Arc Raiders

I'm sitting at 85k in hotshot position 31, demotion is currently at 61k and below, should be ok. Mingh have another crack at the big Arc as only 2 stars on that, it's a pain though as you go in fully tooled up and it's either destroyed or not far off.
If I stay in hotshot until tomorrow i'm assuming I will get some new cosmetics for my Patchwork skin? red jumper or something but if I get demoted I will not get it???
Trials final rank will determine how many of the variants you will get for the Torque skin (Rookie II is enough to get the basic outfit). This season there is no additional variant for Cantina legend, so Hotshot will give you everything, and you'll miss out on more variants the lower you finish.
Patchwork variants are rewarded for doing the Expedition (I think).
 
wow... bear in mind I have unlocked almost all the blueprints... but in 1 run just on locked gate (to get the 3 stars on the challenge) I found 2 blueprints that I didn't have in the rooms in the underground car park, one of them being complex gun parts so am really happy with that (and the other was a large magazine - can't remember what ammo size it was for but either way it's useful).
 
Don't think It'll bother with this expedition. Not played since end of March as been into Marathon.

Think It'll just clear all the quests and dip in to work on projects etc as they come.
 
I've been caning it most of the day as not at work, up to about 60k so shouldn't be too taxing, then back to PVP
Nice, I've taken it easy for the first few games, jump on, loot and leave killing arc on the way.

I only solo and only ever PVE but wanted to make sure it was safe before taking in hulcrackers etc.

Took down a rocketeer with an anvil and extracted with my gear
 
whats the new map like ? I may have to start playing Arc Raiders agian.

New map is good, there is quite a bit of content that goes with the update so good for the PVE aspect.

One of the main things for me with the update:

Balance Changes

Weapon Economy Adjustments

The weapon economy has increasingly started looking more and more unbalanced, where players engaging in heavy PVP have to make a lot of difficult decisions around their weapons while the most friendly players have ended up in a chronic state of weapon accumulation. We want to balance this out so that all players are challenged by weapon attrition, as well as introducing new ways to combat it.

New feature: Repair on upgrade

Weapon upgrading becomes very expensive when you feel like you have to repair the weapon beforehand, making it less accessible than we would like. To give more ways to repair low durability weapons and elevate the upgrade loop:

  • Upgrading weapons will now repair 25% of the weapons max durability

Weapon drop & durability

We're reducing weapon spawn around the outskirts of the maps to increase value and tension of high tier areas and locked rooms.

We're also increasing the range of durability a weapon can spawn with, as well as reducing the average outside of locked rooms. This should be easily recouped by the new repair on upgrade.

  • Avg durability on spawned weapons: 50 -> 30
These changes mean that you might find a weapon on the outskirts with 15 durability but will still find weapons around 60 durability in locked rooms.

Weapon durability loss on shot

We've heard a clear frustration that maintaining high tier weapons is very expensive compared to the lower tier ones. We want high tier weapons to have more longevity compared to low tier weapons, so we're adjusting durability loss on shot to match this:

  • Common weapons: +75% durability loss on shot
  • Uncommon weapons: +50% durability loss on shot
  • Rare weapons: +35% durability loss on shot
  • Epic weapons: -5% durability loss on shot
  • Legendary weapons: -10% durability loss on shot

Weapon durability loss on being knocked out

We want heavy PVP to be a viable way to play ARC Raiders, and to align this playstyle with other ways to play, we're reducing durability loss on weapons when a player is knocked out by 50%.

  • Durability loss on weapons of knocked out player: -30% durability -> -15% durability

looks to me like they know the PVP aspect is gonna keep the game alive more than the PVE, however they are still catering for PVE too......
 
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Just had my first run in Riven tides, did the Riven tides mission, got the Crash Mat BP, and a bunch of ships for the new project - though as I'm doing the expedition again, I might leave the project till then, the Anvil spliiter could be useful for my next Raider.
Did not really explore the buildings much as the mission was all out doors. Saw the new ARC, but did not engage.

Cratfted a Crash Mat, so I'll throw myself off a buiding later :)
 
Played Dam night raid and normal to get back in to this as not played for about a month now, maybe a little longer.

What are all these boats I keep finding all over the place for?
 
Got jumped on by a pvper today, was totally unprepared. Been doing the new trials, took in a hull cracker and osprey. Managed to down two rocketeers a bastion and a leaper. Was just looting the last few wasps near a raider hatch with 2 min left on the clock, he started firing and I had no way to defend myself with my weapons. Close quarters with an osprey... Just lol

And the worst part? Level 1 rattler, oh the shame. I'm even more ashamed I threw my headset down on my desk in frustration. I wasn't worried about the loot, it was losing the trial score due to failed extraction that I was miffed about.

I'll be going in ready for it tomorrow (I'll still get my arse handed to me, I'm just crap at pvp!)
 
Finally got the 100K damage to arc for the 5 skill points.

Was not bad but did take a good amount of time to do. 50K will get you the first 4 and then the other 50K is to get the last 1.

Made a change to my normal play style of jump in, loot and extract while killing arc on the way but I found myself camping spawns for the bombardier and Bastion when I found where they where on the maps.

This left me at times very close to running out of time but managed to get out ok.

Edit - Forgot to add it most likely cost a fair bit as well as I was always having to buy Hullcracker ammo, heavy ammo and healing items but was able to balance it out with selling the items from the bastions and bombardiers. Overall I think I came out on top with more coins than I started but not much more.
 
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With the few spare hours I get during the week am currently just over 50k damage with 4 points. Long weekend and no Mrs about I'll be able to put a few more hours in and get to the 100k damage!

As you say it is expensive, the Hullcracker ammo eating through my credits, but they get the job done.
 
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