360 graphics

I think another problem is the vast majority of us on these boards are/have been PC gamers.

We've seen games running in the highest texture detail, with X4AA in high resolutions. So when they play a 360 game, its like, "thats not very impressive".

I've got loads of mates who don't play games on the PC at all and have gone from Megadrive/SNES > Playstation > Playstation 2/Xbox. To them, the 360 is graphically impressive and they don't moan about jaggies, slowdown etc.
 
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Bernard said:
Probably have to take into account not everyone is on HDTVs. Those that are know how good the graphics are, on an SDTV they are a step up, but not as big as HD.

The graphics are exactly the same but downscaled to SDTV, there's only one rendering mode. :confused:
 
Bernard said:
SDTV 480 p at best, HDTV 720p , telling me theres no difference when looking at them side by side?

The graphical effects are the same, thats my point, crisper and clearer in HD doesnt = better graphics

Did the Dreamcast have better graphics at 480p over 575i ?
 
SC04 said:
The graphical effects are the same, thats my point, crisper and clearer in HD doesnt = better graphics

well, it kinda does...

Admittedly the game is rendering the same engine, but that like comparing playing a game at 800x600 or 1280x1024 on your pc - 800x600 is offensively bad.

The benefit of SD TVs tho is that AA actually IS free :D
 
The point I was trying to make is the games don't look as good on an SDTV, yes they look very good, but as you said, not as clear, not as colourful etc.
 
Its fairer to say the graphics are presented better in HD :)

When I go back to the SDTV I can still appreciate the grahical affects of the 360.
It should also be noted that LCD TVs tend to provide an extra wow factor through the technology, if you use the 360 on a CRT computer monitor it still looks crisp and clear and better in some cases, where as LCD tend to put an extra gloss on top.
If you have an old CRT monitor lying around try the 360 on it with a VGA cable, then you realize HDTVs are slightly overhyped.
 
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Having tried it out there is a definite difference between the following:

TV1 4:3 28" old jobby
composite signal
scart signal

TV2 32" Standard Def widescreen
480i signal
480p signal

TV3 50" Plasma HD screen

480i signal
480p signal
720p signal

The results were as expected, the lower signals/connections sucked compared to the better signals connections

Going from the 4:3 Tv to the Widesceen 480i over component was a huge jump in quality as was 480p to 720p.

edit: it is true nothing was added but the graphics were much better looking and more detailed.
 
Kronologic said:
Having tried it out there is a definite difference between the following:

TV1 4:3 28" old jobby
composite signal
scart signal

TV2 32" Standard Def widescreen
480i signal
480p signal

TV3 50" Plasma HD screen

480i signal
480p signal
720p signal

The results were as expected, the lower signals/connections sucked compared to the better signals connections

Going from the 4:3 Tv to the Widesceen 480i over component was a huge jump in quality as was 480p to 720p.

But have you tried a CRT SVGA monitor ?
Then you realize HDTVs are overhyped, going down a res is not that much of a drop in visual quality
 
Pug said:
well, it kinda does...

Admittedly the game is rendering the same engine, but that like comparing playing a game at 800x600 or 1280x1024 on your pc - 800x600 is offensively bad.

Wouldnt that be because your LCD doesnt have a scaler?
I dont find 800x600 to be that bad on a CRT monitor, but my LCD agreed its aweful because of the native res factor.
 
Guys, leave dirtydog alone, the vast majority, if not all of his comments in here and elsewhere are perfectly valid, you may or may not agree with them, but live with it. You're attacking him for not owning one, but still, you don't have to own one to know plenty about something. Hell I didn't have a 360 for 8 months, and I knew more than most people :p :o Though most of his comments will be aimed at the 360, I'm sure he'll say exactly the same if the PS3 has similar issues like AA / 60fps 30fps / jerkyness.
 
SC04 said:
Wouldnt that be because your LCD doesnt have a scaler?
I dont find 800x600 to be that bad on a CRT monitor, but my LCD agreed its aweful because of the native res factor.

nah, on a CRT the image is offensive - to big and blocky, lacking detail... its just... bad compared to a higher res. Res can only help so far tho - some games look "flat(?)" at higher res'.

You need enough resolution to see detail in textures, if the detail is there of course - which it should be nowadays.
 
DaveyD said:
I'm sure he'll say exactly the same if the PS3 has similar issues like AA / 60fps 30fps / jerkyness.
I sure will :D I'm certainly not anti-MS or Xbox360, I have an Xbox and love it to bits :)
 
Not sure if this one has been picked up in this discussion or indeed a saints row thread but over on oxm uk hardware forums someone mentioned this patch was to be imminentely released for saints row and here's the link that i found with the details of the patch http://arstechnica.com/journals/thumbs.ars/2006/9/17/5317

The most interesting point as this topic is to do with tearing/360 gfx etc is that it seems this patch will give users an option to switch v-sync on in game at the expense of a low framerate which to me if this is the case pushes the 360 slightly towards pc gaming more..i.e.farting about with settings.
 
Ashman UK said:
Not sure if this one has been picked up in this discussion or indeed a saints row thread but over on oxm uk hardware forums someone mentioned this patch was to be imminentely released for saints row and here's the link that i found with the details of the patch http://arstechnica.com/journals/thumbs.ars/2006/9/17/5317

The most interesting point as this topic is to do with tearing/360 gfx etc is that it seems this patch will give users an option to switch v-sync on in game at the expense of a low framerate which to me if this is the case pushes the 360 slightly towards pc gaming more..i.e.farting about with settings.

Very disturbing :( Developers should be the ones to fine tune the game's performance, striking a balance between graphical detail and framerate. There is no excuse not to do that on a fixed hardware platform. Console games should always be vsynced in my opinion. If the framerate is not consistent then the developer should take steps to ensure that it is - such as reducing graphical detail or quality a notch or two. What's next - graphical sliders so we can adjust the graphics settings ourselves, like on a PC? I don't like the way this is heading at all. Consoles are supposed to be about just putting the disc in the drive and playing the game - it should just work.
 
again i agree with Dirtydog, consoles should just be insert and play, no mucking about no games fixes, the game should be properly games and quality tested before consumers are able to buy it. It seems its all going the PC route with patches and now as suggested ajustable graphic settings, which for a console is plain daft
 
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