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2GB Vram The Minimum. Really?

I have a Asus Direct CUII GTX580 1.5Gb and i have everything set to ultra the msa thing and the other option (can never remember what thses settings are actually called) set to its highest and i dont get any stutter at all and is always smooth at 1080p so for me IMO a 1.5Gb card works great and im very happy with the card :)

Agree with this^ BUT!, yes I played with ultra settings on my 1.5gb 580 and it was all hunky dory until the "Rock and hard place level" where stuttering was noticable so I turned down the settings to high and still had the stuttering so I don't think it was a vram issue..more like gpu limitation, the rest of the game on ultra settings was really nice though.
 
One GTX 580 probably isnt enough for all of BF3, the developers said that Ultra settings require crossfire / SLI from the last generation.

One 7950 / 7970 / GTX 680 would be enough though.

Regarding Vram, 2 x GTX 570s is enough, it wont stutter at all with just 1280 Mb Vram at 1080p.
 
I don't care what they show. I had a 470 pictured here.

Which of course I sold and replaced with a 6970 in the same picture.
So as I continue to point out to you - stop being so narrow minded. Letters and numbers on the internet DO NOT depict facts.

Whilst I am at it, here is Quad SLI 295.


So, I speak from experience. More than you seem to have, given you just state numbers from the internet.

There's no evidence that 1280MB are VRAM limited at all in BF3 or other games (let's keep Skyrim out of this thread, the vanilla game isn't limited by memory and the outdated engine is what causes poor memory management to have troubles handling 4K resolution mods).

Even in the benchmarks posted by "2GB minimum" preachers in this thread, there's absolutely no evidence whatsoever that 1.25GB is not enough for BF3.

It's simply the case of raw power that these cards carry, namely GTX 470, GTX 560 TI 448 and GTX 570, that might not produce enough framerates with Ultra preset at 1920x1080, which is clearly shown here:

6a786949a8b371e21009a529832238c1.jpg


I would also argue that not even a GTX580 is enough for this game, nor HD7850/70 or any lower card, with this preset and resolution. It's not a case of VRAM limitation, simply the GPU isn't powerful enough to render the game at "acceptable" framerates.

Most BF3 players are willing to put a few settings down to get the framerates to 60 avg, 45 min, as that will affect their overall experience more than higher res textures, etc.

So let me ask you this question, what framerates do you find acceptable in multiplayer games like BF3 to deem them "playable"? I know this perceived figure can vary depending on the game and person, but if we set up some standards as to what we consider playable, it will be easier to determine a cut off point where raw power of the GPU is limited by VRAM.

Because, quite frankly, simply saying that "herp 1GB VRAM is not enough derp" is just... not enough.

With all that said, multi-gpu setups are a bit of a game changer since raw power can often double in some scenarios and VRAM limits can come to effects at such times. This also means that anyone planning to go Crossfire/SLI in the future should have that point in mind, VRAM requirements aren't getting any lower and some titles might struggle to maintain desired framerate when buffered memory is not enough.

Yet again, there are cases when a game can use much more than it requires and buffering isn't always needed. The discussion should also include bus limitations and how memory bandwidth can become a deciding factor in overall enjoyment from playing a game.

And on another note, I think the 1GB vs 2GB debate can be closed as such, there's no point arguing that some games might require more than 1GB VRAM in specific scenarios. That's not to say that all of these cards have simply not enough power to run those games with such settings, regardless of VRAM size.

EDIT: and just to refer to your comment, which I meant to do in the first place, Anandtech's Bench data shows why you experienced a jump going from a GTX470 to an HD6970. It's simply a faster card.
 
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The bottom line is this. AMD are not putting 3 bloody gigs of the stuff on their cards for the craps and giggles. There is a very valid reason they do it, because vram is not cheap.

Their cards need to be capable of powering 3 screens at ridiculous resolutions with FSAA, 3GB is currently wasted on 99% of users.
 
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In all honesty, I can't recall seeing anybody who owned/owns a 1.5GB 580 saying they couldn't play with all settings on ultra.

The only game I couldnt turn all settings on was BF3 with my 1GB 560ti so my argument would be 1.5GB is enough and maybe even the 1.2GB is ample.

570 owners help needed here.
 
Not all stutters are down to GPUs or VRAM limitations - I'm in the 1% with three eyefinity screens at 5040x1050 res playing BF3 (and Arma2) on a 6950 flashed to 6970 spec, and developed terrible stutters making both games unplayable, which I put down to VRAM and put me off crossfiring (was getting up to 1.985Gb VRAM use a lot of the time). A system crash meant a complete reinstall, which led me to cleaning my SSD (a Crucial C300) which I thought I was on the latest firmware (F6) but there was an update addressing stuttering issues. Firmware duly updated, everything reinstalled and bingo - stutters gone - true it could have been the reinstall but then the same thing would apply - stuttering was not down to the GPU/VRAM.

