If you can show me a screenshot of the actual used video memory, in any game of your choice, exceeding the amount of available video memory on your GPU, then the metric will have some value in showing the video memory required to run the game optimally. If you could have done this, i am sure you would have by now though.
I think we'll just have to agree to disagree, unfortunately you have not managed to convince me this time based on my personal testing with two different GPUs.
As long as the frame time graphs do not show any spikes, it won't matter if your FPS are 45 or 95 as long as they are consistent. Here is a video showing you how to setup the frame time graphs.
https://www.youtube.com/watch?v=8Kskk5tEBx8
EDIT
I clearly explained Frosty how i tested this with an 8GB GPU and a 16GB GPU. If you do not believe me that's okay, but i am surprised that you said this.
I think that is me bowing out now, i wish you all the best.
But it won't because it cannot, the game engine requests certain amount of vRAM from the video card/drivers and the driver allocates it that much memory. That is how much physically addressable memory the engine has to store assets in unless it makes a request to the driver to be allocaed some more or some less. If it tried to address memory that was outside of the range that the video drivers had assigned to it (i.g Mem used exceeded mem allocated) then it would just crash because that memory address doesn't exist and it would get an error back from the drivers telling it that.
The drivers are king, they constrain the game to accessing memory on the GPU by only allowing it to address a private range of addresses which are allocated to the game, otherwise it could just interfere with memory allocated to other processes. Once you've been allocated that much vRAM you cannot use more than it. If you tried to the GPU would basically resort to paging data out to disk which is when you get your frame rate tanking down to almost nothing and THAT is when you would get hitching.
I know how to set up fame time, I've done it already and recorded me getting in a vehicle where my last recording left off and driving it across zone borders into the next area and the frame time remains at about 20ms with deviations of just a few ms. There's no visible hitching what so ever. And that's with the game being recorded on the same video card. Do you want me to upload the footage? Or are you just going to add another condition post-hoc. I mean if you are then can you just tell me precise conditions you mean when you say "optimal" up front then I can meet all the conditions first, then upload footage so hopefully you're as close to satisfied as possible.
I don't doubt your experiences, even despite purely taking your word for it. I'm just giving you mine, along with video evidence of what the vRAM allocation is, what the vRAM usage is (what the game is actually addressing) which has been verified by multiple 3rd parties. It was verified by a load of the FS2020 geeks to match almost precisely with what the games internal metrics say about vRAM use and why that is less than external tools report. There's several huge threads on this forum and others detailing why this is the case. In this case the metric I'm using (memory used) lines up not only with what the FC5 video menu estimates for my vRAM usage (about 5.7Gb) but also what the internal benchmark metric tells you is used at the end of the benchmark. Again, this is about 5.7Gb which is what memory used shows, and specifically being lower than what is allocated which was about 7.5Gb at the time.
Maybe the difference is explained some other way, maybe your FOV is amplified up with a super wide resolution (mine is custom set to pretty wide already at 106 which is near the upper end of the scale) or maybe you have processes on your computer running that interfere with the games performance in some way, or maybe AMD video card drivers are not well optimized for FC5 I have no idea, there's loads of things that can explain hitching. Are you loading the game off your 970 Evo Pro SSD or your HDD?
The last quote you have of me I said to make a point, specifically that by YOUR requirements and metrics of measurement of what would constitute the game running optimally your own 16Gb card would probably fail when tested against a 24Gb 3090, but probably not until having loaded some more assets.
Also lastly, as for hitching, I mean the entire video of my play through is there now in 1080p60 although 4k is still processing. And I get in a heli and fly through multiple zones rapidly transitioning from air to ground, you can see the vRAM in use is dropping to 4Gb and then fill to 6Gb in extremely short time spans and there's no visible hitching. I don't even know why you'd demand a frame time graph, if you cannot visibly see hitching why do you need a graph? If you're precise about what would satisfy you in terms of evidence then I'll do that and upload it and you can make your mind up, but I'm not going to play a game of move the goal posts every time I upload, let's just agree ahead of time what the requirements are for "optimally playable", including what constitutes a hitch for you.