• Competitor rules

    Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.

12GB vram enough for 4K? Discuss..

Status
Not open for further replies.
Don't agree that it's not aimed at 4K, Nv marketing is all over the faster than a 3090Ti.


9.50 DLSS3 FG vram usage, maybe explains why DLSS3's not coming for Ampere.

Perhaps if FG has a vram overhead it'd only work on the 3090's due to increased vram usage for FG, or it's down to drivers/bugs/192 bus, just being speculative.
 
Last edited:
Far Cry 6 Benchmark with optional texture pack installed. Apparently you need 16GB minimum if you want to run it :p
Afaik that's fine with 12 GB, the texture streaming issues got patched a long time ago.
No.. don't do that man, don't give Nvidia the upper hand in the BS machine. Nvidia said the 4070ti is better than a 3090ti and don't try to tell me the 3080ti, 3090 or 3090ti are not 4k cards because they most certainly are and had no issue playing games at 4k on my 3090. The 4070ti is damn expensive enough, don't give Nvidia a pass on this
They're not 4K cards because they also have to rely heavily on DLSS Performance. So either you accept that 4K DLSS P isn't 4K, or if you do think DLSS P = 4K then 4070 Ti has no vram-related issues at "4K" either because in that scenario it doesn't run out of vram.
Don't agree that it's not aimed at 4K, Nv marketing is all over the faster than a 3090Ti.
9.50 DLSS3 FG vram usage, maybe explains why DLSS3's not coming for Ampere.
Perhaps if FG has a vram overhead it'd only work on the 3090's due to increased vram usage for FG, or it's down to drivers/bugs/192 bus, just being speculative.
If you look at the tests he does with the 4080 we can see that for 4K DLSS Q w/ RT Ultra you really hover around 13 GB. With DLSS Performance it's nearer to 10 GB, so it's fine for the 4070 Ti even with FG. Plus if we look at the FPS it's clear that the card isn't fast enough for DLSS Q + RT Max in the first place, so it shouldn't be judged as such. Truth is that for anything below a 4090 in something like Cyberpunk you can't expect to stay with DLSS Q, the cards just aren't fast enough - and that's before we get Overdrive! At least at 4K.
 
  • Like
Reactions: TNA
It will become more relevant to future games. There are some games already that will easily use that and more. I’m thinking MSFS which can pull over 20 GB on the ground and 15 GB in the air.
 
Last edited:
It will become more relevant to future games. There are some games already that will easily use that and more. I’m thinking MSFS which can pull over 20 GB on the ground and 15 GB in the air.

Stick some add-ons on and watch the VRAM go even higher with MSFS ;) , but it's like that with any game/sim that allows add-ons and high resolution texture packs etc. VRAM is always going to be a topic with such software that allows add-ons and more is of course always better.

If you play games and don't mod them then not much to worry about as devs try to stick with what is out there in the wild and used, if you want ultra settings and for games that use more than a standard card in the wild then you need to invest in a better card with more VRAM.

Reality is 12GB should be fine for many games at 4K that have not been modded even 10GB should be fine for a while at 4K but we will see once new games and engines come out how that changes in the future but reality is like with everything pc, the required specs always go up with time.
 
  • Like
Reactions: TNA
In 95% of games, 12gb is more than enough. But 12gb definitely struggles in some games with high-res textures. FC6 for example is jolty as heck on a 3080ti at 4k with high-res pack and everything cranked, but is super smooth on a 6900xt or 3090. Witcher 3 Next Gen is another.

That considered, I'd go for a card with =>16gb if you're planning on holding on to it for more than a year. Games seem to be on the upswing on vram usage. I recall years back making the mistake a few times buying a card with less vram only to find it was suffering a year later e.g. Geforce4, 780 to.

Edit: I just recalled the most egregious example of a mistake I made buying a card with just "good enough" VRAM... The 4870 256mb. ATI came out with the 512mb version literally weeks later for only $30 more, and most games eclipsed 256mb within months.
 
Last edited:
That's your opinion, not a fact. If anything the opposite seems more likely based on UE5 (nanite) adoption and how light on vram that is compared to current games.
If future game engines use VRAM more efficiently, Jevon's Paradox will apply, ensuring that textures (or something else) expand to fill the available space. Resource usage is not going to go down.
 
