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Star Swarm - Oxide bench thread

Im using the default "Follow" setting that the FAQ said to use for benchmarking, not going to bother with "custom" settings until Oxide release information on what does what, anything right now is just speculation im afraid.

Oxide recommend "Follow" so thats what im using until they post their guide for customising. Might end up identical to yours i dunno but until that time i'll stick with the developers recommended path of benching :)
 
It woudnt hurt you to do just 2 runs of custom scenario now would it? If it isn't a "bother" apart from that, do what ever the hell you want.

I just wanted to know what would my preset give you, but don't "bother" since it's not helping this community at all.
 
I can run it sure, but like i say im skeptical of the results until i see from Oxide a guide, they recommend using "Follow" which i have done twice and the results are within a few FPS of each other and of FPS someone with a pretty much identical rig posted, so that looks good enough for me.

But to satisfy your curiosity i will run your custom Bench and post the results, but as i say im skeptical until i see facts from Oxide.

Heres the custom one, all run at stock

===========================================================
Oxide Games
Star Swarm Stress Test - ©2013
C:\Users\Si\Documents\Star Swarm\Output_14_02_01_0951.txt
Version 1.00
02/01/2014 09:51
===========================================================

== Hardware Configuration =================================
GPU: AMD Radeon R9 200 Series
CPU: GenuineIntel
Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz
Physical Cores: 4
Logical Cores: 8
Physical Memory: 8470953984
Allocatable Memory: 140737488224256
===========================================================


== Configuration ==========================================
API: DirectX
Scenario: ScenarioCustom.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 9807

Average FPS: 27.24
Average Unit Count: 3637
Maximum Unit Count: 5425
Average Batches/MS: 874.96
Maximum Batches/MS: 1350.24
Average Batch Count: 32828
Maximum Batch Count: 93613
===========================================================
 
Looks like there was a small update to it on Steam when I logged in this morning.

Also, to be fair to the Oxide guys, no where on that steam page does it make it out to be a benchmark in the sense that we'd want it to be, it's a stress test. Or more to the point it's an advert for their engine.

Plus...
Note that Star Swarm is not a deterministic simulation -- the AI and everything else is being computed in real time, so you will get slightly different results from multiple executions even on the same hardware. Unfortunately, achieving 100% determinism with the highly threaded nature of the Nitrous engine is an unrealistic goal.

Still, it's a nice test and should be good for those that can test DX Vs Mantel. I'll try and post mine once the new driver is out.
 
Run 2 again stock

===========================================================
Oxide Games
Star Swarm Stress Test - ©2013
C:\Users\Si\Documents\Star Swarm\Output_14_02_01_1000.txt
Version 1.00
02/01/2014 10:00
===========================================================

== Hardware Configuration =================================
GPU: AMD Radeon R9 200 Series
CPU: GenuineIntel
Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz
Physical Cores: 4
Logical Cores: 8
Physical Memory: 8470953984
Allocatable Memory: 140737488224256
===========================================================


== Configuration ==========================================
API: DirectX
Scenario: ScenarioCustom.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 8911

Average FPS: 24.75
Average Unit Count: 3954
Maximum Unit Count: 5327
Average Batches/MS: 884.07
Maximum Batches/MS: 1326.50
Average Batch Count: 36355
Maximum Batch Count: 93815
===========================================================
 
Theres a variation between total frames on both results, also av unit count, max units etc etc etc.

You cannot bench this right now, even their "Follow" Preset isnt close enough, once they let you edit the batch counts and unit counts etc, then you can call it a benchmark.

Like i said earlier, nice tech demo.
 
Custom is closer though, unit count difference is too much with follow, this engine is pushing lots of units, with dx higher unit count punishes gpus too much, hopefully mantle fixes it. Still benching with dx vs mantle should be stragihtforward with either follow or custom, one advantage of custom though that it is static so great way for cpu bottleneck bench all around for an average differenece in dx vs mantle.
 
I still maintain until we can control unit counts and batches etc this nothing more than a decent indication of gains of mantle vs Dx once the Mantle drivers land.

Should Oxide let you do a full customised run totally configurable then we can set presets and bench on an even playing field.

I hope they do this, never less it's a decent performance indicator and an impressive demo
 
Done a few(3) runs with the custom file of yours DL. Mine are pretty close so going to leave as is then try the same but with mantle. Should show the difference on my particular setup.

Here's mine with the custom settings.

