2016 : A Pivotal Year For AMD, Nvidia, PC Gaming And VR

I'm on site but have put it in my google calendar with alerts from 1 hr to 5 mins before :D

Haha, I am at work 2 - 10 but will be downing tools around 4pm ish :D

Do you know if the Vive keynote thingy is listed on the CES timetable anywhere, can't find anything myself its one cluttered timetable.

I don't sorry but either way, I will be going with the Rift first and later on possibly giving the Vive a turn if the "secret thingy" is any good.

As for comparing 3D to VR, it just isn't on the same level and a comparison only people who haven't tried VR would use :D
 
Im enjoying my Samsung VR (made by occulus?)

Unfortunatly my note 4 has a a lower PPI than the newer phones so the pixles are obvious, prob much like an early Rift.

Apart from that you can watch a film and play a game perfectly fine and its clear, i watched the whole of the new Terminator film yesterday, and my eyes felt fine.

If the CK1 rift is anything like this but with a much better res so you cant see the pixels i will be buying it for sure. Also from what i understand the FOV is much higher too.
 
The technology IMO needs to be in the monitor or screen. Not something you have to put on your eyes or head.

For realistic 3d (with a real feeling of depth perception) you need to have seperate images for each eye. Looking at a single screen regardless of whether you need glasses to polarise the light or not will not make for realistic 3d.

I have tried out 3d on monitors which require no glasses but require you to be at a certain distance and positioning. This 3d was not great and came with its own set of problems.

I have no issue with wearing a small headset for a few hours. I have sometimes forgotten myself somewhat when playing these VR games and have absolutely no issue with wearing goggles. I owned the DK1 and tried the DK2 and they are supposedly a fair bit heavier than the CV1. I dont really see the issue with wearing OR, i never thought my neck or head was uncomfortable or that it was so heavy i needed to rest my head on the desk lol.
 
For realistic 3d (with a real feeling of depth perception) you need to have seperate images for each eye. Looking at a single screen regardless of whether you need glasses to polarise the light or not will not make for realistic 3d.

I have tried out 3d on monitors which require no glasses but require you to be at a certain distance and positioning. This 3d was not great and came with its own set of problems.

I have no issue with wearing a small headset for a few hours. I have sometimes forgotten myself somewhat when playing these VR games and have absolutely no issue with wearing goggles. I owned the DK1 and tried the DK2 and they are supposedly a fair bit heavier than the CV1. I dont really see the issue with wearing OR, i never thought my neck or head was uncomfortable or that it was so heavy i needed to rest my head on the desk lol.

There are ways of making things true 3d but it's expensive. I once saw a slot machine with 5 LCD screens stacked over each other with images displayed on different monitors to give true, real depth without the need for any glasses or a stupid headset.

Bottom line is that some people just won't get on with this and that's just how it is. It's not a "one size fits all" it's totally a YMMV.

To that ends I will be making sure that I try it properly for at least an hour before handing over a single penny. And I would only do that if Valve for example made HL3 a VR exclusive and it couldn't be played on a regular system.

I'm sick of being sold rubbish that disappears. 3D, 4k etc etc. It's all just a ruse to get people to spend money.

*IF* VR gets full unequivocal support I may give it a whirl. And by that I mean every single game released to be released and fully working on VR.

And that's going to be the tough part.
 
When I tried the Vive last year, it felt no heavier on my head than my G930 headphones, and I can wear those for hours at a time without issue.

Wearing anything on your head is not a problem if its designed well and from all intents and purposes the Rift and Vive and have been over engineered in this regard.
 
There are ways of making things true 3d but it's expensive. I once saw a slot machine with 5 LCD screens stacked over each other with images displayed on different monitors to give true, real depth without the need for any glasses or a stupid headset.And that's going to be the tough part.

Well given there were multiple lcd screens then i would imagine they virtualise two different images for each eye. Tell me what ways you can achieve 3d with true depth perception without separate images for each eye?

My years in physics seem to fail me in comprehending how you could achieve such a thing.
 
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It worked fine it just cost around $30k. But the conclusion was inevitably the same, in that it wouldn't be a good idea to wear one for more than 30 mins or so.

I can't see 8 hour Fallout 4 sessions working very well. I would imagine it would become terribly uncomfortable.

The technology IMO needs to be in the monitor or screen. Not something you have to put on your eyes or head.

I really can see this going the same way as 3D because it relies on having to wear something. I could be wrong but even if I am I can pretty much guarantee that I won't be able to wear this as I am sensitive to light and motion and I get car sickness.

And that's a problem and always will be for technology like this. It needs to be something everybody can buy and use but it isn't. And 3D had similar caveats too and look where that is now.

It never worked fine though, old VR didn't have access to high resolution screens or sub mm tracking. The plus side is they provided the groundwork to figure out what made people sim sick. So no wonder it was a sub 30 min chuck up fest for the people who tried it.

As for everyone has to be able to use it, there are plenty of products that not everyone can use because they are either physically/mentally unable to or there is a more suitable alternative for that individual case.

Examples:
Cars
Projectors
Motorbikes
Mice
Keyboards
Touch screen phones
Headphones

Plenty of people cant use the list above but they obviously sell, no product in the history of ever failed because some people could not use it. Have a read up about the Vive and motion sickness, you should be fine.
 
I won't be able to wear this as I am sensitive to light and motion and I get car sickness.
This looks like the real the motive behind your negativity.

There is not a single thing in the universe that appeals to everyone (yes there are people who dislike having to eat, and even breathe before any semantics are pulled), so not sure why you'd make such a ridiculous claim that VR needs to be for everyone other than the above.
 
This looks like the real the motive behind your negativity.

