whats the new map like ? I may have to start playing Arc Raiders agian.
New map is good, there is quite a bit of content that goes with the update so good for the PVE aspect.
One of the main things for me with the update:
The weapon economy has increasingly started looking more and more unbalanced, where players engaging in heavy PVP have to make a lot of difficult decisions around their weapons while the most friendly players have ended up in a chronic state of weapon accumulation. We want to balance this out so that all players are challenged by weapon attrition, as well as introducing new ways to combat it.
Weapon upgrading becomes very expensive when you feel like you have to repair the weapon beforehand, making it less accessible than we would like. To give more ways to repair low durability weapons and elevate the upgrade loop:
- Upgrading weapons will now repair 25% of the weapons max durability
We're reducing weapon spawn around the outskirts of the maps to increase value and tension of high tier areas and locked rooms.
We're also increasing the range of durability a weapon can spawn with, as well as reducing the average outside of locked rooms. This should be easily recouped by the new repair on upgrade.
- Avg durability on spawned weapons: 50 -> 30
These changes mean that you might find a weapon on the outskirts with 15 durability but will still find weapons around 60 durability in locked rooms.
We've heard a clear frustration that maintaining high tier weapons is very expensive compared to the lower tier ones. We want high tier weapons to have more longevity compared to low tier weapons, so we're adjusting durability loss on shot to match this:
- Common weapons: +75% durability loss on shot
- Uncommon weapons: +50% durability loss on shot
- Rare weapons: +35% durability loss on shot
- Epic weapons: -5% durability loss on shot
- Legendary weapons: -10% durability loss on shot
We want heavy PVP to be a viable way to play ARC Raiders, and to align this playstyle with other ways to play, we're reducing durability loss on weapons when a player is knocked out by 50%.
- Durability loss on weapons of knocked out player: -30% durability -> -15% durability
looks to me like they know the PVP aspect is gonna keep the game alive more than the PVE, however they are still catering for PVE too......