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Star Swarm - Oxide bench thread

Aye in {hb} atm, not bad by all accounts, will make Glasgow a regular thing me thinks :)

Why leigh griffis??? If ever you could define over paid tool, he's your man.
 
Aye in {hb} atm, not bad by all accounts, will make Glasgow a regular thing me thinks :)

:cool:

Have a good one.:)

Why leigh griffis??? If ever you could define over paid tool, he's your man.

Leigh 'dynamite' Griffiths-one way or another he's either going to be explosive on the park, or off it-big gamble though...













taking on such an ugly munter, CFC Calendar sales are going to take a massive hit.:eek::D
 
First mantle attempt with stock GB R9 290x and i7 4770k at 4.6
===========================================================
Oxide Games
Star Swarm Stress Test - ©2013
C:\Users\Mike\Documents\Star Swarm\Output_14_02_02_0237.txt
Version 1.00
02/02/2014 02:37
===========================================================

== Hardware Configuration =================================
GPU: AMD Radeon R9 200 Series
CPU: GenuineIntel
Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz
Physical Cores: 4
Logical Cores: 8
Physical Memory: 8531206144
Allocatable Memory: 140737488224256
===========================================================


== Configuration ==========================================
API: Mantle
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 23190

Average FPS: 64.41
Average Unit Count: 4583
Maximum Unit Count: 5773
Average Batches/MS: 1174.80
Maximum Batches/MS: 3081.45
Average Batch Count: 20582
Maximum Batch Count: 102980
===========================================================
 
i5 [email protected], R9 280X stock.

Mantle.

===========================================================
Oxide Games
Star Swarm Stress Test - ©2013
C:\Users\stuart\Documents\Star Swarm\Output_14_02_02_0304.txt
Version 1.00
02/02/2014 03:04
===========================================================

== Hardware Configuration =================================
GPU: AMD Radeon R9 200 Series
CPU: GenuineIntel
Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz
Physical Cores: 4
Logical Cores: 4
Physical Memory: 8541356032
Allocatable Memory: 140737488224256
===========================================================


== Configuration ==========================================
API: Mantle
Scenario: ScenarioCustom.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 15872

Average FPS: 44.08
Average Unit Count: 3894
Maximum Unit Count: 5290
Average Batches/MS: 1324.35
Maximum Batches/MS: 3357.83
Average Batch Count: 29803
Maximum Batch Count: 93593
===========================================================

DirectX

===========================================================
Oxide Games
Star Swarm Stress Test - ©2013
C:\Users\stuart\Documents\Star Swarm\Output_14_02_02_0325.txt
Version 1.00
02/02/2014 03:25
===========================================================

== Hardware Configuration =================================
GPU: AMD Radeon R9 200 Series
CPU: GenuineIntel
Intel(R) Core(TM) i5-4670K CPU @ 3.40GHz
Physical Cores: 4
Logical Cores: 4
Physical Memory: 8541356032
Allocatable Memory: 140737488224256
===========================================================


== Configuration ==========================================
API: DirectX
Scenario: ScenarioCustom.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 10543

Average FPS: 29.29
Average Unit Count: 4191
Maximum Unit Count: 5419
Average Batches/MS: 1063.21
Maximum Batches/MS: 1735.12
Average Batch Count: 36435
Maximum Batch Count: 95765
===========================================================


50.4% increase.
 
well, :eek: Noticlble difference on mine. Done 2 runs, 1 DX other Mantle. They seem to have changed the default time to 6 min stress test. Used the custom cfg of DL's.

DX 15.38

Mantle 36.89

Quite impressed to be honest. Also seemed a lot smother but that could have been me.

Did take note of the min fps in both. Dx droped to 7.6 fps, Mantle dropped to 19.8.

Heres the full details

DX first:

Star Swarm Stress Test - ©2013
C:\Users\pete\Documents\Star Swarm\Output_14_02_02_0257.txt
Version 1.00
02/02/2014 02:57
===========================================================

== Hardware Configuration =================================
GPU: AMD Radeon R9 200 Series
CPU: AuthenticAMD
AMD Phenom(tm) II X6 1090T Processor
Physical Cores: 6
Logical Cores: 6
Physical Memory: 17177305088
Allocatable Memory: 8796092891136
===========================================================


== Configuration ==========================================
API: DirectX
Scenario: ScenarioCustom.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 5538

Average FPS: 15.38
Average Unit Count: 3835
Maximum Unit Count: 5336
Average Batches/MS: 663.94
Maximum Batches/MS: 919.68
Average Batch Count: 44192
Maximum Batch Count: 95752
===========================================================

Mantle run:

Star Swarm Stress Test - ©2013
C:\Users\pete\Documents\Star Swarm\Output_14_02_02_0303.txt
Version 1.00
02/02/2014 03:03
===========================================================

== Hardware Configuration =================================
GPU: AMD Radeon R9 200 Series
CPU: AuthenticAMD
AMD Phenom(tm) II X6 1090T Processor
Physical Cores: 6
Logical Cores: 6
Physical Memory: 17177305088
Allocatable Memory: 8796092891136
===========================================================


== Configuration ==========================================
API: Mantle
Scenario: ScenarioCustom.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 13282

Average FPS: 36.89
Average Unit Count: 4059
Maximum Unit Count: 5353
Average Batches/MS: 1150.26
Maximum Batches/MS: 1775.72
Average Batch Count: 32460
Maximum Batch Count: 91914
===========================================================

Unit count was also slightly higher in the mantle run too.
 