There is not a single thing in the universe that appeals to everyone (yes there are people who dislike having to eat, and even breathe before any semantics are pulled), so not sure why you'd make such a ridiculous claim that VR needs to be for everyone other than the above.

So even if it's the real reason about my negativity it's a completely valid one and I should be able to express my opinions, yes? Just as others are pulling themselves to pieces over it.

I need to visit a few threads that don't interest me and tell them how pointless it is whatever it is they are looking forward to.

3D got the same reaction. Not every one could use it (I could and I found it OK, some games superb others stupid) but if you had a lazy eye you were screwed.

Just because you jump when asked Greg doesn't mean every one else does. I've been equally positive and negative about many things, this one doesn't appeal to me because I know where it would end (with my head down a toilet performing a technicolour yawn).

I've bought into nearly every one of these stupid technologies and not one of them has stuck around for long. And they're not cheap, either. So I am well within my rights to be skeptical/negative.
 
I might try VR at some point, but i also fear motion sickness. I've been fine with nearly every fast paced game i play. I had issues with Dead Island though, i felt a bit sickly after playing the game for only 15-20 mins and i think all the poorly done unneeded camera bobbing is to blame. Feels like controlling a boat in rough waves rather than a person.

I wouldn't fancy playing a game in VR with extreme frame rate dips either, so they need to rely on GPU's becoming much more powerful to deal with a high resolution.
 
lmao unbelievable hypocrisy going on here. Post what you like about AMD, no matter how negative. Ruin every AMD thread with bickering and arguing and then dare to complain because I don't like the sound of VR.

Oh dear god the irony.
 
I am not a fair judge of sickness in fairness, as I can go on ships in force 10's and carry on supping my beers while all around me are throwing up everywhere :D (good ol sea legs) but you control where you are going in games, so you are expecting it. If you was to do a rollercoaster sim or summit similar, I could understand it.

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This isn't AMD Vs Nvidia and something both can use. Leave it out please Andy and give it a rest!
 
I need to visit a few threads that don't interest me and tell them how pointless it is whatever it is they are looking forward to.

Its called discussion in that it gives you a general consensus of what forum members think of the topic.

If this thread had nothing but positives and VR comes out with everyone in this thread expecting it to succeed and it fails then you think, hey why its failed nobody said they weren't interested in it or that they didnt want it.

What this thread needed was a poll then negatives and positives could be viewed constructively and avoid upsetting advocates of VR who are a bit touchy when someone airs there view that they are not interested in certain tech.
 
Whats the Spec required for the Oculus CV1 ? I'm just very much not into giving fakebook any of my money. The Vive seems much more appealing to me.
 
It worked fine it just cost around $30k. But the conclusion was inevitably the same, in that it wouldn't be a good idea to wear one for more than 30 mins or so.
Nope, not even the commercial level VR headsets back then are remotely comparable. They were still bulky and uncomfortable, had inferior tracking accuracy, poor latency, extremely low resolution and inadequate refresh rates. All added up to a pretty terrible user experience, though it was still cool for the novelty of it.

3D graphics back then weren't nearly as sophisticated either, so a lot of the things that work well in VR - like nice lighting, decent shadowing, respectable anti aliasing and all that stuff that really makes a difference - didn't exist.

Also, where did you get this idea that it's not a good idea to wear these headsets for more than 30 minutes? :/ People have already been using headsets that are worse than the consumer versions coming out for hours at a time.

I can't see 8 hour Fallout 4 sessions working very well. I would imagine it would become terribly uncomfortable.
Sure, you might not want to play in VR for EIGHT HOURS STRAIGHT. That is not a huge drawback.

The technology IMO needs to be in the monitor or screen. Not something you have to put on your eyes or head.

I really can see this going the same way as 3D because it relies on having to wear something. I could be wrong but even if I am I can pretty much guarantee that I won't be able to wear this as I am sensitive to light and motion and I get car sickness.

And that's a problem and always will be for technology like this. It needs to be something everybody can buy and use but it isn't. And 3D had similar caveats too and look where that is now.
There's no real way around needing to wear something for the foreseeable future if you want to do full immersive-level VR. There's no sort of technology anywhere on the horizon that can completely change your environment around you without putting something on.

Honestly man, 3D failed not because you had to wear something, but because the reward for doing so was minimal and the costs associated just weren't worth it. VR is very different. It is 100x more impressive and it *will* convince lots of people that wearing something to experience it is totally worth it. I think you'll find that the consumer headsets are a lot more comfortable than you think as well. I can see how just looking at them, they look awkward and cumbersome, but they are much lighter than they look and have a lot of effort put into them to make them as form fitting as possible in terms of adjustments and weight distribution and all that.

Honestly, the only people that compare VR to 3D are people who haven't tried it. You may try VR and still have other reservations and that's cool, but I've never seen somebody who has used a proper VR headset and made the 'but 3D failed' argument afterwards. Never.
 
Whats the Spec required for the Oculus CV1 ? I'm just very much not into giving fakebook any of my money. The Vive seems much more appealing to me.

That's another problem with VR. There's more than one type meaning if you spend £400 on the wrong one and it goes the way of Betamax you're screwed.

I've learned (the very expensive and hard way) that sometimes reviewers are economical with the truth. Reviewers that aren't don't make it very far.

It will be at least a year before I even begin to consider which headset to try, if they even last that long.

Buying now is just crazy. You could end up with a white elephant.
 
Whats the Spec required for the Oculus CV1 ? I'm just very much not into giving fakebook any of my money. The Vive seems much more appealing to me.
I'm happy to support a company who believes in VR and has put a ton of resources into making it happen.

But if you'd rather give it to a dying smartphone company who is only in this as a last ditch effort to find a profitable endeavor, then go ahead.
 
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