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Doom Vulkan vs Open GL performance

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8 Jul 2016
Posts
430
This is just a test performance.I will post more later.

This on GTX 980 Ti on 1440p (DSR),TXAA 8x, Nightmare settings.

Open GL

3b839d098f.jpg


Vulkan


 
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For some reason my overclock wasn't working in Doom so the results are stock.

1080P Ultra setting :

Opengl = 47fps average

vzylie.jpg


Vulkan = 80 fps

I can't seem to capture a screenshot in steam but the performance is amazing with vulkan.
Fantastic result!
 
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Wow, that is like jumping two GPU gens for you lol

I put a pic of the scene I was playing (opengl) but it is an astounding difference and the gpu doesn't even seem to be overclocked :eek:.

Steam screenshot feature crashes the pc in Vulkan mode for some reason.
edit: apparently it is a known issue listed in the patch notes.
 
For some reason my overclock wasn't working in Doom so the results are stock.

1080P Ultra setting :

Opengl = 47fps average

vzylie.jpg


Vulkan = 80 fps

I can't seem to capture a screenshot in steam but the performance is amazing with vulkan.
Fantastic result!

Jesus. I bet that was quite the surprise :)
I uninstalled this for hard drive space. Gotta download all over again now.
 
For some reason my overclock wasn't working in Doom so the results are stock.

1080P Ultra setting :

Opengl = 47fps average

vzylie.jpg


Vulkan = 80 fps

I can't seem to capture a screenshot in steam but the performance is amazing with vulkan.
Fantastic result!

Mantle Vulkan with Async Shaders & Shader Intrinsics, plus Frame Flip Optimizations baby! ;) :cool:
 
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A really quick check sees my 980ti hitting 200fps at 1080 something it didn't do under OpenGL. Bethesda say they're working on async - it'll be cool if they gets something working on nvidia...
 
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