2016 : A Pivotal Year For AMD, Nvidia, PC Gaming And VR

Simplest way I can explain what 3D in VR is like is this.

Stick someone in a 3D cinema and have objects fly towards them, they might think that looks cool at best.

Stick someone in a modern VR headset and do the same, watch them actively try avoid and dodge those objects even though they are not real.
 
Nope, not even the commercial level VR headsets back then are remotely comparable. They were still bulky and uncomfortable, had inferior tracking accuracy, poor latency, extremely low resolution and inadequate refresh rates. All added up to a pretty terrible user experience, though it was still cool for the novelty of it.

They were good enough for the time, just like the ones about to be released. In ten years time they will look archaic, just like the headsets of 1993.

3D graphics back then weren't nearly as sophisticated either, so a lot of the things that work well in VR - like nice lighting, decent shadowing, respectable anti aliasing and all that stuff that really makes a difference - didn't exist.

That doesn't matter for the same reason I stated above. For the time they were breathtaking. When I got my Sinclair Spectrum when I was 8 Daley Thompson's Decathlon was mind blowing. When I walked into a shop and first saw "Mission Impossible" on the C64 complete with speech "Kill him, my robots !" I was blown away.

Also, where did you get this idea that it's not a good idea to wear these headsets for more than 30 minutes? :/ People have already been using headsets that are worse than the consumer versions coming out for hours at a time.

And they have reported issues with it. Just as others have said "Wow this is fantastic" etc.


Sure, you might not want to play in VR for EIGHT HOURS STRAIGHT. That is not a huge drawback.

Yes I would want to play it for eight hours straight as I do with most games and yes it is a drawback. Having to take it off and then switch to a monitor would be a PITA.


There's no real way around needing to wear something for the foreseeable future if you want to do full immersive-level VR. There's no sort of technology anywhere on the horizon that can completely change your environment around you without putting something on.

Yup and that's why it will be marmite, just like the rest of the silly fads we've had over the past few years. 3D - dead. 4k - ridiculous.Physx - dead. SLI and Crossfire - dying.


Honestly man, 3D failed not because you had to wear something, but because the reward for doing so was minimal and the costs associated just weren't worth it. VR is very different. It is 100x more impressive and it *will* convince lots of people that wearing something to experience it is totally worth it. I think you'll find that the consumer headsets are a lot more comfortable than you think as well. I can see how just looking at them, they look awkward and cumbersome, but they are much lighter than they look and have a lot of effort put into them to make them as form fitting as possible in terms of adjustments and weight distribution and all that.

3D failed because you had to wear stupid glasses and not every one could even see it. Trust me, it was the stupid glasses part. Most were active meaning you constantly need to charge them and so on. It was aggro, so people didn't bother with it. Most of my family have 3D sets. They didn't buy them for 3D and they've never even used it.

Of course support is critical too. As I said before, if VR ever gets to the stage where absolutely every single PC game released works with it I may give it a try. Until then? it won't catch on.

You could be right and it could catch on. Within three years we could all be wearing headsets. Unfortunately in reality that's unlikely to happen because of the caveats. Many will feel sick, many will get headaches, you can't just do it for as long as you like without suffering from something etc.

Honestly, the only people that compare VR to 3D are people who haven't tried it. You may try VR and still have other reservations and that's cool, but I've never seen somebody who has used a proper VR headset and made the 'but 3D failed' argument afterwards. Never.

Oh FFS try something better than that, dude. That was the same old rubbish being said about 3D. "Until you have tried it you should shut up etc"

The problem of course is that I am 99.9% likely to suffer from motion sickness and thus it will make me hurl and that will be that.

And at £400 with hardly any games supported and so on I have a very valid point.

If I am wrong? then hey, keep the thread open and I will gladly come back and eat a large slice of old humble. But until then I will express my opinions.
 
So even if it's the real reason about my negativity it's a completely valid one and I should be able to express my opinions, yes? Just as others are pulling themselves to pieces over it.
Make your case with something to back it up, or state your opinion and move along. You sound just like a couple of people who've defacated all over the star wars thread at the moment, but at least they had experienced the medium they were poo-pooing. You on the other hand are shouting from the rafters that this is gonna flop and fail, despite never donning a helmet. The same thing religious zealots did with science.

We are in here sharing facts and knowledge about the technology, and expressing some level of enthusiasm. You are sharing nothing but unfounded theories, so don't moan when we call you out for it.
 
I'm happy to support a company who believes in VR and has put a ton of resources into making it happen.

But if you'd rather give it to a dying smartphone company who is only in this as a last ditch effort to find a profitable endeavor, then go ahead.

You're right as fakebook are not in it for the money either. Did you really think about what you wrote ?
 
I think the TL;DR is Andy won't be buying one on release because he gets motion sick. I don't understand why that inherently means VR is going to fail, but hey - we all make leaps in logic sometimes.

