2016 : A Pivotal Year For AMD, Nvidia, PC Gaming And VR

This is something that it is very easy to forget/not realise, every bodies eyes are different, what works for one might not work for another. Myself I couldn't get on with contacts at all, but of course loads of people use them no problem.

I'm not a fan really either. It's not uncomfortable wearing specs in the DK2 but when you take it off you can't help but look a bit like you're trying to escape from a SAW trap.
 
Yes you do, but my Varifocal glasses don't allow me to focus that close while looking straight ahead, this headset has adjustable lenses so hopefully I can get a good enough focus to make the experience enjoyable.

No, you need specific lenses of the type used in headsets, you cant expect a pair of glasses to perform the same function, you also cant expect the lenses in a headset to replace your glasses and if you normally wear glasses then you'll probably need to wear them in addition to the headset ones

The ones in the headset will be adjustable for comfort, not really adjustable as in to suit your prescription
 
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I'm using virtual desktop with my glasses and B lenses on the DK2 and reading is actually fairly easy. Although I'm not sure it's something I'd like to get used to lol.
 
3DRudder VR Foot Controller Steering Towards March Launch


i see this for someone for medical reason cannot use his hand, but i can hardly see it replacing movement in VR
 
"Eve: Valkyrie" Alpha Opening To More Players On Monday , full article here
CCP has been alpha testing the online multiplayer mode of its Oculus Rift launch title, EVE: Valkyrie. On Monday, the company will release the game to a new group of early testers. If your PC is up for it, you’ll likely be invited.

The signup page for access to the multiplayer alpha of EVE: Valkyrie

just puting the info out there if anyone is interested in this game, you dont need to have the headset to apply.
but if you signed up with a Rift DK2 serial number, and your computer meets or exceeds the necessary specifications to run the game, you should be granted access to the multiplayer test next week.

specs
Video Card NVIDIA GTX 970 / AMD R9 290 equivalent or greater
CPU Intel i5-4590 equivalent or greater
Memory 8GB+ RAM
Video Output Compatible HDMI 1.3 video output
USB Ports 3x USB 3.0 ports plus 1x USB 2.0 port
OS Windows 7 SP1 64 bit or newer
 
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Ok cheapo headset arrived and all I can say is WOW.

I can see why Greg and others have said how good the Oculus is, the immersion from just this cheapo headset is amazing, so a proper headset with much much better quality is going to be immense.

Anyway a quick run down of the cheapo headset with some pics to show that it is not actually quite as cheapo as I thought it would be. ( I put it in spoilers so as not to clog up this thread with not particularly relevant pics. :))

First off as you can see (only just see due to shoddy camera work :D) a plastic construction complete with fully adjustable headband.

VR1.jpg


Front opening for phone.

VR2.jpg


Side to side lens adjustment.

VR5.jpg


Focus adjustment.

VR4.jpg


Phone holder adjustment.

VR6.jpg


My Samsung galaxy note 3 fits ok, but I did have to remove my flip cover, it would probably fit ok with the standard back on it.

VR7.jpg


It works great, resolution is not fantastic, but of course that is down to the phone not the headset. Headset wise, the nose piece could do with a bit of padding, but for £10 it is far better than I expected. There is enough adjustment in the lens positioning for me to be able to get it in focus without needing to wear my glasses, which is great. Also the two rear panels behind the phone slide off if you need to be able to allow the phones camera to see.

Now the bad points.

This particular model didn't come with the NFC magnetic control, which I thought it did, but that is just me not paying attention after looking at loads if different models, so there is no way to control the phone. I will be looking into one of those little Bluetooth controllers instead. Other than that I cannot fault it, remember it was only a tenner.
For anyone on the fence about the whole VR thing, if you have a recent smartphone and £10 to spend, one of these or similar will certainly give you, what I'm sure is a small taste of what something like the Rift or Vive can do. Well recommended.
 
You do realise that the Samsung VR is just a very expensive version of the google cardboard, it runs the same type of apps but costs 10 times the price.

Yes i do realise this.

I have the Google cardboard, i also have the chepo plastic version and i also own the Note 4 and S6 version of the Samsung VR.

the Samsung VR is vastly superior in terms of visuals. And I'm going to shout this word "VASTLY"

The Occulus vr app is MUCH better than anything cardboard offers.

100% worth the extra money, just like the Rift is worth the extra over the samsung vr.
 
Yes i do realise this.

I have the Google cardboard, i also have the chepo plastic version and i also own the Note 4 and S6 version of the Samsung VR.

the Samsung VR is vastly superior in terms of visuals. And I'm going to shout this word "VASTLY"

The Occulus vr app is MUCH better than anything cardboard offers.

100% worth the extra money, just like the Rift is worth the extra over the samsung vr.

Not going to say it is not better, as it is 'TEN' times the price, but I would question just how it is vastly superior in terms of visuals, surely that is down to the phone used ?
 
Ok cheapo headset arrived and all I can say is WOW.

I can see why Greg and others have said how good the Oculus is, the immersion from just this cheapo headset is amazing, so a proper headset with much much better quality is going to be immense.

