Soldato
Thankyou! Had a quick play this morning. When I was chopping down a tree a diamond dropped!?! Is that meant to happen?All updated to 1.15.2 ready for when you want to jump on!!
Thankyou! Had a quick play this morning. When I was chopping down a tree a diamond dropped!?! Is that meant to happen?All updated to 1.15.2 ready for when you want to jump on!!
Ooopsie - I was messing about with the loot tables on Ultimate Timber and set the extra loot % drop to 10% instead of .1% so yes there is a chance of diamonds but very very small.Thankyou! Had a quick play this morning. When I was chopping down a tree a diamond dropped!?! Is that meant to happen?
I broke a lot of treesOoopsie - I was messing about with the loot tables on Ultimate Timber and set the extra loot % drop to 10% instead of .1% so yes there is a chance of diamonds but very very small.
Yes please to being added to the whitelist: toastsmasher
Can I also get Whitelisted please: muttclugg
Tried to add you but that name isn't recognised/in use https://namemc.com/search?q=toastsmasher
Added - have fun
Would you be able to whitelist ollythesneak please?
I just updated Dynmap to the latest version and the map is back up. TY for the head's upIs the world map down? I like to use it on my tablet as a physical map for exploring.
OK - so the main tunnel going from the End out near me, past my place, past spawn, past Sylvet's rail and on to the Guardian farm has been carved out in a 5x5 area ready for the floor and walls. It was only about 13,000 blocks or so, about 205 stacks, or just under 4 double chests of netherrack lol! The total length about 1,100 blocks or so.
Sylvet suggested maybe using Prismarine blocks as these aren't often used and there is a load at the Guardian Farm. I was thinking about a "Station" at the Nether spawn area with a track heading East and West with waypoints along it stopping at every POI, but Sylvet showed me a very nice selectable design where you set your destination and the rail will take you directly there.
Stopping points so far:
<snip>..
The Waypoint idea would have a system where the minecart stops and you manually decide whether to exit the cart or continue by pressing a button/lever. Pic below - the lever controls which way you go, the buttons activate the rail. Below was a WIP the final design has, amongst other changes/tweaks the lever set the other way round so it points in the direction of travel.
Let me know your thoughts!
I've played with some tunnel designs down at the intersection of my place and guardian farm. Let me know what you think, I tried a single block between lines and without for a more compact look. For the tunnel with the middle block this would be covered in green carpet to prevent pigmen spawn.
I was thinking of a central station where you select a destination and it puts you onto a line direct to that destination without stops, you've seen the design I was looking at. At each destination you would also have a separate return line which converges with all the other destination return lines ending in a single point back at the central station, that way all roads lead out and return to the central station (star distribution). To get between locations you would use the return line to go to central station and from there select a destination. This way there is never any collision on the network. Stops that are relatively close and are often travelled between can have a separate dedicated branch line outside of the central network.
The only issue I see with the your distributed design above is depending on the no. of stops on the route you would need a lot of interaction to get to certain destinations further along the route. Let me know your thoughts and ideas
Hmm, if I join you lot won't be a bunch of thieves and griefers will ya? Thats why I stopped playing it online.