I just hope I'm not one of the few who experience sickness from it, that'd suck D:
 
Its called discussion in that it gives you a general consensus of what forum members think of the topic.

If this thread had nothing but positives and VR comes out with everyone in this thread expecting it to succeed and it fails then you think, hey why its failed nobody said they weren't interested in it or that they didnt want it.

What this thread needed was a poll then negatives and positives could be viewed constructively and avoid upsetting advocates of VR who are a bit touchy when someone airs there view that they are not interested in certain tech.


I am all for comments positive and negative. At least with negatives you can iron out any qualms and discuss the pros and cons. But coming to the thread to post that you are not interested and you just want *something else* is a bit silly and makes threads go stale.

Couldn't be less interested in VR or AR. Just give me power and lots of it.


Looking forward to the new cards. No interest in VR , can see it just being a re-run of 3D TV/games.


I just hope that whatever advancements they make will benefit non-VR applications. Like yourself, I'm not even slightly interested in VR.

What discussion do those posts lead to?


I think the TL;DR is Andy won't be buying one on release because he gets motion sick. I don't understand why that inherently means VR is going to fail, but hey - we all make leaps in logic sometimes.

I just hope I'm not one of the few who experience sickness from it, that'd suck D:

It wears off after a bit and you get use to it
 
They were good enough for the time, just like the ones about to be released. In ten years time they will look archaic, just like the headsets of 1993.
No they weren't. They were heavy, cumbersome, and gave people acute headaches due to eye strain.
That doesn't matter for the same reason I stated above. For the time they were breathtaking. When I got my Sinclair Spectrum when I was 8 Daley Thompson's Decathlon was mind blowing. When I walked into a shop and first saw "Mission Impossible" on the C64 complete with speech "Kill him, my robots !" I was blown away.
It's great you can appreciate tat like that, but it does matter when it comes to immersion.
And they have reported issues with it. Just as others have said "Wow this is fantastic" etc.
I've heard very very very little negativity come from VR headsets thus far. With the exception of people who unrealistically expect more than what is possible.
Yup and that's why it will be marmite, just like the rest of the silly fads we've had over the past few years. 3D - dead. 4k - ridiculous.Physx - dead. SLI and Crossfire - dying.
4K dead? Screens will always increase in resolution. It's like saying 8 core processors are a fad (in favour of 4 core). This comment is the most ridiculous so far.
3D failed because you had to wear stupid glasses and not every one could even see it. Trust me, it was the stupid glasses part. Most were active meaning you constantly need to charge them and so on. It was aggro, so people didn't bother with it. Most of my family have 3D sets. They didn't buy them for 3D and they've never even used it.
Apples and oranges. 3D glasses killed the relaxation of sitting in front of the tv watching a movie. This is a new medium.
If I am wrong? then hey, keep the thread open and I will gladly come back and eat a large slice of old humble. But until then I will express my opinions.
Quoted for future reference ;)
 
I think the TL;DR is Andy won't be buying one on release because he gets motion sick. I don't understand why that inherently means VR is going to fail, but hey - we all make leaps in logic sometimes.

I just hope I'm not one of the few who experience sickness from it, that'd suck D:

No he thinks it will fail because most other things have failed over the years. He has some decent points but to me this is going to be different.

I have tried it and was very impressed. To me it's like nothing else i have tried and adds so much to the game world. 3d was useless to me as i can't see the effect but with a VR headset on i can see what i see in real life which is great. I thought VR was going to be useless to me and to my surprise when i put it on i could see the full effect or what i perceive to be the full effect. It's a game changer to me and will be for most try it without feeling sick.

I doubt i will be biting at launch because of my cautious nature. When i buy i want to know i am buying the winner or the best i can afford. I might even jump on the Ps4 headset due to me knowing it won't be going anywhere and the hardware (PS4) won't change.
 
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Its called discussion in that it gives you a general consensus of what forum members think of the topic.

If this thread had nothing but positives and VR comes out with everyone in this thread expecting it to succeed and it fails then you think, hey why its failed nobody said they weren't interested in it or that they didnt want it.

What this thread needed was a poll then negatives and positives could be viewed constructively and avoid upsetting advocates of VR who are a bit touchy when someone airs there view that they are not interested in certain tech.

I have no problem with anyone saying they are not interested but repeating it gets a bit annoying. I did a poll a while back for VR but the poll was added very late unfortunately but here it is anyway.

http://forums.overclockers.co.uk/showthread.php?t=18675646
 
They were good enough for the time, just like the ones about to be released. In ten years time they will look archaic, just like the headsets of 1993.
They weren't good enough for the time, though. VR isn't just some linear scale of bad <-> good. There are thresholds and requirements that need to be met in order to enable a comfortable, quality experience. Not meeting these doesn't just make something worse, it makes it 'not good enough'. That was always VR's problem back then.

