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Star Swarm - Oxide bench thread

Oxide Games
Star Swarm Stress Test - ©2013
C:\Users\gary\Documents\Star Swarm\Output_14_02_02_0832.txt
Version 1.00
02/02/2014 08:32
===========================================================

== Hardware Configuration =================================
GPU: AMD Radeon R9 200 Series
CPU: AuthenticAMD
AMD FX(tm)-6300 Six-Core Processor
Physical Cores: 3
Logical Cores: 6
Physical Memory: 8544595968
Allocatable Memory: 140737488224256
===========================================================


== Configuration ==========================================
API: Mantle
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 15985

Average FPS: 44.40
Average Unit Count: 4580
Maximum Unit Count: 5705
Average Batches/MS: 827.33
Maximum Batches/MS: 2223.43
Average Batch Count: 21700
Maximum Batch Count: 195149
===========================================================
6300 @ 4.5
280x @ stock
 
Disabled sli

Oxide Games
Star Swarm Stress Test - ©2013
C:\Users\Jim\Documents\Star Swarm\Output_14_02_02_0922.txt
Version 1.00
02/02/2014 09:22
===========================================================

== Hardware Configuration =================================
GPU: NVIDIA GeForce GTX 780
CPU: GenuineIntel
Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz
Physical Cores: 4
Logical Cores: 8
Physical Memory: 8541523968
Allocatable Memory: 8796092891136
===========================================================


== Configuration ==========================================
API: DirectX
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 17202

Average FPS: 47.78
Average Unit Count: 4328
Maximum Unit Count: 5416
Average Batches/MS: 772.82
Maximum Batches/MS: 2679.52
Average Batch Count: 18004
Maximum Batch Count: 112805
===========================================================

Seems better with one card.
 
DX - Run 1: Scenario RTS
FPS:10.76
Oxide Games
Star Swarm Stress Test - ©2013
Star Swarm\Output_14_02_01_1645.txt
Version 1.00
02/01/2014 16:45
===========================================================

== Hardware Configuration =================================
GPU: AMD Radeon R9 200 Series
CPU: GenuineIntel
Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz
Physical Cores: 4
Logical Cores: 8
Physical Memory: 17121140736
Allocatable Memory: 140737488224256
===========================================================


== Configuration ==========================================
API: DirectX
Scenario: ScenarioRTS.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 3875

Average FPS: 10.76
Average Unit Count: 4019
Maximum Unit Count: 5577
Average Batches/MS: 1088.16
Maximum Batches/MS: 1576.31
Average Batch Count: 98692
Maximum Batch Count: 165968
===========================================================


With DX - Run 2: Scenario RTS
FPS:11.14
===========================================================
Oxide Games
Star Swarm Stress Test - ©2013
Star Swarm\Output_14_02_02_0920.txt
Version 1.00
02/02/2014 09:20
===========================================================

== Hardware Configuration =================================
GPU: AMD Radeon R9 200 Series
CPU: GenuineIntel
Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz
Physical Cores: 4
Logical Cores: 8
Physical Memory: 17121140736
Allocatable Memory: 140737488224256
===========================================================


== Configuration ==========================================
API: DirectX
Scenario: ScenarioRTS.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 4012

Average FPS: 11.14
Average Unit Count: 3811
Maximum Unit Count: 5504
Average Batches/MS: 1069.69
Maximum Batches/MS: 1582.65
Average Batch Count: 94210
Maximum Batch Count: 174755
===========================================================


Mantle - Run 1: Scenario RTS
FPS:29.27
===========================================================
Oxide Games
Star Swarm Stress Test - ©2013
Star Swarm\Output_14_02_02_0926.txt
Version 1.00
02/02/2014 09:26
===========================================================

== Hardware Configuration =================================
GPU: AMD Radeon R9 200 Series
CPU: GenuineIntel
Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz
Physical Cores: 4
Logical Cores: 8
Physical Memory: 17121140736
Allocatable Memory: 140737488224256
===========================================================


== Configuration ==========================================
API: Mantle
Scenario: ScenarioRTS.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 10537

Average FPS: 29.27
Average Unit Count: 4174
Maximum Unit Count: 5471
Average Batches/MS: 2501.25
Maximum Batches/MS: 3425.00
Average Batch Count: 85354
Maximum Batch Count: 175015
===========================================================

167.31% increase performance in the exact same scenario. Excellent stuff.