I just did some runs on my 7950, custom scenario on extreme settings.

DirectX @1000mhz core
===========================================================
Oxide Games
Star Swarm Stress Test - ©2013
C:\Users\Kyle\Documents\Star Swarm\Output_14_02_02_0248.txt
Version 1.00
02/02/2014 02:48
===========================================================

== Hardware Configuration =================================
GPU: AMD Radeon HD 7900 Series
CPU: GenuineIntel
Intel(R) Core(TM) i5 CPU 750 @ 2.67GHz
Physical Cores: 4
Logical Cores: 4
Physical Memory: 4252483584
Allocatable Memory: 8796092891136
===========================================================


== Configuration ==========================================
API: DirectX
Scenario: ScenarioCustom.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 8102

Average FPS: 22.51
Average Unit Count: 3722
Maximum Unit Count: 5457
Average Batches/MS: 787.47
Maximum Batches/MS: 1118.45
Average Batch Count: 36066
Maximum Batch Count: 90676
===========================================================

Mantle @1000mhz
===========================================================
Oxide Games
Star Swarm Stress Test - ©2013
C:\Users\Kyle\Documents\Star Swarm\Output_14_02_02_0254.txt
Version 1.00
02/02/2014 02:54
===========================================================

== Hardware Configuration =================================
GPU: AMD Radeon HD 7900 Series
CPU: GenuineIntel
Intel(R) Core(TM) i5 CPU 750 @ 2.67GHz
Physical Cores: 4
Logical Cores: 4
Physical Memory: 4252483584
Allocatable Memory: 8796092891136
===========================================================


== Configuration ==========================================
API: Mantle
Scenario: ScenarioCustom.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 13136

Average FPS: 36.49
Average Unit Count: 4240
Maximum Unit Count: 5351
Average Batches/MS: 1316.78
Maximum Batches/MS: 2353.03
Average Batch Count: 35728
Maximum Batch Count: 91748
===========================================================

Mantle @1100mhz
===========================================================
Oxide Games
Star Swarm Stress Test - ©2013
C:\Users\Kyle\Documents\Star Swarm\Output_14_02_02_0302.txt
Version 1.00
02/02/2014 03:02
===========================================================

== Hardware Configuration =================================
GPU: AMD Radeon HD 7900 Series
CPU: GenuineIntel
Intel(R) Core(TM) i5 CPU 750 @ 2.67GHz
Physical Cores: 4
Logical Cores: 4
Physical Memory: 4252483584
Allocatable Memory: 8796092891136
===========================================================


== Configuration ==========================================
API: Mantle
Scenario: ScenarioCustom.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 13526

Average FPS: 37.57
Average Unit Count: 4316
Maximum Unit Count: 5396
Average Batches/MS: 1368.29
Maximum Batches/MS: 2377.49
Average Batch Count: 36648
Maximum Batch Count: 96832
===========================================================

Mantle @1200mhz
===========================================================
Oxide Games
Star Swarm Stress Test - ©2013
C:\Users\Kyle\Documents\Star Swarm\Output_14_02_02_0312.txt
Version 1.00
02/02/2014 03:12
===========================================================

== Hardware Configuration =================================
GPU: AMD Radeon HD 7900 Series
CPU: GenuineIntel
Intel(R) Core(TM) i5 CPU 750 @ 2.67GHz
Physical Cores: 4
Logical Cores: 4
Physical Memory: 4252483584
Allocatable Memory: 8796092891136
===========================================================


== Configuration ==========================================
API: Mantle
Scenario: ScenarioCustom.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 14453

Average FPS: 40.15
Average Unit Count: 4194
Maximum Unit Count: 5347
Average Batches/MS: 1291.34
Maximum Batches/MS: 2356.70
Average Batch Count: 32537
Maximum Batch Count: 94664
===========================================================
 
290(X)@1200/1450/[email protected]


MANTLE-Average FPS: 67.92

===========================================================
Oxide Games
Star Swarm Stress Test - ©2013
E:\Documents\Star Swarm\Output_14_02_02_0323.txt
Version 1.00
02/02/2014 03:23
===========================================================

