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its is looking like vulcan doing all the right things and makes dx12 look like disaster , don't need win 10 for vulcan i think, and performs better , dx12 performs worse then dx 11
The RX 480 gets a great boost in DOOM with Vulkan
http://www.legitreviews.com/doom-gets-vulkan-implementation_183882
The GTX 1070 sees no real difference.
http://www.guru3d.com/news-story/new-patch-brings-vulkan-support-to-doom.html
That is huge!
What about 4k and 3440x1440?
I wanna see an RX-480 at 1400/2200 results and I'd also like to see a Fury at say 1100/500, could be very interesting times for AMD if they have a big advantage in Vulkan as seen in DX12 stuff.
Was the 1070 also ran on Ultra preset? Because the RX-480 is beating it at 1440P???
he performance boosts by running Vulkan instead of OpenGL is pretty astounding. AMD internal testing says up to 27% performance gains were to be had when running Vulkan versus OpenGL on an AMD Radeon RX 480 8GB reference graphics card with the Ultra image quality preset.
That is huge!
What about 4k and 3440x1440?
I wanna see an RX-480 at 1400/2200 results and I'd also like to see a Fury at say 1100/500, could be very interesting times for AMD if they have a big advantage in Vulkan as seen in DX12 stuff.
Was the 1070 also ran on Ultra preset? Because the RX-480 is beating it at 1440P???
I might have to get this by the looks of it.
Hi there
Some questions:
1. Is Doom the only gaming supporting Vulkan?
2. Can those with say a 980Ti, 1080, 390X, Fury and RX 480 test openGL and Vulkan at 1080, 1440 and 4k.
Would be really interesting to see which architecture get the best gains from this new API.
If AMD is getting the biggest boost, would that make Fury X the best card for Doom at 4k and RX 480 the best card at under £300 for 1080 and 1440?
No excuse this game should already be in your steam library
So far my game of the year.
I must say its way more smoother in Vulcan.
If more games had vulcan support than the £200 480 card would be a blinder bang for buck card.
Its only 15% behind a 1070 now if those tests were at same settings compared to 40% behind in openGL.