The 4070 Ti is definitely a 4K capable card especially if the performance is around 3090 levels, it's not a hard resolution to run these days. 12GB of VRAM will be fine for a little while yet, maybe not in 100% of titles with huge high res texture packs, but will certainly be fine by the time the 5000 series is out.
 
Last edited:
10Gb is all you need so 12 Gb is overkill:p

on a more serious note I think OP question isn’t worded correctly. IMO it should be, is 12Gb acceptable on a card costing £750+? Maybe if this was branded and priced as the xx60 card it was meant to be I would say yes it is fine. But it isn’t so no it is not acceptable
 
Last edited:
You think they are not going to increase vram usage in future games? :rolleyes:
I know you don't know what future games' vram usage will be, and whether or not 12 GB will prove too little. Another thing I know is that UE5 is seeing wide adoption and from what we've seen the new tech they've developed leads to much lower vram usage than UE4 (and other engines) for near quality assets, thanks to nanite. So thus far I see solid reasons for why 12 GB will be fine even for future games, and I have yet to hear any solid reasons as to why it won't - besides "numbers go up because they've always went up". Without a timeframe & performance impact it's a moot point.

If future game engines use VRAM more efficiently, Jevon's Paradox will apply, ensuring that textures (or something else) expand to fill the available space. Resource usage is not going to go down.
That's not how games actually run. In fact we see varying vram usage depending on game engines as well as per studio philosophy (as it relates to asset budgeting). Moreover the target around which these games are authored (which very much includes texture quality) is that of consoles, and that hasn't changed since 2020. Actually, just like how it happened with SSD speed, it's not just about the hardware available to be used but also the actual authoring of said assets & how it fits with the gameplay. That's why even for a game like R&C Rift Apart that's meant to be a showcase for maximising the fancy SSD in the PS5 (and also not burdened by having to work on all other hardware/platforms) it fails to do that & in fact can be run on much slower SSDs just as well. Just because the resources are available doesn't mean they will be fully utilised because the main goal of the game developers isn't to maximise hardware usage but rather to make the game they want to make, and very often those two goals are in conflict with each other (due to requiring extra time/resources to develop) and it's the latter that ends up prevailing (as it should). As it relates to texture quality I distinctly remember the case of The Surge where they did actually ship with more "optimal" textures where they decided to go with lower quality than the max they could've shipped, because they wanted the storage savings and felt that the quality loss to higher compression was not noticeable. Even if look at AAA examples (f.ex. AC Origins/Odyssey come to mind) we can see that they shipped a minimum viable quality based on consoles, and PC had to do with that rather than have some fancier, nicer higher quality version available. We do also get some HD pack sometimes, but it's rare, and is usually just slightly higher res but not radically different (and now with PS5 gen it will likely all be the same quality).

Ultimately let's not get lost in the weeds of different conversations. The topic remains about 4070 Ti's vram and if it will be enough for 4K*. Given that the devs target the consoles & the increases in vram usage efficiency for UE5 (as well as the for now still missing Direct Storage on PC which will also further help with vram) I contend that it is enough for all the reasons I've mentioned before.

* 4K = to be understood as using FSR/DLSS so as to fit within reasonable performance windows, f.ex. 60 fps, else the vram is irrelevant as the card already buckles to low fps without DLSS.
 
I know you don't know what future games' vram usage will be, and whether or not 12 GB will prove too little. Another thing I know is that UE5 is seeing wide adoption and from what we've seen the new tech they've developed leads to much lower vram usage than UE4 (and other engines) for near quality assets, thanks to nanite. So thus far I see solid reasons for why 12 GB will be fine even for future games, and I have yet to hear any solid reasons as to why it won't - besides "numbers go up because they've always went up". Without a timeframe & performance impact it's a moot point.
I won’t comment on the first point but games will run fine on 12 GB at 4K. There’s a lot more games not on UE5 than are. Also we will see some UE5 games push through this at max settings in future. Just to set expectations here.
 
I know you don't know what future games' vram usage will be, and whether or not 12 GB will prove too little. Another thing I know is that UE5 is seeing wide adoption and from what we've seen the new tech they've developed leads to much lower vram usage than UE4 (and other engines) for near quality assets, thanks to nanite. So thus far I see solid reasons for why 12 GB will be fine even for future games, and I have yet to hear any solid reasons as to why it won't - besides "numbers go up because they've always went up". Without a timeframe & performance impact it's a moot point.

Far Cry 7. Nuff said.
 
Status
Not open for further replies.
Back
Top Bottom