Caporegime
A4 Games wanted this game on consoles, because there is a lot of money to be had out of console gamers, its a another and very large market section to sell more games into.
The problem is Exodus is packed with Nvidia's proprietary features which don't work on consoles, so A4 Games have spent the last year or more refactoring their engine to use AMD's approach and tech, because they have to to get it to work on consoles.
IMO this is a lesson for other devs, do you go down AMD's agnostic rout or Nvidia's proprietary rout and spend another year or two (with all the costs that entails) after PC release to get on consoles?
The former is far better for the gaming community as a whole.
The problem is Exodus is packed with Nvidia's proprietary features which don't work on consoles, so A4 Games have spent the last year or more refactoring their engine to use AMD's approach and tech, because they have to to get it to work on consoles.
IMO this is a lesson for other devs, do you go down AMD's agnostic rout or Nvidia's proprietary rout and spend another year or two (with all the costs that entails) after PC release to get on consoles?
The former is far better for the gaming community as a whole.