• Competitor rules

    Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.

AMD AGAIN? no Xfire for Tomb raider

having to pay to get good driver support while the gamers expect this as standard for every game? Nvidia done a really good job at putting our industry in the gutter and forcing money to ruin performance for other gamers :?

My view is that i'm not too concerned on drivers at day 1, I'm patient and have plenty of games to play, as long as they get them released relatively quickly (1 or 2 months and ideally not much longer) then I'm not going to whine. It's still ideal to have it day 1 so I'm not downplaying it but lets grow up here guys, condoning Nvidia creating problems while blaming AMD for being caught up in the problems caused by Nvidia is childishly blaming the wrong people to suit your agenda. Like I said, it'd be better if AMD did have the performance day 1 so I'm not trying to just back one side here but if this started to happen on consoles with poor performance deliberately caused by money hatting then I'd feel pretty cheesed off and it's the same in the PC industry. It's easy to simplify things and get into the old AMD vs Nvidia wars but overall as a consumer we're being screwed and we know who's making it happen time and again. I'm not starting an AMD vs Nvidia war but it's quite likely that this occurred because Nvidia sponsored the game so why blame AMD for something out of there control?
 
TBH,with many of the big titles I would probably give it a week or two until drivers and software patches for the game are sorted. The first TR needed some updates and newer drivers for Nvidia users in the first week but was fine after than that.

But it can be worse.

Yes,Crysis,I still remember you and the last boss level which ran like crap at launch.

But still the combined whammy of AMD not having launch drivers,for a game made by and ported by companies they have had close relations with,and the fact that they CBA even to mention the hair tech was based on AMD technology,almost makes people think they don't care ATM.

The more big name games they do this with,the more it is going to make Polaris a hard sell,as Nvidia could have worse cards overall and people will use the excuse of launch drivers and Nvidia "tech" in games to just hold off until Pascal is out,even if it is worse.

We saw this with Fermi,as people literally waited 6 to 9 months for Nvidia to release stuff first.

I can't believe AMD PR can't see what all this apparent slow action or inaction does to people's perception of them as a company.
 
Last edited:
The issue is two fold - early on Rise of the Tomb Raider was an AMD game - then MS came in and bought timed exclusivity; and then Nvidia paid a lot of money to make it a gameworks game.

So like the last tomb raider; I have a feeling AMD didn't get final code until very; very late. You can't just make drivers overnight - doesn't happen. I've seen a few things on how Tress FX 3 became Pure Hair. I have a feeling Nvidia pulled another cheap one in the contracts that doesn't allow AMD to advertise Pure Hair.

I'm running mix of ultra and very high; and only have a couple dips to 50 from 62 frames; but pretty much locked at 62 frames. this is at 1080p Crossfire profile will come along with new driver - I'd say beginning of next week.

Everyone's going woo Nvidia has a driver; yes they do; but its not stable......I will admit I've had 1 crash in 2 hours of play. that might be down to raptr's overlay compared to some nvidia owners that can't play the game at all
 
For people complaining about Multi GPU, it was always a hit and miss hack job since there is no way to support it properly in a game on DX11. yes they can make the engine behave in certain ways to make it more AFR friendly. But the reason why newer games are working less with Xfire and SLI is becasue of how much more compute is going on. as well as how complex the engines are becoming.

Multi GPU will only work with Low abstraction API's and when it does it blows away anything xfire or sli could accomplish. just look at Multi GPU in BF4 on mantle, once it was working properly it was smooth as butter and gave very good scaling across two card. better than DX11 multi gpu.
 
For people complaining about Multi GPU, it was always a hit and miss hack job since there is no way to support it properly in a game on DX11. yes they can make the engine behave in certain ways to make it more AFR friendly. But the reason why newer games are working less with Xfire and SLI is becasue of how much more compute is going on. as well as how complex the engines are becoming.

Multi GPU will only work with Low abstraction API's and when it does it blows away anything xfire or sli could accomplish. just look at Multi GPU in BF4 on mantle, once it was working properly it was smooth as butter and gave very good scaling across two card. better than DX11 multi gpu.

we are in a transition period between dx11 and Dx12/Mantle atm.
sli/crossfire are at best tolerable.
I buy single cards as it allows me the best gaming experience.
 
Why would it be an issue - its an AMD derived tech and AMD can talk about it,and if they signed some weird agreement that says they can't then that is just stupid. Even in games when AMD has been involved it in,Nvidia will trumpet any bit of help or tech it has contributed,and that's long before Gameworks.

TFX is AMD's TM, RealHair is CD's TM, yes they are the same, but I really dont think even AMD are that inept that there isn't even as much as a whimper from them, either that or it's get worried time that they don't have any cash left at all for their PR dept, because Thraks tweet is but a whimper.

Why wasn't it an AMD title in the first place?

Especially as it has their tech in it, it just doesn't add up.

