Crysis and very low CPU load

From what I understand, this build has Quad core support, but has not been optimised for them, only for duals.
If you want to see spikes in CPU usage, dont kill anything but flatten a load of buildings. The AI and the Physics are the CPU drains.

Dont know if you realise but there are two benchmark programs in the Bin32 and Bin64 folders, one each for GPU and CPU. The CPU one works by blowing the bejesus out of one of the camps with the RL...

If you run those you can see whats screwing your FPS more for your rig.

Also if you are running a DX9 rig, M$ just released their Nov DX update, i found it gave a few more FPS on a low end rig, dunno about a high end one though...
 
If it was constantly running at 80-100% cpu there would be complaints about how much it was using!

It's pre-release, relax!

LoL How True!

One other factor I was told a few months back that may or may not be true; only Vista Ultimate has true OS support for QUADs, I would be interested to here if anyone could confirm that..?
Yes, but is it very close to the release date so a lot of people think/fear that this will be the same performance as the full game.
But from day one, Crytek told people that this engine would bring current HW to its knees, just like Far Cry did back in the day...
I'm just relieved it runs at all on my older rig.
 
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I feel the same, I posted something similar in the Crysis thread and got flamed bigtime.

Have a look at this page: http://www.techspot.com/article/73-crysis-performance/page7.html

So the game is VERY videocard limited with most systems so it doesn't matter what CPU you have got (to a certain degree)

Hey Dutch

I have no idea what this benchmark is talking about. I do not get these results (ie 30fps at 1920x1200 res on High, I get 20 at most, not including combat sequences) + they talk about having DX10 yet they are running on XP 32bit!!!!
 
The problem with Crysis isn't the CPU, it is the bad performance with GPU's that is the problem, it looks worse than what the dev's have been saying.
 
Try running 1280 res on a 24" screen and you will see what I am talking about. My native res is 1900x1200, anything below 1600 is not worth it.

I have three choices:
- crappy gameplay but sweet graphics
- good gameplay but crappy graphics
- play other games that run better (UT3, COD4 etc...)

BTW what FPS are you running, what res, what settings and what size screen?

so you have a screen that doesn't downscale very well, as most lcd screens don't look good at much else than native res, so say the game looks crap.

i don't get what the big deal is, as with every other game ever a stupid fast cpu makes no difference, 58 cores doesn't make a difference, games are gpu limited, have been for a decade(ish). on high or very high performance is lower than that of other games, but at high or very high NOTHING else comes close to looking as good. i mean not even remotely close.

if you buy a 24" screen with a 1900x1200 native res you have to live with that. saying that drivers are most likely to give a bump in performance, afaik the final game hasn't gone gold yet has it? in all likelyhood the demo was ready 1-2 months ago and will have just been being tested for as much stability as possible, so its likely a 2-3 month old build of the game. can be fairly optimisitic more optimisations have been done since then before it goes gold.
 
in all likelyhood the demo was ready 1-2 months ago and will have just been being tested for as much stability as possible, so its likely a 2-3 month old build of the game. can be fairly optimisitic more optimisations have been done since then before it goes gold.

Actually demo was due end Sept, it is a month late. Release is iminent and this does not bode well
 
I'm getting a good 30% load on each of my cores running XP, so I guess it only affects some people :/

The fact it is so low doesn't really bother me, the game is heavily gpu bound, so the low cpu usage makes sense.
 
Just because the game is using 4 cores it doesn't mean it has to max them all out.

They said that there would be different threads that would automatically get dedicated to available cores.

Some of those threads will be pretty low priority, like sound for example.

Now if core 0 is doing all the 'normal' work like loading the level and running the game engine its going to have the most work.

Say Core 1 is doing the physics stream, it might be sat doing minimal things like checking if take damage from falling, did you hit that tree hard enough for it to break, and as such won't be loading the core very much, but then you throw a nade into a house and blow up a car, stuff goes everywhere, suddenly that core jumps up in usage, once its finished it'll drop down again.