I find it perplexing that many (not all) Nvidia fans clearly need Mantle to fail. It is as if their world would come to an end if it were to be adopted.

I would prefer if Nvidia adopted Mantle and all PC games would use it. It's already helping lower end Intel CPUs. Even enthusiast level PCs like mine are getting 167% performance increase. Of course this is best case scenario but there is no worse case from what I can see.

Intel i7 4770k @ 4.4 GHz
R9 290X at 1100/1300
Windows 8.1
16GB DDR3 2200
 
Is Crossfire not implemented properly in these 14.1s then? If not I'm quite surprised in that. It seems to me, Crossfire has become a lot more popular the last year or so. Any news on whether or not the direction is good for Crossfire? I only ask because I might have a buyer for both my 7950's and could get maybe around £300 combined which I'd say is a real good price. Can then put that money towards a 290x if the future doesn't look great for multi gpus
 
Cant see why anyone would Want mantle to fail. its a step in the right direction for everyone and hopefully will be either for all cards or would have made DX opengl come up with a comparable system
 
i7-950 & 280X Using settings from OP. My monitor is 1680x1050 (it does say it ran in 1920x1080 though?), so perhaps it isn't relevant in this thread, but a nice performance boost in Mantle!

Direct X
===========================================================
Oxide Games
Star Swarm Stress Test - ©2013
C:\Users\Chris\Documents\Star Swarm\Output_14_02_02_1004.txt
Version 1.00
02/02/2014 10:04
===========================================================

== Hardware Configuration =================================
GPU: AMD Radeon R9 200 Series
CPU: GenuineIntel
Intel(R) Core(TM) i7 CPU 950 @ 3.07GHz
Physical Cores: 4
Logical Cores: 8
Physical Memory: 8588345344
Allocatable Memory: 8796092891136
===========================================================


== Configuration ==========================================
API: DirectX
Scenario: ScenarioCustom.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 7729

Average FPS: 21.47
Average Unit Count: 3752
Maximum Unit Count: 5350
Average Batches/MS: 777.23
Maximum Batches/MS: 1091.56
Average Batch Count: 36963
Maximum Batch Count: 93007
===========================================================

Mantle
===========================================================
Oxide Games
Star Swarm Stress Test - ©2013
C:\Users\Chris\Documents\Star Swarm\Output_14_02_02_1010.txt
Version 1.00
02/02/2014 10:10
===========================================================

== Hardware Configuration =================================
GPU: AMD Radeon R9 200 Series
CPU: GenuineIntel
Intel(R) Core(TM) i7 CPU 950 @ 3.07GHz
Physical Cores: 4
Logical Cores: 8
Physical Memory: 8588345344
Allocatable Memory: 8796092891136
===========================================================


== Configuration ==========================================
API: Mantle
Scenario: ScenarioCustom.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 13712

Average FPS: 38.09
Average Unit Count: 4189
Maximum Unit Count: 5307
Average Batches/MS: 1328.55
Maximum Batches/MS: 2401.60
Average Batch Count: 35974
Maximum Batch Count: 93406
===========================================================
 
DX 1st Run
===========================================================
Oxide Games
Star Swarm Stress Test - ©2013
E:\Personal Storage\Documents\Star Swarm\Output_14_02_02_1041.txt
Version 1.00
02/02/2014 10:41
===========================================================

== Hardware Configuration =================================
GPU: AMD Radeon R9 200 Series
CPU: GenuineIntel
Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz
Physical Cores: 4
Logical Cores: 4
Physical Memory: 6433132544
Allocatable Memory: 140737488224256
===========================================================


