Capped frame rate @ [165]

Motion blur reduced down to the min
Resolution Scaling [Off]
DLSS [On]
FG [On] (2x)

Runs between 135 - 165, typically the higher end and feels very smooth.
How do you find the input latency due to running frame gen?
 
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