Elder Scrolls VI Announced!

Isn't it nuts to thin that this will pretty much be our last elder scrolls game, for those that grew up playing the series.

20 odd years is far too long for this game to come out.

And then when it does, it'll be another 20 odd years until the next. I will be over 60 years old. And going from 20 to 60 will have just been able to play 3 new elder scrolls games. It's nuts!
 
Not watched that video yet, will do in a little while, but I was just thinking about ES6 yesterday as I was watching a shot video on someone playing Morrowind and saying it was a breath of fresh air for them. Searched the announcement date as it felt like an age ago... 8 years!?
I just can't see it coming out and being a good game, although I really hope I am wrong on that. I found Starfield to be downright boring, and that was just within the first 4 or 5 hours of play, and I like space as a setting. It didn't feel like it had a shred of the old "Bethesda magic" at all. Maybe the writing gets better farther in to it, but I'm unwilling to give it more time.

I think it's a good thing that Asha Sharma has seemingly decided to choose violence, and has come in with the beating stick. We might actually see them strive to do better now. Take the idea of a new Fallout away from them, give them less distractions, and also show them they aren't immune to job losses.

Creation Engine 3... Yay :\
 
Isn't it nuts to thin that this will pretty much be our last elder scrolls game, for those that grew up playing the series.

20 odd years is far too long for this game to come out.

And then when it does, it'll be another 20 odd years until the next. I will be over 60 years old. And going from 20 to 60 will have just been able to play 3 new elder scrolls games. It's nuts!

Not as nuts as the people who will still be waiting for star citizen. Don’t care much about TES VI over all, realised I was over Bethesda when trying to get into Fallout 4 multiple times.
 
Last edited:
Isn't it nuts to thin that this will pretty much be our last elder scrolls game, for those that grew up playing the series.

20 odd years is far too long for this game to come out.

And then when it does, it'll be another 20 odd years until the next. I will be over 60 years old. And going from 20 to 60 will have just been able to play 3 new elder scrolls games. It's nuts!

I honestly don't believe anything will be released of a quality standard expected by today's standards, and given the track record of bathesda, we've seen their flagship days roll on by as they can't let go of decades old design methods.
 
Yes the bar has been raised some much since the last elder scrolls im doubtful they can compete, especially the combat.
 
I just hope they nail the soundtrack with this, Starfield's fell flat but Skyrim's I still listen to fairly often. If you played Skyrim at any point you'll instantly recognise most of the songs, can't say that for most of the recent RPG's we get these days
 
It's incredible we have waited this long for a new game, and with the disappointment of Starfield and the need to rescue Xbox I expect Microsoft is now laser focussed on Elder Scrolls 6.

Like most I expect a bloated, buggy dumbed down game to be eventually be delivered after missing an initial start date. Whether it will have enough charm, originality and splendour to overcome all that we will have to see but I have my doubts.
 
Last edited:
It beggars belief that they would let such an iconic franchise whither through inactivity. 15 years and counting to follow up an game of such epic popularity is just madness. Civilisation 7 was bad, not Elder Scrolls bad but that was nine years but at least those years were filled with 2 full fat addons and a very well received game pass of incremental updates. The fact that Civ 7 is awful is not great but the Skyrim sequel is going to have such massive expectations especially after we've waited 20 years for it.
 
It beggars belief that they would let such an iconic franchise whither through inactivity. 15 years and counting to follow up an game of such epic popularity is just madness. Civilisation 7 was bad, not Elder Scrolls bad but that was nine years but at least those years were filled with 2 full fat addons and a very well received game pass of incremental updates. The fact that Civ 7 is awful is not great but the Skyrim sequel is going to have such massive expectations especially after we've waited 20 years for it.

Agreed. I think they got a bit too obsessed with the idea that they had a crack team that could only ever handle one game at a time and needed to make everything a colossal release.

I don't see why they could have left the TES experts handling TES, and another group handling Fallout - even if it meant some smaller releases, and spin up a new group to work on Starfield. I really wonder what conversations went on within Xbox about Obsidian getting to play with the Fallout licence again, before recent events.
 
