• Competitor rules

    Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.

Star Swarm - Oxide bench thread

Associate
Joined
3 Oct 2014
Posts
184
Location
Taunton, Somerset
First quick run (didnt do a proper bench run, had all my 24/7 stuff running in the background) no idea how it compares

4930k @ 4.5
980 GTX @ 1500/8000
347.25 DX11

===========================================================
Oxide Games
Star Swarm Stress Test - ©2013
E:\My Documents\Star Swarm\Output_15_02_09_2128.txt
Version 1.10
02/09/2015 21:28
===========================================================

== Hardware Configuration =================================
GPU: NVIDIA GeForce GTX 980
CPU: GenuineIntel
Intel(R) Core(TM) i7-4930K CPU @ 3.40GHz
Physical Cores: 6
Logical Cores: 12
Physical Memory: 17116078080
Allocatable Memory: 8796092891136
===========================================================


== Configuration ==========================================
API: DirectX
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts (D3D11): Disabled
Small Batch Optimized (Mantle): Enabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 27609

Average FPS: 76.69
Average Unit Count: 4795
Maximum Unit Count: 6051
Average Batches/MS: 1511.93
Maximum Batches/MS: 5422.51
Average Batch Count: 20278
Maximum Batch Count: 150115
===========================================================
 
Soldato
Joined
4 Jan 2009
Posts
2,682
Location
Derby
Test was ran once. Does something seem wrong with my results??. Performance mode where do i find this as i will check it.


Nothing wrong with your score for a standard run tbh.
In image settings with preview select performance.

Also change defferred contexts to 1, This is in the extreme config in the steam folder that starswarm is installed in.
 
Associate
Joined
16 Feb 2013
Posts
11
Re ran with settings given.

===========================================================
Oxide Games
Star Swarm Stress Test - ©2013
C:\Users\Paul\Documents\Star Swarm\Output_15_02_09_2201.txt
Version 1.10
02/09/2015 22:01
===========================================================

== Hardware Configuration =================================
GPU: NVIDIA GeForce GTX 780 Ti
CPU: GenuineIntel
Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz
Physical Cores: 4
Logical Cores: 4
Physical Memory: 8548249600
Allocatable Memory: 8796092891136
===========================================================


== Configuration ==========================================
API: DirectX
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts (D3D11): Enabled
Small Batch Optimized (Mantle): Enabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 26326

Average FPS: 73.13
Average Unit Count: 4596
Maximum Unit Count: 5657
Average Batches/MS: 1272.06
Maximum Batches/MS: 5098.46
Average Batch Count: 17964
Maximum Batch Count: 150313
===========================================================
 
Last edited:
Soldato
Joined
18 Mar 2012
Posts
5,437
Location
Eastbourne
Official entry:

4690K @ 4.6
290x 1030/1250

===========================================================
Oxide Games
Star Swarm Stress Test - ©2013
C:\Users\Sam's Gaming\Documents\Star Swarm\Output_15_02_09_2202.txt
Version 1.10
02/09/2015 22:02
===========================================================

== Hardware Configuration =================================
GPU: AMD Radeon R9 200 Series
CPU: GenuineIntel
Intel(R) Core(TM) i5-4690K CPU @ 3.50GHz
Physical Cores: 4
Logical Cores: 4
Physical Memory: 8530214912
Allocatable Memory: 8796092891136
===========================================================


== Configuration ==========================================
API: Mantle
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 1920x1080
Fullscreen: True
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts (D3D11): Disabled
Small Batch Optimized (Mantle): Enabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 24562

Average FPS: 68.22
Average Unit Count: 4709
Maximum Unit Count: 6060
Average Batches/MS: 1107.80
Maximum Batches/MS: 4173.71
Average Batch Count: 17965
Maximum Batch Count: 112246
===========================================================
 
Back
Top Bottom