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That's a hell of a drop going from 1080p to 4K. Ouch
lol ill believe u string!
Someone on Guru3D came up with the same hypothesis.
In the game it just appears as a stutter. Powerplay recorded the glitch.
wasnt particularly relevant the first time that meme was posted.
Anyway we need more FC4 testing. i cannot replicate the hitching and nose dive in performance in other games. I dont have FC4 unfortunately.
But is that even possible? From what I'd read I didn't think it was, if hardware.Of course most will be hoping for a bios update that unlocks the extra shaders and bus width, effectively makes the 970 into a 980. But then what would NV do for 980 owners other than them generally being able to clock higher with higher TDP?
http://www.pcper.com/news/Graphics-Cards/NVIDIA-Responds-GTX-970-35GB-Memory-Issue
The GeForce GTX 970 is equipped with 4GB of dedicated graphics memory. However the 970 has a different configuration of SMs than the 980, and fewer crossbar resources to the memory system. To optimally manage memory traffic in this configuration, we segment graphics memory into a 3.5GB section and a 0.5GB section.
There. What they haven't said, however, is what happens when you actually go over 3.5gb and try and use the last 500mb.
Wait, so the GTX970 is actually a 3.5GB card with 500MB of shared memory or something?
Erm, sort of. Basically the card sees 3.5gb as the main VRAM, then there's 500gb that runs like utter crap when you use it.
I just read that apparently Gigabyte have released a bios that fixes it, yet no real evidence as yet.
No no no dude, that's not true. The ram is all the same, be it Samsung, Hynix, whatever. It's the memory controller causing the issue. So for example, you use up to 3500mb ram and you get full 256 bit bandwidth. Then you over flow that and run into the last and you only get like 64 bit bandwidth..
Ugh, it's hard to explain but yeah, the ram is all the same. They don't fit the cards with 3.5gb of good ram then 500mb of crap ram.
*snip*
So the ram itself is the same... only the 13/16ths of the GPU that are enabled in a 970 only have very slow badly wired access to the remaining 3/16ths of the memory.
But is that even possible? From what I'd read I didn't think it was, if hardware.
Anyway, that's my interpretation, I could be completely wrong, so... Grain of salt and all that.
Any comments on this? "
Is Unity an NVidia optimised game?
I doff my cap to your numerical prowess, good sir.
check the usage in my ac:u video, if it was swapping ram i dont think i'd manage 10fps, let alone 30 lol
the " " was the quote from a poster on the geforce forums,not mine.Your footage does show that afterburner is recording memory usage above 3.5 GB and performance doesn't appear consistent with paging to system memory.Its a puzzler alright .