http://nehrim.de/dataEV.html
- COMPLETELY new, 100% hand-crafted game world (comparable in size with Oblivion's) with extensive, unique dungeons
- Extensive main quest (longer than Oblivion's) with 35 single quests as well as approx. 30 side quests
- XP-based skill system & when you level up you gain LPs (learning points) that you can use or skill upgrades at a teacher - just as in the Gothic series.
- Completely new spells and items; the most powerful ones can only be gained as quest rewards or found in hard-to-reach locations. NO LEVEL SCALING. Item enchantments are rare, legendary/unique items very hard to get (not possible for low level characters).
- The character generation will be the same as in Oblivion - but races, zodiac signs (birthsigns) and classes will be different.
Released TODAY
Trailer"Nehrim - At Fate's Edge" is a finished Total Conversion for the RPG The Elder Scrolls IV: Oblivion and at the same time one of the biggest mods for this game at all. Total Conversion means it is a self-contained game that bases upon the Oblivion game engine, but has no relation to Oblivion's lore. It is a world in which neither Tamriel nor any other TES based name exists. The continent itself on which the game is situated is called Nehrim, it is completely independent from the base game.
The English version of Nehrim that will include translated texts and German voice acting will be released in early September 2010.
Our aim was to create a fantasy world which is as lively and atmospheric as realisable in the limits of our possiblilities. We primarily developed Nehrim for those players who love RPGs and were disappointed by Oblivion on that score. Nehrim will be a role playing game with elements of action, no action game with elements of role playing games.
- COMPLETELY new, 100% hand-crafted game world (comparable in size with Oblivion's) with extensive, unique dungeons
- Extensive main quest (longer than Oblivion's) with 35 single quests as well as approx. 30 side quests
- XP-based skill system & when you level up you gain LPs (learning points) that you can use or skill upgrades at a teacher - just as in the Gothic series.
- Completely new spells and items; the most powerful ones can only be gained as quest rewards or found in hard-to-reach locations. NO LEVEL SCALING. Item enchantments are rare, legendary/unique items very hard to get (not possible for low level characters).
- The character generation will be the same as in Oblivion - but races, zodiac signs (birthsigns) and classes will be different.
Released TODAY