== Configuration ==========================================
API: DirectX
Scenario: ScenarioCustom.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 7696

Average FPS: 21.38
Average Unit Count: 4017
Maximum Unit Count: 5510
Average Batches/MS: 836.55
Maximum Batches/MS: 1183.18
Average Batch Count: 39729
Maximum Batch Count: 92743
===========================================================

Mantle 1st Run
===========================================================
Oxide Games
Star Swarm Stress Test - ©2013
E:\Personal Storage\Documents\Star Swarm\Output_14_02_02_1031.txt
Version 1.00
02/02/2014 10:31
===========================================================

== Hardware Configuration =================================
GPU: AMD Radeon R9 200 Series
CPU: GenuineIntel
Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz
Physical Cores: 4
Logical Cores: 4
Physical Memory: 6433132544
Allocatable Memory: 140737488224256
===========================================================


== Configuration ==========================================
API: Mantle
Scenario: ScenarioCustom.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 16124

Average FPS: 44.79
Average Unit Count: 4333
Maximum Unit Count: 5457
Average Batches/MS: 1419.98
Maximum Batches/MS: 2446.25
Average Batch Count: 32317
Maximum Batch Count: 93933
===========================================================

i7 920 @ 4Ghz
Gigabyte 290 OC Stock

Couldnt get the program to run with MSI Afterburner running so can only assume that it was throttling during bench.
 
Mantle looking good. It is just a shame that this is the only game that doesn't allow the GPU past 50% using DX. Results obviously looking great for Mantle and poor for DX.

My thoughts too, I don't know what percentage usage AMD owners are getting but my 780 is well under 50%, also got a better score when disabled SLI, it does appear this bench is geared up for mantle while DX is crippled.
Having said that, I hope AMD / Mantle users are getting nearer to NVidia performance, as for me I'll stick with NVidia / DX for now. :D
 
===========================================================
Oxide Games
Star Swarm Stress Test - ©2013
C:\Users\DrJ\Documents\Star Swarm\Output_14_02_02_1224.txt
Version 1.00
02/02/2014 12:24
===========================================================

== Hardware Configuration =================================
GPU: NVIDIA GeForce GTX 670
CPU: GenuineIntel
Intel(R) Core(TM) i5-3330 CPU @ 3.00GHz
Physical Cores: 4
Logical Cores: 4
Physical Memory: 17127108608
Allocatable Memory: 140737488224256
===========================================================


== Configuration ==========================================
API: DirectX
Scenario: ScenarioCustom.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts: Disabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 7456

Average FPS: 20.71
Average Unit Count: 3712
Maximum Unit Count: 5328
Average Batches/MS: 715.04
Maximum Batches/MS: 1392.49
Average Batch Count: 34861
Maximum Batch Count: 95692
===========================================================
 
Yep, I get higher score disabling sli, will wait for further updates before trying again.

You should get a better score without sli. It's cpu limited due to the amount of work DX is doing(ridiculously inefficiently), adding SLI, you're effectively trying to send out even more data by increasing the amount of work DX is doing. Higher cpu time for DX, less cpu time for the game.........

Thing about BF4 is, some speed gains, sure but Rroff, me, plenty of others, Oxide... Mantle's place to shine is in games which are actually trying to draw more than DX currently allows. Backporting it to a game already out is a good proof of concept and there are gains, ranging from small to huge on weaker hardware(which the majority of gamers have), also great.

But this Oxide game is the first really next gen engine capable of drawing well beyond what DX realistically can, and we can see clear as day that a better API is required for such levels of draw calls.

I wouldn't expect any optimisation that will allow this demo to run faster on SLI or Xfire under DX, because adding another card adds more work for DX, which simple adds additional overhead to a highly limited system.

Many completely cpu limited games show negative scaling with sli/xfire for that very reason.
 
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