== Hardware Configuration =================================
GPU: AMD Radeon R9 200 Series
CPU: GenuineIntel
Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz
Physical Cores: 4
Logical Cores: 8
Physical Memory: 17122693120
Allocatable Memory: 140737488224256
===========================================================


== Configuration ==========================================
API: Mantle
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 24453

Average FPS: 67.92
Average Unit Count: 4809
Maximum Unit Count: 5969
Average Batches/MS: 1229.23
Maximum Batches/MS: 3033.72
Average Batch Count: 21846
Maximum Batch Count: 119116
===========================================================
 
WOW FX 8350 stock and Sapphire R9 290X TRI-X stock - Custom Scenario

Dx - 14.04 FPS
== Hardware Configuration =================================
GPU: AMD Radeon R9 200 Series
CPU: AuthenticAMD
AMD FX(tm)-8350 Eight-Core Processor
Physical Cores: 4
Logical Cores: 8
Physical Memory: 17138696192
Allocatable Memory: 140737488224256
================================================== =========


== Configuration ==========================================
API: DirectX
Scenario: ScenarioCustom.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Motion Blur Frame Time: 16
Motion Blur InterFrame Time: 2
Detailed Frame Info: Off
================================================== =========


== Results ================================================
Test Duration: 120 Seconds
Total Frames: 1685

Average FPS: 14.04
Average Unit Count: 3304
Maximum Unit Count: 5261
Average Batches/MS: 688.09
Maximum Batches/MS: 838.51
Average Batch Count: 51636
Maximum Batch Count: 95076
================================================== =========

Mantle - 37.72 FPS
== Hardware Configuration =================================
GPU: AMD Radeon R9 200 Series
CPU: AuthenticAMD
AMD FX(tm)-8350 Eight-Core Processor
Physical Cores: 4
Logical Cores: 8
Physical Memory: 17138696192
Allocatable Memory: 140737488224256
===========================================================


== Configuration ==========================================
API: Mantle
Scenario: ScenarioCustom.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 13580

Average FPS: 37.72
Average Unit Count: 4156
Maximum Unit Count: 5399
Average Batches/MS: 1345.31
Maximum Batches/MS: 1974.31
Average Batch Count: 36662
Maximum Batch Count: 89760
===========================================================

168% increase in average FPS lowest with Mantle was 20.4
 
CPU: Phenom II x6 1090T @ 3.2Ghz (Stock)
GPU: 7870XT @ 1100 / 1550


DirectX 22.7
Mantle 35.5

Mantle performance increase +56%
:D

DirectX
== Configuration ==========================================
API: DirectX
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 8176

Average FPS: 22.71
Average Unit Count: 3973
Maximum Unit Count: 5571
Average Batches/MS: 420.63
Maximum Batches/MS: 809.13
Average Batch Count: 20336
Maximum Batch Count: 132086
===========================================================

Mantle

== Configuration ==========================================
API: Mantle
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 12780

Average FPS: 35.50
Average Unit Count: 4310
Maximum Unit Count: 5534
Average Batches/MS: 693.83
Maximum Batches/MS: 1590.78
Average Batch Count: 22597
Maximum Batch Count: 129994
===========================================================
 
Mantle:
===========================================================
Oxide Games
Star Swarm Stress Test - ©2013
C:\Users\Family\Documents\Star Swarm\Output_14_02_02_0354.txt
Version 1.00
02/02/2014 03:54
===========================================================

== Hardware Configuration =================================
GPU: AMD Radeon HD 7900 Series
CPU: GenuineIntel
Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
Physical Cores: 4
Logical Cores: 4
Physical Memory: 8550182912
Allocatable Memory: 8796092891136
===========================================================


== Configuration ==========================================
API: Mantle
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 17369

Average FPS: 48.25
Average Unit Count: 4494
Maximum Unit Count: 5702
Average Batches/MS: 806.24
Maximum Batches/MS: 2577.56
Average Batch Count: 19042
Maximum Batch Count: 117651
===========================================================

DirectX:
===========================================================
Oxide Games
Star Swarm Stress Test - ©2013
C:\Users\Family\Documents\Star Swarm\Output_14_02_02_0401.txt
Version 1.00
02/02/2014 04:01
===========================================================

== Hardware Configuration =================================
GPU: AMD Radeon HD 7900 Series
CPU: GenuineIntel
Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
Physical Cores: 4
Logical Cores: 4
Physical Memory: 8550182912
Allocatable Memory: 8796092891136
===========================================================


== Configuration ==========================================
API: DirectX
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 11045

Average FPS: 30.68
Average Unit Count: 3964
Maximum Unit Count: 5395
Average Batches/MS: 620.49
Maximum Batches/MS: 1376.17
Average Batch Count: 21803
Maximum Batch Count: 89292
===========================================================

As for minimums, I saw DirectX get as low as 7.8fps at one point. Lowest I saw on Mantle was 21fps.
All in all, a 57% increase in average frame rates.
 
