Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.
I know I created this thread but the content of them always is the same and this is textbook lol.
You have those in denial.
The purchase justifiers try to explain why the problem wouldn't be that bad if confirmed.
Then there's the armchair software engineers doubting the method of measurement.
The law suit guys.
The impatient refund guys.
And the buying a competing product guys who enjoy the situation a bit too much.
I just realised something...
If the 970's memory problem was due to some reason of how it was cut down from the 980...what about the new 960? I mean if they were cut down using the same method, would they also potentially have the problem of memory bandwidth taking a dive, when memory usage exeed 87.5% of the total capacity (1.75GB)?
at the risk of sounding stupid
whats that screenshot meant to be telling us?
ok but we dont know what the usual fps is?
the issue is it tanks after 3.5?
ok but we dont know what the usual fps is?
the issue is it tanks after 3.5?
Kitch9 said:There's always one denying their denial too lol.
IPhone dude? Really?
well, dropping down to 2560x1080 drops the ram using to 3.5gb and increases the fps from averaging 30fps to averaging 50fps, it that area of the map anyway.
![]()
So there is quite a drop there however i dont know if that's because of the ram usage or because i'm hitting bandwidth limits or something else - it is ac:u after all and i'm running everything up full for these screenshots. im trying to find something that allow me to fill the ram without loading the gpu up so much, get a better idea of what's going on.
I'm not in denial, i'm just trying to be factually correct here.
well, dropping down to 2560x1080 drops the ram using to 3.5gb and increases the fps from averaging 30fps to averaging 50fps, it that area of the map anyway.
So there is quite a drop there however i dont know if that's because of the ram usage or because i'm hitting bandwidth limits or something else - it is ac:u after all and i'm running everything up full for these screenshots. im trying to find something that allow me to fill the ram without loading the gpu up so much, get a better idea of what's going on.
I had SOM sitting at 3.7gb and fps was over 100. I haven't had time to test properly, but it looks like there have to be other factors in place as not everyone can say for sure they are affected, which explains why this issue hasn't been raised much sooner.
Why are we comparing graphics cards to phones instead of other graphics cards then?
Have any cold hard facts from NV emerged yet?
stuff
i know when i use to play some unreal engine games you can edit the ini files to change the size of the textures that are displayed, that affected the used vram a lot! that might help reach the magic number without changing res and all the rest of it
just a thought
Shiari said:I don't think the issue is whether the memory is in use or not, but whether that memory is actually USED. If the GPU isn't currently using that part of the memory for anything (just assets on standby, ready for use) your performance wouldn't drop. And I think it would be very difficult to ensure you get the GPU to use that part of the memory, so it's more likely it shows as a sporadic problem.
Nope, hence all the scare mongers having a field day![]()