Minecraft 1.15.2 Vanilla Server now up and running!!

Soldato
Joined
22 Aug 2010
Posts
3,973
Location
On the Wagon-East Angular
Now running 1.16.2

Hi all - thought I'd start a new thread as the 1.13.x server has just updated to 1.14.2 1.14.4 1.15.1 1.15.2 1.16.2

We have CoreProtect and GriefPrevention running, as well as UltimateTimber (A tree-capitor type mod) and Dynmap for ease of exploration. Building claims are set to expire after 30 days of inactivity/not logging on. The Dynmap address is http://themustardseed.mcserver.ws:8123/ Temporarily disabled due to 1.14.x bugs/lag Reinstalled for 1.14.4 1.15.1 1.15.2
Whitelist is on. Connect either 88.150.171.98 or themustardseed.mcserver.ws The server is based in London. It's a PVE survival server set to Hard difficulty. There is a 50% player sleep Data Pack so only 50% of online players need to sleep the night away!

The world has been updated from 1.13.x AND 1.14.x so there are builds/farms out there, although some farms are broken.

There is, as of this point, no new 1.14.x terrain generated. I can, if players want, put in a tp button at spawn to an as yet un-generated area, with a return button to get you back to spawn, or can just make a nether ice-boat-road to it - let me know.There is a warp button at the spawn shack that will take you to -20,000 for new 1.14.x terrain. There is a return button there to get you back :) This area hasn't been vastly explored so will gen 1.15.2 terrain. I can always add another warp button for fresh 1.15.2 if wanted.

Anyhoozle - jump on and have fun and hit this thread up for whitelist adds. There is also a Discord server:https://discord.gg/Y4VWVzA

Laters - Ham

Edit:

Public Farm List:
Gold Farm (in the Nether access near my base) doubles as a super fast xp farm Gives gold and xp - be careful - xp will clump up and can cause lag Cured in 1.14.4 - zombies can also spawn in the loot room, so have a care<-------Mostly addressed - see edit on this post Forced Spawner
Generic Mob Farm (Portal in the Nether, or you can fly/boat to it) with two villagers to trade rotten flesh plus a basic nano-farm to grow wheat, potatoes and carrots. Gives Bones, Arrows, Rotten Flash, GunPowder & String and a few witch drops. Forced Spawner
Wither Skeleton Farm (in the Nether, there is a rail to it) Wither Skelly Skulls, Coal, Blaze Rods, Bones, Gold, Rotten Flesh and Arrows Forced Spawner
Ender Ender for xp and ender pearls Forced Spawner
Blaze Farm There's two, one near my place which is redstoneless, and one out at Sylvet's place which uses redstone
Guardian Farm - insane rates. Accessed via the Nether Forced Spawner
Ink Farm. Forced Spawner
Iron Farm. In Spawn chunks so runs 24/7 We have iron. Lots and lots of iron.

Farms in progress:
Guardian Farm <-----There is a second farm in progress
Witch Farm

Planned Farms:
Nether Network Hub including a rail system to various locations/farms. See Here
2nd Faster Ender XP farm

Non Public Farms:
Emerald Farm
Wither Rose Farm

Forced Spawner: These designs "Force" the game into spawning mobs where it rather not, and only work best when only one person is in the dimension that the farm is in. The Ender XP farm, for example, will produce poor rates if one player is at the farm and another is out exploring the End Cities.
 
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I would like to tp link would be usefull.

TY

Done! There's a button at spawn that takes you to -20000 and a return button at the little basic house to get back to spawn.

It is possible to stack protection on armour in 1.14.2 so get in quick if you want to do so. My gear now has ProjectileProtection, Blast Protection, Fire Protection and Protection IV on all my gear!! This is being removed in 1.14.3, so do it fast if you want it!

The goldfarm works, but causes severe lag as the xp balls cannot be collected fast enough, so a safer bet is the ender-ender for the time being.

Enjoy - I'm off to do some exploring!
 
Ive got some planted next to my sheep pen. If anyone wants to come and grab a few to start their own farm. It can be bonemealed so is easy to generate lots.
Good stuff! I've also planted some at spawn - the stuff grows so fast it's insane!

PSA - I've disabled Dynmap for the time being. 1.14.* is laggy/not optimised enough, but Dynmap was bringing it to its knees. Hopefully it can be re-enabled when either Dynmap updates or Mojang optimise 1.14.3+

Voxelmap is working for 1.14.2: https://minecraft.curseforge.com/projects/voxelmap I'm using it on fabric-loader-0.4.8+build.155-1.14.2+build.7 - fabric-loader-1.14.2 Details are on the voxel page I linked to.

