Soldato
I tested (for roughly 5 hours) mostly SOM COD DA , I mentioned yesterday I was going to replicate the stutter issues I had on a few games that stress out the VRAM above 3.5GB and upload vids and benches.
I have found some kind of explanation to what some users are seeing differently between each other. (This is speculation on the driver level and MSI Afterburner VRAM readings for some memory modules)
With the new 347.25 WHQL driver it's very hard to push VRAM like on the previous drivers other than SOM or supersampling 4K.
The driver will basically try EVERYTHING to not go over 3570MB and if it does it goes in 64,128MB or 256mb chunks depending on the game.
COD in the menu and some tools were reading the card as 3876~ MB while SOM seemed to stutter (felt like a VRAM bottleneck) at roughly that level ~3880MB.
COD would in no way pass 3570MB even though the VRAM usage was the same on a lot lower levels of detail. Pushing 4K needed supersampling x2 but no point in that.
The way the driver is showing the extra 0.5GB VRAM is strange and I think it's one of the reasons people are seeing varied results. I think theres a margin of error on the memory readings.
This is what happens to me,
1. Up to <3540mb is fine (most of the time) with no stutter aslong
2. >3540-3670mb range the whole time (some stutter and slowdowns in this area)
3. 3670-3880mb is a dead spot cant seem to get any kind of usage at that range.
4. 3880MB-4096 is stutter heaven basically the card gives up.
This is solely my observations and I think it has something to do with the readings and "maybe" my cards memory
I might have more time later in the week to check other things and upload vids etc as I am doing a Dying Light benchmark ATM.
STERLING STUFF Africanos23, one of the few people bothering to try.
I need cod to try, who wants to gift me cod? lol