Nismo said:As long as the game is good enough anyway, and framerate doesn't impact on its enjoyment, I couldn't care what it is running at to be honest. I can quite happily put up with the occasional dip in framerate as well, like in stuff like TR:Legend, Saints Row etc. as those game are very enjoyable.
And its all very well saying that we had 60FPS games years ago, but they weren't pumping out the kind of effects we have today - things have moved on considerably in what the game devs can do visually.
Guess I would vote B :shrugs:
TrueNismo said:its just that not many agree with him![]()

Robert said:If the FPS is a solid 30 ala GoW (apparently) then that's great

JUMPURS said:Heehee apparently...
JUMPURS said:Sorry i wasn't being picky
And i misread the card. sorry![]()
Hmm.DemonLooking said:at some of the older games cited, this must be the case, as your TV cannot show anymore then 30fps if using 576i
.
First of all, consoles don't use 576i, they use 480i... They either run at PAL50 (with borders, eg. Gran Turismo 3 or 4) or they run at PAL60.
Demon said:Just for clarity
PAL50 = 576i (720 * 576) , 25fps
PAL60 = 576i (720 * 576) , 30fps
NTSC = 480i (720 * 480) , 30fps
There is a physical difference between PAL50/60 in that extra 5fps, which should be just about noticeable.. but there is no way technically that any of the 576i/480i transmission systems can show any more then 30fps.. it just isn't scientifically possible..
Human eyes can recognise and process 200fps+. Or are you saying that 25/30fps games are as smooth as real life, to you?being that your eyes can just about detect 25Hz