Generating new terrain will also cause lag, so keep that in mind when exploring :)

Another point is my base causes the server to take a massive dump - probably all the entities there. GG Mojang, GG
 
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I've been exploring some of the new 1.14.x terrain and have found a couple of new mobs! Can't put leads on them, so will have to work out another way of getting them home, but no rush for now!! I've put together a rough and ready Wither Rose farm, so now have a decent income of these. I don't want to make this one public as yet as it utilises a wither. Hook me up if you want any roses for the time being.

Laters - Ham

Daw - an ickle fox

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Double daw - I made the pandas have a new panda!!!

9TZd5W3.png
 
*Info*

@haaammit Thanks for the books :D
I figured that you just popped on to check something.

Cheers for the info! You're welcome re the books. Spigot for 1.14.3 has just dropped so the server is down for an hour so I can backup the world and restart on 1.14.3 Hopefully some of the lag issues will have been removed.

I'll edit this post once it's up and running :)

Edit: All done. Fabric has updated to 1.14.3 as has voxelmap so you can still use that for client side mapping - I'm holding off with dynmap for the time being. Enjoy - Ham
 
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It seems 1.14.3 has fixed most of the problems.

Pigmen are less angry.
Lag seems to be gone. I can use the elytra without lagging out.

And the thing about pillagers being visible, that was because i was looking down on them from 128 blocks up :p. Horizontally they disappear at about 40 blocks.

And i don't know if it was because of the lag but xp is absorbed at the normal rate now. Was really slow in 1.14.2

Ah cool - that's good to hear. I'll test the goldfarm later, but that should be back up and running (xp not being collected fast enough lagged the hell out of the server).

Not sure why, but I'm still seeing skipped ticks/dropped tps at my base - no idea why.

Laters - Ham
 
In the process of updating to 1.14.4

For those using Voxelmap you'll need Fabric for 1.14.4 here and Fabric API Build 200 here and the latest version of Voxelmap here

The existing mods of coreprotect, griefprevention and ultimate timber should remain the same!

Have fun - Ham

Edit: Aaaand there we go - all updated to 1.14.4 The server lag is all gone, IronFarms can be rebuilt and villager mechanics are now finally done! :)

Edit2: Tested the goldfarm and it is up and running again although there is the possibility of a zombie spawning in either the afk room or the loot room, so be aware when exiting the afk spot

Edit3: Dynmap is re-enabled for the time being!
 
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These places always look awesome once drained, especially with the cyan glass surrounding it! One of these days I'll make a base down there. This one's fate is to be levelled to make a Guardian Farm (Not sure what's happening with the Sylvet/@hegemon one so thought I'd do a draining one.

I used a machine to place the sand on this one - sped the process up no end. 5 basic machines are enough to cover the width nicely into 5 wide areas ready for sponges! See bellow for a pic. Easy and cheap to make!!

Time to take this place down - more pics to follow!!

k0f1JAs.png

Fill the dropper with sand to replenish your inv and then place sand down in front of the piston. The Redstone signal will pass through the sand, activate the dropper (to give you another sand) and then will quasi power the piston, pushing the sand forwards. This saved sooooo much time. Give it a go!!

BFkkc0v.png
 
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Just a head's up - I'm re-rendering the worlds. Dynmap had a fit whilst it was disabled, so I'm in the process of redoing the whole thing. Stupid plugin lol!

It'll be a couple days until the worlds are re-rendered properly.

I'm also making a raid farm - details to follow :)
 
Soo what minimap do people recommend? I'm about to die the second I join the server so I wouldn't mind being able to retrace my steps and collect my gear :p

I was using voxelmap and cant not use it now!

@haaammit was the one who suggested it

Yup I use VoxelMap and I rarely update my client until it's available as it is invaluable!! See post #19 above for links to Fabric (an api) and the voxelmap mod.

We also have the dynmap running which can help with navigation to an extent, although it had a hissy fit when I disabled and then re-enabled it, and now won't render the full map.
 
@haaammit - What resource pack do you use? I like how "HI-DEF" the UI is :p

Also... Level 917?! :eek:
I use a faithful 32 bit pack the link for which is on this page in this older thread https://forums.overclockers.co.uk/posts/32480196

I'm up to about 986 levels now! The gold farm is crazy good for xp and I've just finished making an emerald farm that utilises raids. I now have two and a half double chests of Totems of Undying and about 14 stacks of emerald blocks!!!

Server is back up and running. I won't be on much this coming week as I'm away on my holibobs but I still have console access etc!

Laters-Ham :)
 
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