13.77 fps
13.66 fps
13.61 fps

Detailed:
===========================================================
Oxide Games
Star Swarm Benchmark - ©2013
C:\Users\pete\Documents\Star Swarm\Benchmark_14_01_31_1953.txt
Version 0.95
01/31/2014 19:53
===========================================================

== Hardware Configuration =================================
GPU: AMD Radeon R9 200 Series
CPU: AuthenticAMD
AMD Phenom(tm) II X6 1090T Processor
Physical Cores: 6
Logical Cores: 6
Physical Memory: 17177305088
Allocatable Memory: 8796092891136
===========================================================


== Configuration ==========================================
API: DirectX
Scenario: ScenarioCustom.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Motion Blur Frame Time: 16
Motion Blur InterFrame Time: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 120 Seconds
Total Frames: 1653

Average FPS: 13.77
Average Unit Count: 3266
Maximum Unit Count: 5452
Average Batches/MS: 662.22
Maximum Batches/MS: 820.02
Average Batch Count: 50806
Maximum Batch Count: 92989
===========================================================

===========================================================
Oxide Games
Star Swarm Benchmark - ©2013
C:\Users\pete\Documents\Star Swarm\Benchmark_14_01_31_1958.txt
Version 0.95
01/31/2014 19:58
===========================================================

== Hardware Configuration =================================
GPU: AMD Radeon R9 200 Series
CPU: AuthenticAMD
AMD Phenom(tm) II X6 1090T Processor
Physical Cores: 6
Logical Cores: 6
Physical Memory: 17177305088
Allocatable Memory: 8796092891136
===========================================================


== Configuration ==========================================
API: DirectX
Scenario: ScenarioCustom.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Motion Blur Frame Time: 16
Motion Blur InterFrame Time: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 120 Seconds
Total Frames: 1640

Average FPS: 13.66
Average Unit Count: 3239
Maximum Unit Count: 5456
Average Batches/MS: 653.98
Maximum Batches/MS: 794.67
Average Batch Count: 50644
Maximum Batch Count: 94141
===========================================================

===========================================================
Oxide Games
Star Swarm Benchmark - ©2013
C:\Users\pete\Documents\Star Swarm\Benchmark_14_01_31_2003.txt
Version 0.95
01/31/2014 20:03
===========================================================

== Hardware Configuration =================================
GPU: AMD Radeon R9 200 Series
CPU: AuthenticAMD
AMD Phenom(tm) II X6 1090T Processor
Physical Cores: 6
Logical Cores: 6
Physical Memory: 17177305088
Allocatable Memory: 8796092891136
===========================================================


== Configuration ==========================================
API: DirectX
Scenario: ScenarioCustom.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Motion Blur Frame Time: 16
Motion Blur InterFrame Time: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 120 Seconds
Total Frames: 1634

Average FPS: 13.61
Average Unit Count: 3257
Maximum Unit Count: 5463
Average Batches/MS: 657.01
Maximum Batches/MS: 798.24
Average Batch Count: 50705
Maximum Batch Count: 95874
===========================================================
 
Added some scores to the 2nd post and for any I have missed, could you please let me know and let me know what CPU and GPU you was using. Lots of entries, so possibly missed a few :D

As for new entries, please could you follow the rules in the OP. Don't take it too serious guys, as consistent this bench is not but no harm in giving it a blast :)
 
FX 8350 stock and Sapphire R9 290X TRI-X stock

== Hardware Configuration =================================
GPU: AMD Radeon R9 200 Series
CPU: AuthenticAMD
AMD FX(tm)-8350 Eight-Core Processor
Physical Cores: 4
Logical Cores: 8
Physical Memory: 17138696192
Allocatable Memory: 140737488224256
===========================================================


== Configuration ==========================================
API: DirectX
Scenario: ScenarioCustom.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Motion Blur Frame Time: 16
Motion Blur InterFrame Time: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 120 Seconds
Total Frames: 1685

Average FPS: 14.04
Average Unit Count: 3304
Maximum Unit Count: 5261
Average Batches/MS: 688.09
Maximum Batches/MS: 838.51
Average Batch Count: 51636
Maximum Batch Count: 95076
===========================================================
 
just clocked mine at 1400/1950 and result was worse :confused:

Yer, I don't think there is much point taking this bench serious yet or even adding scores. I ran it a couple of times with different clocks but because the GPU is only working around 40% and even with the CPU at 5Ghz, it is making the results worse.

Maybe if it gets sorted but in the state it is, I will not be buying it.
 
I hope Mantle does even better with time. I could never forgive myself buying anything green :D

On a serious note, R9 290 and Mantle would be a great match for my stock 4770.

Oh, great, wrong thread :D
 
Last edited:
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