AMD seem to be relying on getting people to opptimise their tessellation input so that output falls in the medium level that AMD's new GPUs work best at.
Providing there's no loss of image quality, I don't see the problem.
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AMD seem to be relying on getting people to opptimise their tessellation input so that output falls in the medium level that AMD's new GPUs work best at.
Hmmm, DX11 + Tessellation performance still seems to be a bit behind on the 6850 / 6870 cards:
...
Civ V on maximum settings which uses tessellated terrains sees exactly the same kind of performance comparison that you get in Heaven benchmark with extreme tessellation. The 768 Mb GTX 460 is giving better performance with DX11 + Tessellation than the 5870 + 6870, and the 6870 isnt managing any better than the 5870 (6870 was supposedly meant to have improved tessellation performance).
Crossfire is scaling a lot better than SLI though, I looked at Civ V as a comparison because its one of the few games so far that use tessellation and its what I'm playing.
Hmmm, DX11 + Tessellation performance still seems to be a bit behind on the 6850 / 6870 cards:
Civ V on maximum settings which uses tessellated terrains sees exactly the same kind of performance comparison that you get in Heaven benchmark with extreme tessellation. The 768 Mb GTX 460 is giving better performance with DX11 + Tessellation than the 5870 + 6870, and the 6870 isnt managing any better than the 5870 (6870 was supposedly meant to have improved tessellation performance).
Crossfire is scaling a lot better than SLI though, I looked at Civ V as a comparison because its one of the few games so far that use tessellation and its what I'm playing.
Hmmm, DX11 + Tessellation performance still seems to be a bit behind on the 6850 / 6870 cards:
Civ V on maximum settings which uses tessellated terrains sees exactly the same kind of performance comparison that you get in Heaven benchmark with extreme tessellation. The 768 Mb GTX 460 is giving better performance with DX11 + Tessellation than the 5870 + 6870, and the 6870 isnt managing any better than the 5870 (6870 was supposedly meant to have improved tessellation performance).
Crossfire is scaling a lot better than SLI though, I looked at Civ V as a comparison because its one of the few games so far that use tessellation and its what I'm playing.
6850/6870 still only have the single tesselation unit don't they? according to this there were only very minor optimizations to tessellation whereas the 69xx series will have some additional tessellation chip bolted on to the side.
Nvidia's cards were designed from the ground up for DX11 whereas AMD are still evolving an old architecture.
Nvidia themselves were pushing reviewers to add that card in. Tomshardware says the same thing and imo, whilst it may not be exactly "fair", for me, it's handy because I want to know how well an overclocked 460 stacks up to the rest. They also did include the stats for a stock 460 so not a lot is lost.I wouldnt trust anantech as far as I could throw them.
Inserting a 460 GTX *** EVGA (cherry picked £200 460) in their comparison.![]()
NV cards don't have any hardware tessellation at all so that contradicts your statement.
Are you sure about that?
All of which is irrelevant to the fact that the Evergreen architecture was basically the same as the previous one but with DX11 tacked on and Fermi had DX11 pulled into and built up in the design once they realised they were gonna have to use it for their next GeForce GPU. Tessellation is not done in software on the GF100 cores.
Sure you can debate the merits of each approach.
Ah that old chestnut...
Ah that old chestnut...
Going to answer or has he just smacked you with check and mate?![]()
Hardly check mate... playing the die size card is always a sign of a last resort.
No one other than AMD fan boys actually care aslong as nVidia keep bringing up the goods.
Well its a crucial factor.
You & some others say that its gets better results because of its design so it should be able to do the same or better job at the same chip size as AMD.
NV should be able to do it with its superior design.
Maybe AMD should have finished with a final chip size the same as NV & dedicated all the extra die space on Tessellation