Anyway a quick run down of the cheapo headset with some pics to show that it is not actually quite as cheapo as I thought it would be. ( I put it in spoilers so as not to clog up this thread with not particularly relevant pics. :))

First off as you can see (only just see due to shoddy camera work :D) a plastic construction complete with fully adjustable headband.

VR1.jpg


Front opening for phone.

VR2.jpg


Side to side lens adjustment.

VR5.jpg


Focus adjustment.

VR4.jpg


Phone holder adjustment.

VR6.jpg


My Samsung galaxy note 3 fits ok, but I did have to remove my flip cover, it would probably fit ok with the standard back on it.

VR7.jpg


It works great, resolution is not fantastic, but of course that is down to the phone not the headset. Headset wise, the nose piece could do with a bit of padding, but for £10 it is far better than I expected. There is enough adjustment in the lens positioning for me to be able to get it in focus without needing to wear my glasses, which is great. Also the two rear panels behind the phone slide off if you need to be able to allow the phones camera to see.

Now the bad points.

This particular model didn't come with the NFC magnetic control, which I thought it did, but that is just me not paying attention after looking at loads if different models, so there is no way to control the phone. I will be looking into one of those little Bluetooth controllers instead. Other than that I cannot fault it, remember it was only a tenner.
For anyone on the fence about the whole VR thing, if you have a recent smartphone and £10 to spend, one of these or similar will certainly give you, what I'm sure is a small taste of what something like the Rift or Vive can do. Well recommended.
So what did you do about your glasses in the end?

Also, dat nail...
 
So what did you do about your glasses in the end?


As I said in the mini review.

"There is enough adjustment in the lens positioning for me to be able to get it in focus without needing to wear my glasses, which is great."
 
Amazon delivered a Google cardboard today and I've just tried it out with a few apps on my Note 4.

It's made me think I was massively overestimating the effectiveness of what VR can deliver at this time.

The resolution was terrible, even on a 1440p phone.

The field of view was awful, it's literally a square. For some reason I thought it would fill my eyes' field of view.

And the third major factor in me being unimpressed was the fact that the perception of depth was really not very strong for me at all.

The best experience I had was in the free trial cmoar virtual cinema app, and that was without any videos playing.

I know it was just cardboard and it's just a tenner, but unless the Rift etc. Is 1000x better, it certainly won't make me rush out and buy one.

My biggest question coming away from the cardboard, is will you be able to see the frames of the headset in your peripheral vision? As this was a massive problem for my immersion.
 
Amazon delivered a Google cardboard today and I've just tried it out with a few apps on my Note 4.

It's made me think I was massively overestimating the effectiveness of what VR can deliver at this time.

The resolution was terrible, even on a 1440p phone.

The field of view was awful, it's literally a square. For some reason I thought it would fill my eyes' field of view.

And the third major factor in me being unimpressed was the fact that the perception of depth was really not very strong for me at all.

The best experience I had was in the free trial cmoar virtual cinema app, and that was without any videos playing.

I know it was just cardboard and it's just a tenner, but unless the Rift etc. Is 1000x better, it certainly won't make me rush out and buy one.

My biggest question coming away from the cardboard, is will you be able to see the frames of the headset in your peripheral vision? As this was a massive problem for my immersion.

I bought a DK2 just over a week ago and the sense of immersion is absolutely amazing and totally sold me on the concept. But once that initial euphoria is over you begin to realise just how woeful the IQ is.

Screen Door effect.
Hideously poor resolution (the biggest game breaker for me).
Tunnel vision.
Colour bleed.
Massive ghosting.
Overshoot.
Virtually impossible to read most text outside a very narrow view angle.

All of these eventually led to me selling the device on after less than one week of ownership even though a big part of me is wanting to keep it. While I acknowledge the DK2 is not the final consumer version from what I have read not all of these issues have been resolved for CV1.

Maybe in a few years when wearing one doesn't make you feel like you are suffering from extreme short vision with cataracts while wearing a pear of large swimming goggles and looking through a dirty greasy window with the net curtains closed. :D

Summary: Awesome tech that is nowhere near ready IMHO.
 
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You need to own more than a few % of market share before anyone listens to anything your company says.

Why does this make his opinion less valid? You might be a seen by many here as a blinkered Nvidia fanboy with nothing of worth to add to any thread but it doesn't mean you aren't entitled to your opinion. ;)
 
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Fair play on trying it ICDP and there is a few like yourself who can't get past the res/screen door and I can understand that. Over a short period, I could pretty much ignore the pixels and lose myself in the game.
 
Fair play on trying it ICDP and there is a few like yourself who can't get past the res/screen door and I can understand that. Over a short period, I could pretty much ignore the pixels and lose myself in the game.

I absolutely love the concept and will be keeping a close eye on how VR develops. Get the low res sorted and I will jump right in.
 
Yes it does.

Nah, we merely wish it did. Then again, he's entitled to his opinion but we're entitled to not care too :D ENTITLEMENT! \o/

CV1 being way overpriced might turn out to be a blessing in disguise for me, was well prepared to pre-order, but I might be better waiting till CV2 when we get some higher res ;D
 
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