3 TFX titles now, one only works on AMD, the two left, one is Nv backed, wtf is that all about.

Nv have actually stepped in and done what Huddy moaned about just before W3-use both vendors tech and embarrassed the **** out of AMD to boot-Nv are the masters at identifying opertunities and running all the way to the bank.
 
TFX is AMD's TM, RealHair is CD's TM, yes they are the same, but I really dont think even AMD are that inept that there isn't even as much as a whimper from them, either that or it's get worried time that they don't have any cash left at all for their PR dept, because Thraks tweet is but a whimper.

Why wasn't it an AMD title in the first place?

Especially as it has their tech in it, it just doesn't add up.

3 TFX titles now, one only works on AMD, the two left, one is Nv backed, wtf is that all about.

Nv have actually stepped in and done what Huddy moaned about just before W3-use both vendors tech and embarrassed the **** out of AMD to boot-Nv are the masters at identifying opertunities and running all the way to the bank.
What's not adding up? You believe that AMD need to pay money to get support so if one tries to put any effort into thinking how that exchange would go then it can go like this.

Nvidia offer money
AMD offer money
Nvidia offer more more money
AMD can't match this.

Clearly Nvidia have invested in the game regardless of AMD having tried to do so as well (as TressFX being in there suggests). Problem being Nvidia has more money to throw around so by your own expectations it's a simple case of who can throw the most around and that is quite cut and dry. Why would that be so hard to work out? If this is the way it's decided then either Nvidia has enough money to shore up all the big games (and people will start to moan they aren't doing big games as that will become the next argument for why it's going wrong for AMD) or we end up with AMD spending over the odds to get this done and not having as much spare for marketing or something else that others will say they should be doing.
 
Last edited:
Don't believe they should pay for support no, but the harsh reality is it's taking wads of cash to get release day support.

Nv is piling on the pressure to an extent that I think the damage it's creating will leave AMD in the shadows even more and it won't matter if they even were to hammer Nv next gen if they can't get AAA titles on board.

All said and done, I very much doubt Diagro cares about blame when he just wants to game, I didn't and ended up ditching years of AMD mgpu and going green as I identified the implications of GW's.

Iirc TonyTurbo78 is getting fed up too and probably thinking wtf am I doing with all this useless firepower and possibly off he'll go to Nv.
 
So you're just blindly ignoring all the Nvidia TWIMTBP games that have no working SLI, either at launch or at all. Is it Batman, a massive gameworks game, that got pulled off PCs and finally announced it won't ever have SLI support.

The majority of the games AMD sucks in xfire with and doesn't have support for xfire... don't work well or at all with SLI as well, that little fact is simply ignored though.

On top of that ignoring all the Nvidia games that are unstable as hell and need a half dozen drivers to fix for a embarrassing percentage of Nvidia users, games in which old AMD drivers manage to run these games flawlessly? Nvidia in the past 3 years has had far more trouble with single gpu driver stability than AMD has had. Nvidia's 'release day support' is frequently entirely broken. I would say Nvidia seem to have more trouble with single card and SLI in Gameworks and TWIMTBP drivers than other games... the more they are involved, the more stupid effects jammed in at a late stage the more problems it seems games and Nvidia themselves have.
 
Last edited:
@DM,


Guess what DM, out with crap mgpu support for GW's it was fantastic being on AMD mgpu.

It was solid as I knew what I was doing and again support was brilliant.

Batman isn't Nv's fault, a **** is a **** no matter who helps polish it up, sure GW's never helped and probably added to the list, but working mgpu profile 100% needs dev co-op.

Was I meant to blame AMD for Rebellion not adding mgpu Mantle support despite singing from the rooftops on all the magical stuff they said they were going to do on mgpu Mantle?

No of course I wasn't it was Rebellions fault.


**** me, can't believe I'm getting flak for saying the reality of the situation is throwing cash to get release day driver performance is a **** requirement these days, I'm not condoning it by any stretch it's garbage but here we are.
 
@dm,


Guess what DM, out with crap mgpu support for GW's it was fantastic being on AMD mgpu.

It was solid as I knew what I was doing and again support was brilliant.

Batman isn't Nv's fault, a **** is a **** no matter who helps polish it up, sure GW's never helped and probably added to the list, but working mgpu profile 100% needs dev co-op.

Was I meant to blame AMD for Rebellion not adding mgpu Mantle support despite singing from the rooftops on all the magical stuff they said they were going to do on mgpu Mantle?

No of course I wasn't it was Rebellions fault.


**** me, can't believe I'm getting flak for saying the reality of the situation is throwing cash to get release day driver performance is a **** requirement these days, I'm not condoning it by any stretch it's garbage but here we are.

