Well the cold winter evening are here, the TV and newspaper advertisements are reminding us that Christmas is around the corner and its time to start making out our xmas card list and shopping for presents . . . . but hold on a sec . . . . . CRYSIS is going to be released any day now? . . . . . wOOt!!!!!!!!!
Right well the xmas plans can just go on hold for the moment as any self respecting gamer knows, Christmas eve is meant for all of that stuff, right now is time to game!
The Crysis demo has been out for a few weeks now and 8800GTX owners world wide have been gasping in disbelief as their frame-rates have *crumbled*
I'm sure there were one or two people who maxed their graphic settings before loading the game for the first time, only to be greeted by a high-def slide show!
So in this review I want to find out how this game plays on a fairly modern system, using a few different resolutions and different amounts of Anti-Aliasing (AA).
This is the first time I have tried to publish a set of FPS results in graph form and while it is easier than i thought it would be, its not as easy as I would like lol!
Therefore to keep things simple (i.e. avoiding data overload) I have kept the in-game graphic settings at either *Medium* or *High* and nothing has been changed in the graphics cards drivers. The only exceptions to this rule is Audio setting which is on *high* (X-Fi baby!) and the Shader setting which turns itself to *high* once any Anti-Aliasing is used.
In future instalments I will look at the effect of overclocking the graphics card, also comparing newer more refined drivers and maybe even SLI.
Now a quick peek at the test bed specs then onto some bench results . . .