******* Official Football Manager 14 Thread *******

Soldato
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So SI have jumped the gun a bit and gotten off their bums nice and early this year to tell us about FM 14!!!

Firstly for all FM13 chat we have a separate thread (like every year) http://forums.overclockers.co.uk/showthread.php?t=18439517 hopefully we all remember the drill to try and keep the games separate whist we are all hammering 13 over the summer to avoid confusion ;)

Now onto the serious business!



First press release (thanks to fmbase for the synopsis)

Football Manager 14 - New Features

Play it whenever, wherever, however
Play on Linux for the first time, plus the inclusion of ‘cloud-save’ technology which means that managers can now pursue a single career from any computer, anywhere in the world. FM14 also includes integration with Steam Workshop making it easy for managers to create and share customised FM content such as photo/logo packs, new and custom competitions and tailor-made challenges using the new Challenge Editor.

Improved Match Engine
The 3D Match Engine has seen extensive improvements, including enhanced AI, improved lighting and player animation, individual player character and kit models, more realistic player reaction to on-field incidents and a range of optimisations which combine to make this the best looking and fastest FM Match Engine yet.

Tactical overhaul
There has been a complete redesign of how tactics are created, selected and implemented with player roles and team strategies becoming even more prominent, definable roles for players for multiple positions, new player roles and instructions and improvements to rival managers' AI so that they’ll adapt their tactics more readily over time.

More realistic transfers and contracts
FM 2014 features a revamped transfer module where opposing clubs and managers adopt a more realistic approach when making or responding to transfer offers. In addition, a number of new ‘real world’ transfer clauses have been added, such as the facility to loan a player back to the club he’s just been bought from and the option to offer a combination of cash and loan players, as well as new contract clauses such as a sub bench appearance fee. On top of this, the old ‘turn-based’ system of transfer negotiations can now be done two ways, the tried and tested system and a new ‘live’ system, similar to that used in FM’s contract negotiations.

More sophisticated board interaction
Contract negotiations are more realistic in FM 2014, as managers and boards can now make demands and lay down their respective visions for the club in both initial job interviews and contract renewal discussions. Managers can also attempt to renegotiate transfer and wage budgets as a reward for staying loyal if they’ve been offered a job by another club, with the outcome helping aid their decision on whether to move or not.

Improved interaction with players, staff and media
There is now better interaction between players, managers, their rivals and the media; for example, members of the coaching staff now offer feedback on how reserve and youth team players are performing. Managers can also ask key players to have a word with unhappy squad members, while the introduction of an end-of-season meeting allows the manager to let the squad know how they have performed and set targets for the coming season.

News system
The news system has been overhauled so managers can now deal with many club matters directly from their inbox. In addition, news is now colour-coded, based on category, and contains more detail – for example, scout reports now appear as a single news item with a top-line report on all players scouted and the facility to shortlist or make an offer for each of these players.

Enhanced user interface
Major changes have been made to FM 2014’s user interface. Key areas have been redesigned – including the training overview page, the transfer centre and the news homepage – while widespread changes have been made across the game’s user interface. The language employed throughout the game has also enjoyed a major overhaul and now corresponds more closely to the language of real world football.

Football Manager Classic evolved
Managers can now choose more than three playable nations in Classic mode for a more immersive experience. In addition, FM’s ‘fast play’ mode now includes Transfer Deadline Day, a Match Plan wizard and new unlockables.

Screen shots look good on this video (as it saves a bit of time to linking them all but there will be lots to look at over the next few months)


Sad as it sounds I am most excited about being able to hand out clean sheet bonuses to my back line, mostly as contracts now look much more interesting as do player and board interactions!

The inner geek in me loves that it'll be Lunix compatible as well! :cool:

Anyway there will be plenty more to come, add and chat about over the coming months as I doubt this will be out till the end of October again, there will be a preorder beta this time round as well ;)

GMG will be the cheapest for a preorder at the moment (usual 25% discount applies) but there could be better deals on the way.
 
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Yeah the job interview feature looks a great laugh! An opportunity to create a proper atmosphere for what you want to achieve with the club should be fun
 
Pretty stoked to see the 'loan back' in transfer offers now, was a bit tedious buying players and then setting them up for loan as they usually went to worse clubs and played less games...
 
I always look forward to news of the new Football Manager :). I didn't play much of FM13, I really didn't like the game engine amongst a few other things. I did try the classic mode but with a small player database (you couldn't change it as far as I'm aware), the best part of the game was very limited. I would love to see simple improvements over FM13 rather than a ton of small new additions, and I hope they do something with (like get rid of) the ridiculous pre/post match media questions. They've been getting worse since they were introduced.
 
I cant wait for this. I skipped FM13 because I was travelling for most of its reign. Decided to hold off for until FM14.... AND MAN I NEED MY FIX!!!!
 
I don't really get why you people are saying that you'll skip it this year etc. etc.

It's probably the game that gives you the best value for money of all in terms of hours spent playing per pound.
 
I don't really get why you people are saying that you'll skip it this year etc. etc.

It's probably the game that gives you the best value for money of all in terms of hours spent playing per pound.

I always say ill skip, but never do in all honesty. although i could have quite happily skipped 08 and 09 thought they were both very poor.

anyway, ive pre-ordered, couldnt resist hehe.
 
The feature list reads like a point release to me.

More animations in the archaic 3D match engine? Woo, consider me immersed! I bet the little faceless buggers are still going to be silently running around in front of A-boards with black boots on, while a crowd of 50 people roars like a capacity Wembley at 50% volume :p

edit: I don't want to sound like I'm having an internet-entitlement whinge at a game that I absolutely *love*, but come on, SI... the only thing you're stretching is the definition of 'incremental' :(
 
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Said to myself Ill skip 14 as I didn't play 13 that much

Checked steam 600 hours in fm13
Fm14 preordered
 
I was going to start this thread myself last night, alas I come online to see you had already done it! So I logged off in a sulk and pre purchased the game on Steam :cool:.

Really excited once again for this game.
 
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