It beggars belief that they would let such an iconic franchise whither through inactivity. 15 years and counting to follow up an game of such epic popularity is just madness. Civilisation 7 was bad, not Elder Scrolls bad but that was nine years but at least those years were filled with 2 full fat addons and a very well received game pass of incremental updates. The fact that Civ 7 is awful is not great but the Skyrim sequel is going to have such massive expectations especially after we've waited 20 years for it.


it really does.

You have a licence to print money with 2 huge IP's and do nothing with them.

I can only image they though Starfield was going to be way better than both of them and they bit off more than they could chew and it wanted years trying to polish a turd.
 
Skyrim was/is such a brilliant game that has exceeded even the most wildly optimistic expectations for it. It's still been played today by so many players both new and old. It has transferred to console and into VR almost seamlessly.

It has a game that so much appeal and longevity because of it's quirks. No two playthroughs are exactly the same. The immortal line "I used to be an adventurer like you but took an arrow to the knee" made it into mainstream culture. People who never played the game, saw the meme. It was everywhere!!

Yes, it had all the other stuff, great story, interesting characters, rich lore, lots of quests, brilliant mods etc. etc. But it had two things going for it, almost complete freedom to play however you want to play. And, as mentioned above, flaws and bugs that add to the game rather that make it worse.

I mean, how do you follow a game like Skyrim? How do you make something better than a game whose bad points became part of the game's success? People say it's tragic that they left it so long to make a new one. My guess is that they left it so long in the hopes that people might forget how good Skyrim is so that their next game has a chance of succeeding on it's own merit.
 
Oh joy, an updated Creation engine, can't wait for the endless loading screens.
 
Surely with A.I a lot of this can be sped up. I know there's issues with the output etc, but feed it the right info and it can spin things up rapid style. Design and story obviously need the human touch, but a lot could be handled by a.i
 
I mean, how do you follow a game like Skyrim? How do you make something better than a game whose bad points became part of the game's success? People say it's tragic that they left it so long to make a new one. My guess is that they left it so long in the hopes that people might forget how good Skyrim is so that their next game has a chance of succeeding on it's own merit.

People generally play these games for the setting, characters and ability to customise and build their character - so get those right and it will go down well.

Another aspect they need to nail really is the right combination of deeper RPG mechanics but at the same time keeping it accessible to new or casual players and without making the bread and butter mechanics unnecessarily complex - something which too many developers have failed at where even simple things are a chore in games :(

You don't really need to innovate on Skyrim, you need a compelling setting and mechanics which are intuitive and fun to play with.
 
Last edited:
Skyrim was/is such a brilliant game that has exceeded even the most wildly optimistic expectations for it. It's still been played today by so many players both new and old. It has transferred to console and into VR almost seamlessly.

It has a game that so much appeal and longevity because of it's quirks. No two playthroughs are exactly the same. The immortal line "I used to be an adventurer like you but took an arrow to the knee" made it into mainstream culture. People who never played the game, saw the meme. It was everywhere!!

Yes, it had all the other stuff, great story, interesting characters, rich lore, lots of quests, brilliant mods etc. etc. But it had two things going for it, almost complete freedom to play however you want to play. And, as mentioned above, flaws and bugs that add to the game rather that make it worse.

I mean, how do you follow a game like Skyrim? How do you make something better than a game whose bad points became part of the game's success? People say it's tragic that they left it so long to make a new one. My guess is that they left it so long in the hopes that people might forget how good Skyrim is so that their next game has a chance of succeeding on it's own merit.

Fix its flaws? Look at mods and what they bring, look at others games and what they do with an action adventure RPG. Quick example: a story you stumble upon of how bad the cold was for an expedition in the north, how probably all died because of it, while you can go naked through a snow storm, jump in the water, etc., like nothing happens - immersion killer. Dumbing down stuff since Morrowind (that's what got me into TES, perhpas Morrowind was dumbed down itself), is not helping either or making small settlements, at best, calling them towns or cities... Ah, and update the engine or use another altogether.

Surely with A.I a lot of this can be sped up. I know there's issues with the output etc, but feed it the right info and it can spin things up rapid style. Design and story obviously need the human touch, but a lot could be handled by a.i

They used procedural generation for a while, they've bragged with "radiant AI" since Oblivion. Normally it could have been made many times over. They're either incapable or unwilling to make a proper game -> for me their trademark is ocean wide, ankle deep.
 
Back
Top Bottom