The Elder Scrolls V: Skyrim - MODS & TWEAKS

Id like that link please



As you all wish.

https://drive.google.com/file/d/0B6QjAANaXeEuZXNpd0dBSW00SDg/view?usp=sharing

That is the mods folder, extract and place all of those into your MO mods folder wherever that is for you.

EDIT: It moans that it can't scan it as it's too large, It's 100% clean! My friend has used it as well.

https://drive.google.com/open?id=0B6QjAANaXeEuRnFfQlh1VHplV3c

This is the MO backup of the mod order, place this file in your MO profile directory i.e. MO\profiles\default. There is a yellow arrow on top of the mods pane (left side), click that and it will restore the list from the file above.

Then for the plugins, just click sort and it will do the rest.
Here's the mod list also, but for some reason it extracts it in reverse haha!

https://drive.google.com/open?id=0B6QjAANaXeEuNlVCNGowdWxrRms

Any questions let me know.

I can help with an ENB once you have the mods loaded, they're 85 or 95 forgot as I've added extras now.

(Real clouds and ELFX are unticked in that list, I used dark dungeons and relighting skyrim instead, you can play around as you wish, and I didn't really like real clouds).
 
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Right i will start, and show you i am a idiot, just installed Skyrim vanilla, first what is MO folder, will that already be in my Skyrim install, im at work at the moment, so cant check, so beside what you have posted, i dont need to install any other programs whatsover to have a nice modded game, cheers
 
Not seen this mentioned so thought I post incase someone might be interested. It still a work in progress but knowing how some of you here love Skyrim it might still be of interest for you ! :p

Skyrim Reloaded - SKGE by Alenet - Timeslip - Scanti - ShadeMe - Ethatron
Skyrim Reloaded
based on Oblivion Reloaded
totally extended and implemented by Alenet
Skyrim Reloaded is work in progress (see the POST section)


Skyrim Reloaded makes significant changes to the Skyrim rendering engine and adds several configurable options.
- Read this description and the documentation CAREFULLY -

DESCRIPTION
Skyrim Reloaded mainly modifies the rendering pipeline, adding new features and providing screen effects not supported in vanilla Skyrim.
This project raises from Oblivion Reloaded, implementing in Skyrim a lot of new features.
Skyrim Reloaded gives the possibility to replace the vanilla shaders and supports several built-in effects, but it has also a custom engine to support any new own effect. Skyrim Reloaded can be called a mod, but it is not a "normal" mod but a real "code patch". It basically upgrades Skyrim to a new version. It works/modifies directly on the Creation Engine, so it is fast, stable and with a very low performance impact (basically nothing).
 
Any clever way to completely install a vanilla version to try out new things like this?
I've deleted the game and reinstalled it from scratch but it still had mods I'd installed months/years ago.

What places to I have 'disinfect'?
 
Any clever way to completely install a vanilla version to try out new things like this?
I've deleted the game and reinstalled it from scratch but it still had mods I'd installed months/years ago.

What places to I have 'disinfect'?

Erm, just delete the Steamapps\Skyrim folder. Then download it again from Steam.

Or follow this guide: http://wiki.step-project.com/Guide:Make_Skyrim_Vanilla_Again

If you want a permanent "clean" and "modded" game at the same time then Mod Organizer will let you do that if you set up separate profiles. I think the latest NMM will let you do that too but I havn't tried it.
 
Any clever way to completely install a vanilla version to try out new things like this?
I've deleted the game and reinstalled it from scratch but it still had mods I'd installed months/years ago.

What places to I have 'disinfect'?

How have you installed your mods?
Manually then you're better off deleting them all, using NMM or MO you can disable all the mods.
 
Hi, I've followed the Predcaliber videos and installed all the mods etc. The game launches through the Nexus Mod Manager, however, it no longer starts with the game launcher exe. Do I have to launch/create a shortcut that points elsewhere to run it independently please?

Thanks.
 
Very nice, just wish someone would make one big mod to make the game look beautiful, not like 100 separate mods.

yes it can be a big mess or a lot of effort.needs one link , installer, click install and play. i love playing skyrim but the messing and files and such is a pain in the ass. many conflict with each other.

when it is right it is still one of the best looking games.
 
when it is right it is still one of the best looking games.

Yep 100%, Ive been saying it for a long long time. Nothing touches a highly modded Skyrim, the work that has been done by the modders out there has turned this game into something very special.

I've over 300+ mods to mine, all my mods are in 4k if the options are there. At 1440p the game now is just to incredible looking to put into words, such a brilliant achievement.
 
Skyrim mod help

Hey guys thinking of restarting skyrim again and as usual when it comes to a TES game im likley to spend more time setting up mods than playing lol.

But what i really wanted and cant find is a (or some) mods that add quests/locations to gain some less run of the mill unique items.

Like in the vanilla game there is a quest chain that lets you get a flask that you can fill with a potion or poison and its then auto refiled for one use a day.


So im hoping for a few more unique strange weapons or armour or items that have an unusual and uniquely rare effect i could go hunting for.

Like characters in films always have some odd legendary item, kinda like jack sparrows compass or dumbbledoors deluminator (that would acrually be a cool mod, click it snd it sucks out a light source can even use the mage light ball effect)

But its hard to search as it jusg keeps coming with with reskins or leveling fixes for the games unique weapons.
 
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