Of course, performance is not brilliant (BF3 dips into the 20s) but games are now very playable and I have the problem of whether to crossfire or look for a 7xx0 or 6x0 to improve performance, but the jury is still out.

Just my twopennyworth.

cj
 
here you go bhaav;







GTX 560ti 1GB SLI BF3 Ultra > Min 16FPS AVG. 50FPS
GTX560ti 2GB SLI BF3 Ultra 90 FOV > Min 50FPS AVG 75FPS

I will now just keep replying with this comment to everything you post on the subject of BF3 performance;

GTX 560ti 1GB SLI BF3 Ultra > Min 16FPS AVG. 50FPS
GTX560ti 2GB SLI BF3 Ultra 90 FOV > Min 50FPS AVG 75FPS

in case you missed it;
GTX 560ti 1GB SLI BF3 Ultra > Min 16FPS AVG. 50FPS
GTX560ti 2GB SLI BF3 Ultra 90 FOV > Min 50FPS AVG 75FPS

What's that, like 190% increase in minimum frame rate JUST from a VRAM upgrade?

in case people missed it, this thread is about BF3 on Ultra (full ultra with no settings turned down)

and bhaav doesn't even own a copy of BF3

funny how in the beginning of this thread bhaav was arguing that 1GB of VRAM was more than enough but in the last 2 pages that has now changed to 1.25GB
 
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Because, quite frankly, simply saying that "herp 1GB VRAM is not enough derp" is just... not enough.

Then try reading the thread and looking around you. Especially the part about caching from the paging file.

Then find the post from the guy who has a 5970 and can only run BF3 on medium settings due to vram limitations.
 
Regarding Vram, 2 x GTX 570s is enough, it wont stutter at all with just 1280 Mb Vram at 1080p.

but 2 570's are more expensive than a single 580, so why would you suggest people buy 1.25GB GPU's purely to make an argument about VRAM when the cheaper option is to buy a 1.5GB card?

you stopped making any sense quite some time ago
 
Not all stutters are down to GPUs or VRAM limitations - I'm in the 1% with three eyefinity screens at 5040x1050 res playing BF3 (and Arma2) on a 6950 flashed to 6970 spec, and developed terrible stutters making both games unplayable, which I put down to VRAM and put me off crossfiring (was getting up to 1.985Gb VRAM use a lot of the time). A system crash meant a complete reinstall, which led me to cleaning my SSD (a Crucial C300) which I thought I was on the latest firmware (F6) but there was an update addressing stuttering issues. Firmware duly updated, everything reinstalled and bingo - stutters gone - true it could have been the reinstall but then the same thing would apply - stuttering was not down to the GPU/VRAM.

Of course, performance is not brilliant (BF3 dips into the 20s) but games are now very playable and I have the problem of whether to crossfire or look for a 7xx0 or 6x0 to improve performance, but the jury is still out.

Just my twopennyworth.

cj

That was a C300 specific issue.

I would know, I have the same drive.
 
but 2 570's are more expensive than a single 580, so why would you suggest people buy 1.25GB GPU's purely to make an argument about VRAM when the cheaper option is to buy a 1.5GB card?

you stopped making any sense quite some time ago

For someone with £400, the SLI GTX 570s (or 560 TI 448) might seem like a viable option. £300 will only get you a GTX 580 1.5GB.

Not that it would be my choice at this budget anyway.
 
i can say from experience that 1GB isn't enough for BF3, and that was at 1280x1024. It was unplayable at certain points, but didn't drop fps so if probably wouldn't have show up in a benchmark.
From that experience i wouldn't buy a 570 1.2Gb.
 
580's are a helluva lot less on the members market

Indeed, I got one myself. Well, they WERE less since the few that were sold for £200 ish set up new low prices for others and those decided to sell them elsewhere.

The cards still go for £250 ish on the bay.

Not to mention that the second hand prices are not a representative of the market.
 
i can say from experience that 1GB isn't enough for BF3, and that was at 1280x1024. It was unplayable at certain points, but didn't drop fps so if probably wouldn't have show up in a benchmark.
From that experience i wouldn't buy a 570 1.2Gb.

No it wasn't. It was more than likely the GPU architecture limiting you not VRAM.
 
No it wasn't. It was more than likely the GPU architecture limiting you not VRAM.

So how does that explain a 5970 not being enough ? or in my case two GTX 295s tested one after the other?

For GPU computing power the 295 is ahead of the GTX 480. So that doesn't make much sense. The 5970? still among the fastest single PCB cards around.

I'm going to do a series of tests this afternoon. And I will come back with some numbers and results :)
 
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