Core 2 might be streaming level geometry or running the AI, if there's no one on screen, or there on the other side of the island the core will be pretty dormant until you start pew pewing their camp.

etc. etc.

So all the cores are in use, just not all are being used 100% all the time because they don't need to be, however you arn't running multiple threads on single cores and as such its more efficient.


Either way I get about 80% load on both of my cores all the time, so obviously running the Quad is helping, its taking some of the threads from the first two cores and placing them on dedicated ones instead.
 
Reading some of these comments/performance issues, it seems we are the innocent parties, whatever hardware we have. It's my feeling that if one had a Quad Overclocked @4Ghz Gigs (5 even), and two G80 Ultras, you still wouldn't be able to max out on (say) 1900 res. with all Details on full (or medium even)

It's a bit like the old game grand prix 4. When that came out, Recommended specs was Pentium II 450. Well, I can't max it out on my FX-55 Athlon, with all AA/AF up, like you would expect.


-Ant
 
Looks like this Crysis demo uses 4 cores

V-High graphics CPU test


Low graphics CPU test


The CPU load is higher in Low quality, indicating on V-High quality the CPU is waiting for the graphics card. Is this a bug/bad programming, or are todays graphics cards too slow?
 
The CPU load is higher in Low quality, indicating on V-High quality the CPU is waiting for the graphics card. Is this a bug/bad programming, or are todays graphics cards too slow?
The current videocards are too slow, they designed the game to run on videocards that aren't even released yet.

So by the time most people have videocards that can run Crysis at 60fps nno one will want to play the game anymore :p
 
The current videocards are too slow, they designed the game to run on videocards that aren't even released yet.

So by the time most people have videocards that can run Crysis at 60fps nno one will want to play the game anymore :p

Great

Explain all the promo vids then we have been shown over the last 6 months??? Pre rendered? :confused:
 
The current videocards are too slow, they designed the game to run on videocards that aren't even released yet.

So by the time most people have videocards that can run Crysis at 60fps nno one will want to play the game anymore :p

Thats not true and finally thanks to a peep in another thread I again have the proper info I have been quoting throughout thread.

" Maximum PC - Cevat Yerli Crysis Interview
Maximum PC magazine published a technology focused Crysis interview with Crytek CEO and President Cevat Yerli on their October 2007 issue. Below is a short summary of the main topics from the one-page interview. Thanks to littlecheez9 for this!


- The game physics in Crysis will be handled by the CPU only so there will be no GPU or PhysX PPU aided physics acceleration.
- What comes to digital distribution Crysis will not be available on services such as Steam but on EA Link (EA Store).
- Crysis is highly optimized for both single-core and multi-core CPUs.
- The benefit from having multi-core CPUs will only be better performance i.e. higher and smoother frame rates.
- Cevat believes that GeForce 8800 GTS or Radeon 2900 will be good for running Crysis at 1280 resolutions on maximum settings but for 1600x1200 or higher you'll need faster hardware."

http://www.incrysis.com/index.php?op...sk=view&id=456 "

So if a 8800GTS with 1280x *** (your res 4:3 or such) can MAX the game ( He actually said a 8600GTS at Mid RES and High settings in a previous interview AFAIR) what can a 8800GTX/Ultra do with it ?.


Lets hope the final is better of thats total BS he told them at interview.
 
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So by the time most people have videocards that can run Crysis at 60fps nno one will want to play the game anymore :p

I don't know how much money Crytek expect to make from licencing-out the underlying game engine as opposed to direct Crysis sales. Maybe this is sufficiently important to them to need to guarantee the currency / up-to-dateness of the engine for a significant chunk of time (say 18 months or so) after the release of Crysis the game. As such they may have made a commercial decision which risks cheesing a few people off today for financial gain tomorrow.

Maybe there will be no miraculous optimisation for the final release...maybe this is just how Crysis plays on today's stuff. (I hope that this isn't the case by the way!)
 
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