I just did some runs on my 7950, custom scenario on extreme settings.

DirectX @1000mhz core
===========================================================
Oxide Games
Star Swarm Stress Test - ©2013
C:\Users\Kyle\Documents\Star Swarm\Output_14_02_02_0248.txt
Version 1.00
02/02/2014 02:48
===========================================================

== Hardware Configuration =================================
GPU: AMD Radeon HD 7900 Series
CPU: GenuineIntel
Intel(R) Core(TM) i5 CPU 750 @ 2.67GHz
Physical Cores: 4
Logical Cores: 4
Physical Memory: 4252483584
Allocatable Memory: 8796092891136
===========================================================


== Configuration ==========================================
API: DirectX
Scenario: ScenarioCustom.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 8102

Average FPS: 22.51
Average Unit Count: 3722
Maximum Unit Count: 5457
Average Batches/MS: 787.47
Maximum Batches/MS: 1118.45
Average Batch Count: 36066
Maximum Batch Count: 90676
===========================================================

Mantle @1000mhz
===========================================================
Oxide Games
Star Swarm Stress Test - ©2013
C:\Users\Kyle\Documents\Star Swarm\Output_14_02_02_0254.txt
Version 1.00
02/02/2014 02:54
===========================================================

== Hardware Configuration =================================
GPU: AMD Radeon HD 7900 Series
CPU: GenuineIntel
Intel(R) Core(TM) i5 CPU 750 @ 2.67GHz
Physical Cores: 4
Logical Cores: 4
Physical Memory: 4252483584
Allocatable Memory: 8796092891136
===========================================================


== Configuration ==========================================
API: Mantle
Scenario: ScenarioCustom.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 13136

Average FPS: 36.49
Average Unit Count: 4240
Maximum Unit Count: 5351
Average Batches/MS: 1316.78
Maximum Batches/MS: 2353.03
Average Batch Count: 35728
Maximum Batch Count: 91748
===========================================================

Mantle @1100mhz
===========================================================
Oxide Games
Star Swarm Stress Test - ©2013
C:\Users\Kyle\Documents\Star Swarm\Output_14_02_02_0302.txt
Version 1.00
02/02/2014 03:02
===========================================================

== Hardware Configuration =================================
GPU: AMD Radeon HD 7900 Series
CPU: GenuineIntel
Intel(R) Core(TM) i5 CPU 750 @ 2.67GHz
Physical Cores: 4
Logical Cores: 4
Physical Memory: 4252483584
Allocatable Memory: 8796092891136
===========================================================


== Configuration ==========================================
API: Mantle
Scenario: ScenarioCustom.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 13526

Average FPS: 37.57
Average Unit Count: 4316
Maximum Unit Count: 5396
Average Batches/MS: 1368.29
Maximum Batches/MS: 2377.49
Average Batch Count: 36648
Maximum Batch Count: 96832
===========================================================

Mantle @1200mhz
===========================================================
Oxide Games
Star Swarm Stress Test - ©2013
C:\Users\Kyle\Documents\Star Swarm\Output_14_02_02_0312.txt
Version 1.00
02/02/2014 03:12
===========================================================

== Hardware Configuration =================================
GPU: AMD Radeon HD 7900 Series
CPU: GenuineIntel
Intel(R) Core(TM) i5 CPU 750 @ 2.67GHz
Physical Cores: 4
Logical Cores: 4
Physical Memory: 4252483584
Allocatable Memory: 8796092891136
===========================================================


== Configuration ==========================================
API: Mantle
Scenario: ScenarioCustom.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 14453

Average FPS: 40.15
Average Unit Count: 4194
Maximum Unit Count: 5347
Average Batches/MS: 1291.34
Maximum Batches/MS: 2356.70
Average Batch Count: 32537
Maximum Batch Count: 94664
===========================================================

Nice gains there from overclocking, i might run it at 1200 / 1600 tomorrow. :)
 
Just ran the bench..

DX
== Configuration ==========================================
API: DirectX
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
================================================== =========


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 15692

Average FPS: 43.58
Average Unit Count: 4097
Maximum Unit Count: 5336
Average Batches/MS: 749.27
Maximum Batches/MS: 1862.05
Average Batch Count: 18836
Maximum Batch Count: 121944

Mantle
== Configuration ==========================================
API: Mantle
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
================================================== =========


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 26063

Average FPS: 72.39
Average Unit Count: 4658
Maximum Unit Count: 6024
Average Batches/MS: 1120.25
Maximum Batches/MS: 3426.47
Average Batch Count: 17820
Maximum Batch Count: 130588

Quite the difference! Can't believe the fps while 6000+ units battled it out.
 
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