Soldato
lol, no i mean do you see the same sort of stuttering when you pass 3.5gb of usage?
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One of the problems here, is the fact that there are several steps to the chain, from Nvidia to us for these cards.
For example: I read this blurb of text
Extremetech have done some testing on this issue using the 970/980 at various memory loads with various games:
http://www.extremetech.com/extreme/...nvidias-penultimate-gpu-have-a-memory-problem
geez james who made u the try police!
maybe if we were allowed more than 1 thread on this subject it wouldnt be such a mess
lol ><
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It's very hard to go through that whole process IF it ever happens that is. Especially for people like me that didn't order from their home country.
I personally got my cards with a 4K monitor, I know people will say why get 970s for 4K. I only need them for whatever amount of time they will become absolute @ 4K because I will updating to the next best anyway when newer cards come out.
I think its a non issue for most people NOW that are at 1080p or 1440p. They will feel kind of iffy whey they are going to need to upgrade faster (not due to GPU grunt but VRAM).
Seems like a lot of hot air over a small issue really. Tried a few games at 4x DSR and everything turned on, but framerates plummet to sub-30 by the time I've crawled past 3000MB of VRAM usage.
Maybe if I was running SLI I'd be bothered by this.
lol, no i mean do you see the same sort of stuttering when you pass 3.5gb of usage?
- Turn down their video settings
- Upgrade
- Stop moaning over a 4% performance drop
- Don't run 4K
Thankfully only a small handful act like this, take not of their names and remember the next time the claim "they are neutral".
Only with supersampling @ 4K you are going over 3575MB (that's my case anyway)![]()
Extremetech have done some testing on this issue using the 970/980 at various memory loads with various games:
http://www.extremetech.com/extreme/...nvidias-penultimate-gpu-have-a-memory-problem
The 3.5GB and 4GB dilemma
So, what to make of the users who report seeing cratering performance or significant issues in specific titles? I’m not dismissing them, as it’s certainly possible that there are corner cases where Nvidia’s memory management creates a problem in specific game or in SLI, but thus far, we’ve seen limited evidence of a real-world problem. What people really seem to be unhappy about is seeing a 3.5GB limitation on a 4GB memory buffer. Some people are going to be intrinsically unhappy about that, because they’re going to feel like they aren’t getting what they paid for with the GTX 970.
Nvidia drivers have been very poor since 970 release imho especially with regards to SLI. I had two 580s previusly and seemed very good and timely then![]()
Good advice right there. Put my name to that![]()
To get straight to the point then, NVIDIA’s original publication of the ROP/memory controller subsystem was wrong; GTX 970 has a 256-bit memory bus, but 1 of the 4 ROP/memory controller partitions was partially disabled, not fully enabled like we were originally told. As a result GTX 970 only has 56 of 64 ROPs and 1.75MB of 2MB of L2 cache enabled. The memory controllers themselves remain unchanged, with all four controllers active and driving 4GB of VRAM over a combined 256-bit memory bus.