That doesn't matter for the same reason I stated above. For the time they were breathtaking. When I got my Sinclair Spectrum when I was 8 Daley Thompson's Decathlon was mind blowing. When I walked into a shop and first saw "Mission Impossible" on the C64 complete with speech "Kill him, my robots !" I was blown away.
It does matter in VR. It's not a deal breaker, no, but producing convincing environments and inducing a level of presence is very hard to do without certain things like shadowing and a reasonable level of AA.

Things are different in VR man. You are not just looking at graphics on a screen with a physical and mental detachment from it. You are IN it. And when things dont look right, like something not having shadows where your brain expects it, it is HIGHLY noticeable and immersion-breaking.

And they have reported issues with it. Just as others have said "Wow this is fantastic" etc.
The only issues I see are people who feel motion sick or whatever. And that is very much addressed by improved latency, improved display technology(especially refresh rates) and the biggest one - game/experience design. Not all VR apps are created equal. It'd be very easy to design a game that induces sickness or unease in just about anyone, but there's also apps that dont really give anybody problems.

Yes I would want to play it for eight hours straight as I do with most games and yes it is a drawback. Having to take it off and then switch to a monitor would be a PITA.
You play most games for eight hours straight? Holy hell dude.

And really, taking a headset off during an 8 hour game marathon is a 'PITA'? I hate to imagine the stress that taking a bathroom break causes you...

Yup and that's why it will be marmite, just like the rest of the silly fads we've had over the past few years. 3D - dead. 4k - ridiculous.Physx - dead. SLI and Crossfire - dying.
A resolution is a fad? Huh?

3D failed because you had to wear stupid glasses and not every one could even see it. Trust me, it was the stupid glasses part. Most were active meaning you constantly need to charge them and so on. It was aggro, so people didn't bother with it. Most of my family have 3D sets. They didn't buy them for 3D and they've never even used it.
The point is that wearing the glasses wasn't rewarding enough. It wasn't worth doing. But VR is FAR more impressive by magnitudes. It's not the same thing.

Of course support is critical too. As I said before, if VR ever gets to the stage where absolutely every single PC game released works with it I may give it a try. Until then? it won't catch on.
That's not how VR works. It is not something that you just stick on every application. You're thinking of VR like some new 'enhancement' to games, but it's so much more than that. It's essentially an entirely new medium.

You could be right and it could catch on. Within three years we could all be wearing headsets. Unfortunately in reality that's unlikely to happen because of the caveats. Many will feel sick, many will get headaches, you can't just do it for as long as you like without suffering from something etc.
Haven't heard about the headache problem. But just watching TV or looking at a monitor also induces headaches in some people so it's not some VR-specific issue.

Oh FFS try something better than that, dude. That was the same old rubbish being said about 3D. "Until you have tried it you should shut up etc"
3D didn't have any major backlash at its outset. Wasn't til it started becoming a more frequent selling point at theaters and for TV's that people started to tire of it and push back against it. Especially when it came with extra costs that people didn't want to pay.

Either way, the general principle of not bashing something or writing it off til you try it is a pretty reasonable one. You tell a 5 year old to try some new food that seems strange to them and a lot of them will say "No, I KNOW I wont like it", which is just an aversion/fear of something new or change. That's really all you're doing here. It's an irrational and close-minded mentality. What's worse is that you obviously dont know a whole lot about the technology, yet you still obviously feel entirely confident in making all sorts of assumptions about it.
 
I tried the rather ancient VR headset at Earls Court or Wembley Arena (can't remember) and it worked just fine but after only using it for 10 mins, possibly even 5 mins my eyes were really sore and for a couple of hours after my eyes were bad. I am going back around 22 years ago as well but it did work and the gfx were blocky and I could really see the potential back then but had no chance with what was available in performance wise and technology wise. Move on 22 years and we now have the tech and performance to make this work. I can happily do 8+ hours on the DK2 in ED with no issues at all. No eye strain at all. It isn't in anyway heavy and no different to a pair of cans on your ears for weight, I am a vaper and just slide it up, grab my vaper flask - puff and slide the DK2 back down, the same as I do when having a cuppa, phone goes etc.

I and many others are really looking forward to it but those who are writing it off without even trying it are being extremely naive!
 
Just as a side note, has anyone (who has a DK2) tried ark? It is one of the best examples of VR i have experienced simply because you head is free of your body. It makes a huuuuge difference! AND... coming face to face with a t-rex is mindblowing! Only problem is having to run the game on low to get the frames needed. Ark was the first game i tried with VR where motion sickness (which i suffer from heavily) was totally gone.
 
uploadvr.com are supposed to have something to show at 3pm regarding VR, could very well be insider info from CES.

I think HTC has something to announce for the Vive. My money's on trumping the Rift's resolution, even though they are on a level playing field at the moment.
 
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