Long time ED player, I've dipped in and out of Star Citizen several times after supporting it way back when it was originally announced.
IMHO I didn't get the same level of immersion in Star Citizen as ED, everything in ED has a similar interface and is extremely intuitive to use, e.g. the Station menu, missions, route navigation, system maps.
In contrast Star Citizen just felt clunky and definitely not intuitive or with an easy to use interface.
Interested to hear if any of this has improved in the last 12 months? I understand that the latest release is a hot mess from some YT videos I've watched.
They have improved the user inventory interface a lot, it is much less clunky to use, tho it still needs work.
I have about 600 hours in ED, i somewhat agree with you about the general UI and useability of it ED vs SC, but i wouldn't call ED's UI immediately intuitive, it was something that i had to get used to before i could navigate it confidently. SC's UI is no less intuative, you want to take a bounty hunter contract? Its F1 > Contracts > bounty hunter > accept one from the list.
You want to get to the contract location? F2 to open star map, in the top right corner there is a yellow chevron highlighting your contract, click on it and the map will automatically calculate your rout, lock it in and go, done, does that seem familier?
New players get confused by this simply because there is no tutorial for it, just as there wasn't in ED when i started playing that back in 2018 or whatever it was..,,,
What i will say is Star Citizens start map as a tool to use by its self is bloody awful, it looks naff, it is very clunky, it need scrapping altogether and starting from scratch.
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