The thing is Nvidia are bad and are responsible for everything bad in the world
We all know this :rolleyes:
IMO Both Nvidia/AMD do some things wrong. More fault often lies with the Devs than the gpu vendors yet often we see Some AMD users blame Nvidia and Nvida users blame AMD when tbh its out of there control

@Tommy , Not a go at you, what happened to you seems to be what happens to most that try and suggest amd should do more
 
Last edited:
Honestly half that post is unreadable, I have no idea what the first line means. I pointed out that multiple games Nvidia supported like Witcher 3 had an unstable release day driver, and the following 3-4 drivers, all beta, all with significantly problems. This isn't new, it's frequent with Nvidia. Suggesting you need to pay for release day performance when AMD managed a perfectly working driver for Witcher 3 that launched months before it and Nvidia, who paid for TWIMTBP, didn't manage it is yes, silly.

Not sure why you're talking about mgpu/mantle in relation to this title. Mantle was done to get the industry to move forward, they were always going to pass it off, we got DX12/Vulkan as a result. Only thing holding back DX12 is Nvidia as they know they have worse DX12 performance/features compared to AMD. THis is literally a game in which basically DX12 features and support have been removed from the PC version but are there on the console version... you think AMD paid to have that support removed or the company who doesn't support those features.


The biggest problem with this game is it supports DX12, Nvidia have more money, Nvidia would have looked worse if this worked with DX12 so Nvidia outbid AMD and pay the dev to lock out DX12 support. Maxwell users who spent what £600 on a 980ti or £800-900 on a Titan X who then have Nvidia reduce their performance in a game like this because they want to screw AMD more...... almost seems like a repeating pattern that has been going on for a decade.
 
The most ridiculous thing is that the only Gameworks feature in the game is HBAO+ yet Nvidia have their logo in the loading screen. AMD TressFX is a big feature but no credit is given at all.
 
The biggest problem with this game is it supports DX12, Nvidia have more money, Nvidia would have looked worse if this worked with DX12 so Nvidia outbid AMD and pay the dev to lock out DX12 support. Maxwell users who spent what £600 on a 980ti or £800-900 on a Titan X who then have Nvidia reduce their performance in a game like this because they want to screw AMD more...... almost seems like a repeating pattern that has been going on for a decade.

you of course can back this nonsense up?
 
@tommy , Not a go at you, what happened to you seems to be what happens to most that try and suggest amd should do more

:cool:

It's still all a bit weird seeing AMD people take offense at home truths.

Honestly half that post is unreadable, I have no idea what the first line means.

You don't know what mgpu is?

You can't deduct from that first sentence that I really enjoyed my time on multiple CrossFire setups until GW's came along and arsed it up?

I pointed out that multiple games Nvidia supported like Witcher 3 had an unstable release day driver, and the following 3-4 drivers, all beta, all with significantly problems. This isn't new, it's frequent with Nvidia. Suggesting you need to pay for release day performance when AMD managed a perfectly working driver for Witcher 3 that launched months before it and Nvidia, who paid for TWIMTBP, didn't manage it is yes, silly.

I can rattle a fair few AMD titles that was shabby on AMD mgpu, shall we go there?

Not sure why you're talking about mgpu/mantle in relation to this title.

Direct comparison to blaming Nv for BAK not having SLi support, clearly dev at fault as was Rebellion for not implementing Mantle mgpu on SE3.

Mantle was done to get the industry to move forward, they were always going to pass it off, we got DX12/Vulkan as a result. Only thing holding back DX12 is Nvidia as they know they have worse DX12 performance/features compared to AMD. THis is literally a game in which basically DX12 features and support have been removed from the PC version but are there on the console version... you think AMD paid to have that support removed or the company who doesn't support those features.


The biggest problem with this game is it supports DX12, Nvidia have more money, Nvidia would have looked worse if this worked with DX12 so Nvidia outbid AMD and pay the dev to lock out DX12 support. Maxwell users who spent what £600 on a 980ti or £800-900 on a Titan X who then have Nvidia reduce their performance in a game like this because they want to screw AMD more...... almost seems like a repeating pattern that has been going on for a decade.

you of course can back this nonsense up?

DM is probably on the right track, multi platform engine that supports DX12 and we know AMD DX12 is strong to the point it largely outperforms comparable Nvidia gpu's apart from the way faster GM200.
 
The most ridiculous thing is that the only Gameworks feature in the game is HBAO+ yet Nvidia have their logo in the loading screen. AMD TressFX is a big feature but no credit is given at all.

Yep,and then AMD PR does not even bother talking about how their tech is implemented. Not even a small PR released,or even something on their website.

This is Tombraider which is one of the best known game series out there and yet silence. All that R and D money they spent and get nought out of it.
 
DM is probably on the right track, multi platform engine that supports DX12 and we know AMD DX12 is strong to the point it largely outperforms comparable Nvidia gpu's apart from the way faster GM200.

there are no full release retail DX12 games out yet, are they?

So how can comparisons be made yet?
 
Last edited:
Back
Top Bottom