Need for Speed Time Trial Championship ** Season 2 ** (Multiplatform)

Uploading a vid of a Full session to mostly to show how hard it is to be consistent with this weeks combo. You'll see what I mean when you watch the vid.
All the laps bar one, are in the low mid 54's. The last lap is a 53.822

Dan is right. This combo & Fraps do not mix at all. God knows how fast the last lap would have been had I not been recording LOL. Judging by the 54 second laps in this vid I'm losing ~.4 of a second using Fraps.

 
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FINAL STANDINGS Season 2 Week 6 Leaderboard

Pos Lap--time Split-Tm Pts Driver
01. 00:53.620 +00.000 25 Wedge
02. 00:53.650 +00.030 20 danswan
03. 00:53.780 +00.160 16 NIKAZ
04. 00:54.010 +00.390 13 Marine Iguana
05. 00:54.280 +00.660 11 inam22
06. 00:54.300 +00.680 10 grs_link
07. 00:54.380 +00.760 09 Lt Goody
08. 00:54.490 +00.870 08 mercyless
09. 00:54.610 +00.990 07 lewdogga
10. 00:54.810 +01.190 06 CK61938
11. 00:54.870 +01.250 05 anihcniedam
12. 00:55.330 +01.710 04 utajoker
 
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Uploading a vid of a Full session to mostly to show how hard it is to be consistent with this weeks combo. You'll see what I mean when you watch the vid.
All the laps bar one, are in the low mid 54's. The last lap is a 53.822

Dan is right. This combo & Fraps do not mix at all. God knows how fast the last lap would have been had I not been recording LOL. Judging by the 54 second laps in this vid I'm losing ~.4 of a second using Fraps.

Be about 9:30pm when complete.

Thanks Nikaz, if possible can you post your settings as well please.
 
My settings

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There's a couple of options regarding downforce. I've experimented with varying levels to find what's best.
1. With low settings as above you really have to nail every corner to achieve a time in the low 54's high 53's. Most of the time you'll be hitting mid 54's.
2. With max settings you'll be more consistent hitting low 54's but I've yet to break into the 53's. I have achieved a 54.040 though using max. What you lose in straight line speed you gain in the corners.
Also I found mid downforce levels 8 to 12 are of no use. You lose straight line speed but don't have enough downforce to make up the time in the corners
 
Improvement:

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Hey NIKAZ just seen your settings. Very different from mine. I have most of the springs and whatnot around the middle, with the odd one a bit to the right. I also have tyres at 27 & 28 PSI. Fairly random but it seems to be working for me so far. I'll try tomorrow with everything set to 'Stiff'.

What does that 'Visco electronic lock' thing do? (In layman's terms :))
 
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What does that 'Visco electronic lock' thing do? (In layman's terms :))

The 'Visco Electronic Lock' or 'Viscous Electronic Lock' is of sorts a Limited Slip Differential that resides between the front & rear wheels. So only found on 4WD vehicles.

Why the need for a Limited Slip Differential (LSD)?

When a car is travelling in a straight line (perfect road conditions) ALL four wheels are rotating at the same speed, as it should be & NO differential is required (e.g Drag racing).
Now consider what happens when the car is negotiating a corner. The outer wheels have to travel (spin faster) a greater distance than the inner wheels. With NO differential the inner wheels spin at the same rate as the outer wheels resulting in the car wanting to go straight on, severe understeer (Being simplistic here). Hence we need a LSD on each driven axle, sitting between the Rear Near Side drive shaft & Rear Off Side drive shaft in a RWD car for example. This allows the outer & inner wheels to spin at a different rotational speed when negotiating a corner.

Yeah I know that, but what does the Viscous Electronic Lock do?

Firstly I think Shift is being simplistic with the term 'Visco Electronic Lock' probably to cover a variety of 4WD & AWD cars in Shift.

Where an LSD resides between the drive shafts on a driven axle, the Viscous Lock (deliberately omitted Electronic) resides between the the front & rear wheels (prop shafts). This controls the amount of power/torque distributed between the front & rear wheels. When power is applied the Viscous Lock constantly senses the spin speed of the front & rear wheels. If for example the front wheels are spinning faster (wheel spin/loss of traction) than the rear, the Viscous Lock applies more power to the rear wheels until the front wheels spin speed matches the rear wheels & so on. When front & rear wheels spin speed matches the Viscous Lock applies power evenly 50/50 front & rear.
The scale 'Low to High' in Shift tuning dictates the amount of power you want to distribute to the wheels with the most traction. This is the 'Electronic' (or software mapping) part of the term used by Shift IMO. As I see it Shift has merged two technologies into one to keep things relatively simple.
As we know the Lancer Evo's, Imprezza's & Skyline's have tremendous grip levels in this game. I believe this is due to this 'Electronic' setting. It could also be controlling wheel spin rate by applying the brakes to any wheel via the anti lock braking system without any user input.

You all still awake LOL
 
Ok cool! But does it make my car go faster? :)
On this combo, smooth wide fast flowing track, no bumps, minimal corners etc combined with the Evo, a high Visco setting results in a faster car.
Adversely if we were racing on say a twisty undulating track like the one Wedge won the other week with the Lotus then a lower setting would be more suited with the Evo due to minimum straight sections & multiply turns/switch backs to maintain a more even spread of power distribution between all four wheels i.e maximum grip/traction in all weight transfer directions.

On a twisty track you don't want the power (high setting) switching constantly between front & rear. You'll understeer one moment as the rear receives more power then in a blink of an eye switch to oversteer as the power is suddenly sent to the front.
 
NIKAZ - thanks for taking the time to explain that, hopefully my small brain can soak some of it up. In practice, I seem to be a little slower with it on max, so I've toned it down to 80ish

Incidentally, you seem to have Wedge on 53:751 when he has the same as me, 53:750. Maybe you docked .001 off him for falling asleep in your lesson ;) You can leave it like that if you want, but I think Wedge might have something to say about it :D
 
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NIKAZ - thanks for taking the time to explain that, hopefully my small brain can soak some of it up. In practice, I seem to be a little slower with it on max, so I've toned it down to 80ish

Dan, I personally would stick with what you feel is best as you've got the driving style in tune with AWD cars in Shift.


Incidentally, you seem to have Wedge on 53:751 when he has the same as me, 53:750. Maybe you docked .001 off him for falling asleep in your lesson ;) You can leave it like that if you want, but I think Wedge might have something to say about it :D

Actually it's a way of maintaining a correctly ordered list. For each matched lap time I increase the last digit by one in the order they were posted.
 
Ignore above :P

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With regards to this weeks car/track combo, i would be cool to re-visit the track from season one, that we used the M3 on, cant remeber what it was though, but it was fast and technical. Use a different car though ;)

EDIT: Its was Week 2: BMW E92 M3 & Glendale West, ........ cool track.

This is just to help the other pick something, nothing more :)
 
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Nice time Wedge - this is my last submission, slightly slower than you:

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Laguna Seca was the first track and I never competed that week, so I too would like a go on that track
 
wtf? really?

laptime is a laptime, surely....

Think of it this way. If everybody achieved the same lap time does that mean everybody is entitled to receive first place & 25 points?
In motor racing events where grid placing is dictated by the fastest lap time recorded in Pole Position, in the event of two (or more) matched lap times the first driver to achieve the matched time gets the higher grid placing.
In athletics, 100m sprint for example, two identical times share the position because they're sprinting against each other at the same time.
 
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