£80 per game ?

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No way I'd spend £80 on a game, most of the time they don't deserve £25, let alone £80.

Half the time they can't even be bothered to give us proper PC options, we're lucky if we get AA options, raw mouse input, FOV settings, SLI/Crossfire support, dedicated servers, mod support, the list goes on and on.
 
half the people in here must be too young to remember the price of some super Nintendo games :)


people used to pay all sorts of inflated prices in the early 90s for nes game, new titles were regularly £40-45 for any old tat and certain titles were upwards of £75-80

bear in mind this was 20 years ago if you take inflation into account its bloody scary
 
£80? hell no for the half baked **** they put out or rinsed out yearly re-skins? get out of here.

take a look at some of the quality indie releases and free to play games.

I would suggest £30 be the maximum for all video games console/pc its ridiculous expecting more to honest.
 
half the people in here must be too young to remember the price of some super Nintendo games :)


people used to pay all sorts of inflated prices in the early 90s for nes game, new titles were regularly £40-45 for any old tat and certain titles were upwards of £75-80

bear in mind this was 20 years ago if you take inflation into account its bloody scary

It wasn't just the nes and snes. ;)

waverace.jpg
 
£80? hell no for the half baked **** they put out or rinsed out yearly re-skins? get out of here.

take a look at some of the quality indie releases and free to play games.

I would suggest £30 be the maximum for all video games console/pc its ridiculous expecting more to honest.

+1 Exactly how I feel, barely any games deserve my £30. Let alone £80.
 
I dont see a correlation between quality of the game and price ?

plants vs zombies for example, anyone ..

as someone earlier mentioned, its better to have many people paying a small(er) price than a few thousand shelling out crazy money.
 
Depends on the game. Far to much concern on graphics rather than game play these day. The better the graphics get the more work and as such the more expensive the game.

£80 is generally to much for a game. But wouldn't think twice about spending £40 +£10 a month for MMOs, not that anyone has pushed them forward, I'm still waiting for an epic one to be made. Kip just take x3 and make it an MMO or take call of duty 2 and make it an MMO with changing war lines and world map.
 
How about we get some decent publishers who understand the potential of PC gaming. Strict time tables and budgets is crippling the PC gaming market, not piracy or prices.
 
Perfect Dark, game plus memory expansion cost me around 80 pound.

There are no games that could coax that out of me now.
 
To be honest they can charge what they want for them. I'll just buy them a year down the line for 40% of the cost.

However, the day the industry comes to a 1 per person or tied key for console games is the day I stop playing console games.
 
if they had the cheek to ask 80 quid for a game, i.d have the cheek to buy it off dave in the local.
Its just too much money for one game that will probably have no resale value.
 
I don't think I've ever spent over £40 on a game, and I doubt I ever will unless it's incredible.
 
was about to have a little rant about paying anywhere near 80 quid a game and how in 29 years of gaming i would never do this but then in a brief moment of clarity i remembered i spent near 70 quid on the starcraft 2 collectors ed so ill shut up now :D
 
One of the reasons I think indy games have been doing so well for the last 2 years is because the prices are fair. Sadly prices are rising and atm very very few games are worth the high price tag.

If developers actually spent more money on making better games instead of rolling out the same old tripe and wasting it on annoying anti-piracy measures that dont make slightest bit of dif apart from annoying the people who actualy paid for the game they would get better sales.
 
I look to pick up deals, who doesn't. There are games I want at release date and am willing to pay a premium for that, but that would not be £80 unless I was getting something extraordinary.

It's simple supply and demand. In this case supply is now infinite given games can be downloaded and do not require physical copies, so it comes down to demand. At release demand for good games is high so the company can charge a high price over time the price comes down. If the price is pitched too high then people will chose not to buy. To induce further demand the price must be dropped. The price of games is what it is because of a massive amount of data and experience that has been gained in the industry over a number of years.
 
One of the reasons I think indy games have been doing so well for the last 2 years is because the prices are fair. Sadly prices are rising and atm very very few games are worth the high price tag.

If developers actually spent more money on making better games instead of rolling out the same old tripe and wasting it on annoying anti-piracy measures that dont make slightest bit of dif apart from annoying the people who actualy paid for the game they would get better sales.

It's funny because the stronger a companies DRM, the more the communities leading pirate companies or whatever you'd call them; want to pirate it. That together with increasing prices is doing the exact opposite of what they are trying so hard to stop! The amount of retail suicide the companies are committing these days is hilarious.
 
£5 is my favoured price zone :)

High prices don't work. I still havent bought the most recent call of duty titles because of their inability to reduce the prices.

High prices arent necessary, the humble indie packs are making a fortune :)
 
£5 is my favoured price zone :)

High prices don't work. I still havent bought the most recent call of duty titles because of their inability to reduce the prices.

High prices arent necessary, the humble indie packs are making a fortune :)

To be fair though, the cost of developing an indie game is tiny compared to the cost of getting a AAA title to market. They make the money back quickly or not at all. All those indie games have all long made the investment and much more back.

It's very hard to justify pouring tens of millions into getting a brand new idea that may or may not sell well to market, even less if you only want to aim it at a fraction of the market and go PC exclusive.
 
All my Amiga games were priced at £25 and gave me HOURS of enjoyment...

Games costing £35+ are such a rip off
 
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