Soldato
Quoted for truth and justice.
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Scaling isn't great on nVidia either in SLI by the sounds of it, still inexcusable to not have day one drivers for massive titles though.
I don't think I'll ever go multi GPU again unless something is done about the issues it's had for years.
It is excusable actually imo (that goes fpr both companies). The driver teams only have a finite amount resources and it should be used to get the drivers optimised for as many users as possible so given that sli/crossfire makes up a tiny % of the market those users come 2nd.
The thing is Nvidia are bad and are responsible for everything bad in the world
We all know this
IMO Both Nvidia/AMD do some things wrong. More fault often lies with the Devs than the gpu vendors yet often we see Some AMD users blame Nvidia and Nvida users blame AMD when tbh its out of there control
@tommy , Not a go at you, what happened to you seems to be what happens to most that try and suggest amd should do more
I don't see how anyone can disagree about AMD needing to do more, From what I see on this side of the fence they're practically sitting on their hands a lot of the time instead of pro-actively taking Nvidia on on all fronts.
However it also seems that we have a situation where Nvidia are actively kicking someone while they are down. They're in a commanding situation and clearly have control of the industry yet they continue to use every dirty tactic at there disposal.
It's not enough to kick him, let's spit at him too and while I'm here my bladder is kinda full.....
They seem to want to take things one step further and run them into the ground so there's no competition whatsoever and that will be bad for us all. The situation is becoming desperate, Not for AMD but for us because once they're gone Nvidia have full reign and there track record doesn't promise a rosy future.
Despite what low-info forumites might think, marketing costs money.
https://en.wikipedia.org/wiki/List_of_most_expensive_video_games_to_develop
Yes,and how much money did it cost AMD in R and D dollars and manhours to do all the coding for TressFX and then testing it,etc and then advertising it beforehand?
But it still does not change the fact that simply releasing a PR piece on their website about TressFX and Purehair or updating their bloody website,or even releasing a statement to that effect of a few lines of bumpf as a "info-byte" is a minisucle cost operartion in comparison and AMD is still a company which is nearly 10000 people and makes sales of a few billion dollars a year.
All AMD really need to do is make it a requirement to credit GPUOpen if any of the source code is used. It's not going to cost the devs anything to do that. Nvidia had their logo in the loading screen of ROTTR and they only have HBAO+ in the game AFAIK.
But it still does not change the fact that simply releasing a PR piece on their website about TressFX and Purehair or updating their bloody website,or even releasing a statement to that effect of a few lines of bumpf as a "info-byte" is a minisucle cost operation in comparison to actually having to sponsor some gameand AMD is still a company which is nearly 10000 people and makes sales of a few billion dollars a year.
Nvidia seems a far more effective company when it comes to PR/marketing what they do.
Then even if you ignore the website,why are they are not even releasing a small PR puff piece like the following:
"As part of our commitment to vendor neutral,GPU effects,Crystal Dynamics,who we worked with on Tombraider on the TressFX hair technology, is using TressFX3.0 source code,as part of our Open GPU initiative, as a base for their new Purehair technology,which is not only cross platform,but shows massive performance improvements accross platforms,enabling fluid animation of Lara's hair on console....and so on....and shows our continued comitment to vendor neutral effects which benefit all gamers whether console or PC" or something more PR statement like.
there are no full release retail DX12 games out yet, are they?
So how can comparisons be made yet?
This specific game supports DX12, it was supposed to come to PC with DX12.... Nvidia stump up loads of money and suddenly one of the first full DX12 games on Xbox has DX12 removed from the PC version.
Why do you think Nvidia later on through the process suddenly spent big to nick the title from AMD, removed DX12 and now it doesn't support async shaders on PC, which afaik, every single GCN card supports while nothing Nvidia side supports it yet? Do you think it's because the performance difference in DX12 would be better or worse for Nvidia? Hint, if Nvidia had same or larger advantage in DX12 this game would launch with DX12 support.
As before, nothing like spending upwards of £500 for a GPU for Nvidia to take that money and pay devs to remove performance enhancing features.
This specific game supports DX12, it was supposed to come to PC with DX12.... Nvidia stump up loads of money and suddenly one of the first full DX12 games on Xbox has DX12 removed from the PC version.
Why do you think Nvidia later on through the process suddenly spent big to nick the title from AMD, removed DX12 and now it doesn't support async shaders on PC, which afaik, every single GCN card supports while nothing Nvidia side supports it yet? Do you think it's because the performance difference in DX12 would be better or worse for Nvidia? Hint, if Nvidia had same or larger advantage in DX12 this game would launch with DX12 support.
As before, nothing like spending upwards of £500 for a GPU for Nvidia to take that money and pay devs to remove performance enhancing features.
This specific game supports DX12, it was supposed to come to PC with DX12.... Nvidia stump up loads of money and suddenly one of the first full DX12 games on Xbox has DX12 removed from the PC version.
Why do you think Nvidia later on through the process suddenly spent big to nick the title from AMD, removed DX12 and now it doesn't support async shaders on PC, which afaik, every single GCN card supports while nothing Nvidia side supports it yet? Do you think it's because the performance difference in DX12 would be better or worse for Nvidia? Hint, if Nvidia had same or larger advantage in DX12 this game would launch with DX12 support.
As before, nothing like spending upwards of £500 for a GPU for Nvidia to take that money and pay devs to remove performance enhancing features.
I am worried about the fact that Nvidia seem to want to completely destroy AMD as a GPU company and get that last 20% so far as to even dent their own users performance to do it. That is quite worrying IMHO.
But we dont actually know the absolute level of control that the exclusive TWIMTBP deal has over this title. The fact that TressFX isnt even seen in the logos suggests that Nvidia have full control over this.
Also it is a damn sight easier to be better at marketing when you have a hell of a lot of money at your disposal. It's also easier if the opposition are financially restricted and more often than not...shoot themselves in the foot. However, I do think that AMD should do their utmost to combat this as I am sure there are things that could be done that don't really cost anything or at least very little. A lot of people have said that Robert Hallock's tweet was an unprofessional act, but maybe that was the only thing he could have done to make people aware of the TressFX/Purehair code without Nvidia coming down on them. Maybe we ought to tweet and ask him.
I am worried about the fact that Nvidia seem to want to completely destroy AMD as a GPU company and get that last 20% so far as to even dent their own users performance to do it. That is quite worrying IMHO.