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970's having performance issues using 4GB Vram - Nvidia investigating

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Well, people have til Wednesday to clear this up, or pre-order be cancelled!

My reason for SLI is Witcher 3, GTA V and Dying Light, all graphically intensive games.
 
You were all over the beginning of this thread talking about lawsuits and other nonsense 'if the ram couldnt be utilised' when it clearly could from the screenshoots of the original benchmark in the OP! Which, despite me saying it over and over, you ignored. So what does that make you, one of those people misinterpreting benchmarks?

Whilst others and I have been trying to recreate the problem with actual games, you've done nothing but scaremonger. I didnt realise you actually owned a 970 since you contributed so little to the thread. You just questioned how the thread has got so long for a second time - you do realise you've made more posts in it than anybody else, right?

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Kaap beat me in the posting and contribution race :( :D
 
So if we could find a programme that caused pretty much any card to perform well under its stated spec's, would the situation not be the same as this?

As it seems to me that the only issue here is that this nai benchmark has highlighted a problem that wouldn't of shown up if it wasn't for the way that benchmark is written.

So let's all run furmark and then we can sue both Nvidia and AMD for stating that their cards run at certain speeds. When in reality performance will drop under certain circumstances.
 
You were all over the beginning of this thread talking about lawsuits and other nonsense 'if the ram couldnt be utilised' when it clearly could from the screenshoots of the original benchmark in the OP! Which, despite me saying it over and over, you ignored. So what does that make you, one of those people people misinterpreting benchmarks?

Whilst others and I have been trying to recreate the problem with actual games, you've done nothing but scaremonger. I didnt realise you actually owned a 970 since you contributed so little to the thread. You questioned how the thread has got so long, ealier - you do realise you've made more posts in it than anybody else, right?
I never encouraged a lawsuit or other such nonsense. As I've said before, I just said such action wouldn't surprise me if it turned out to be true. It's one thing if the RAM is utilised, but it was people reporting noticeable performance issues (so it seemed anyway) between 3.5-4GB, that's what kicked this whole thing off... and I had nothing to do with that. This snowball was already rolling when I chimed in (on this forum and many others). And to most people it seemed like a VERY serious problem. I've said all along we really don't know anything for sure though, and if this DOES turn out to be one big false alarm, fair enough. It sounds like you're almost suggesting however that this should have been nipped in the bud right from the start, and should never have even got this far. I don't agree with that.

I have a 970 yes (with a second on pre-order)... I've been away from my system the past few days though, so have not been able to test anything. If someone can direct me to some benchmarks/tools though, I will gladly contribute my own results to this debate ASAP.
 
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So if we could find a programme that caused pretty much any card to perform well under its stated spec's, would the situation not be the same as this?

As it seems to me that the only issue here is that this nai benchmark has highlighted a problem that wouldn't of shown up if it wasn't for the way that benchmark is written.

So let's all run furmark and then we can sue both Nvidia and AMD for stating that their cards run at certain speeds. When in reality performance will drop under certain circumstances.

And these circumstances in the case of GK110s and Hawaii cards is when you run out of RAM, which happens to be ACTUAL 4gb and 3gb framebuffers, rather than 3.5 instead of the 4 as advertised.

I wouldnt hate Nvidia as much if they just made this clear from the very beginning instead of practicing this malicious behavior.
 
As I said before, I am confident this will all turn out to be nothing.

But to end it once and for all, someone needs to find a game setting that uses 3800MB exactly of VRAM on a 980, then run the same on a 970.
 
That is what is causing the problem, how the SMX modules (and which ones) have been disabled as it effects how the memory bus is accessed.




Yeah just seen this, looking at that according to Nvidia the performance dip difference is marginal, only 1 or 3 percentage points?

In other words nothing, not something that you would notice.

It strikes me as a bit of a fob-off, or are these complainants all just incredibly anal, would one even notice a 2% performance difference going over 3.5GB?
 
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Ok so what we know so far, is that the way the 970 has been cut down from a 980 means that the card sees it's vram in two sections, 3.5Gb and 0.5Gb.
Nvidia release stated this is intentional - essentially to prevent reduced bandwidth from 0.5GB affecting performance all the time, by preferentially using the unhindered 3.5GB.
Also maybe monitoring programs also cannot see the 0.5Gb of vram?
Seems to be speculation, not sure there is any evidence. Or at least none presented in this thread. (CBA myself to trawl the other forums, not that interested tbh although the engineering aspect itself is interesting)
Do we yet have any evidence of reduced performance when the other 0.5Gb of vram is utilized?

Perhaps a few % going by Nvidia's provided benchmarks.
 
Yeah just seen this, looking at that according to Nvidia the performance dip difference is marginal, only 1 or 3 percentage points?

In other words nothing, not something that you would notice.

It strikes me as a bit of a fob-off, or are these complainants all just incredibly anal, would one even notice a 2% performance difference going over 3.5GB?

Why does it strike you as a "fob off"?
 
Yeah just seen this, looking at that according to Nvidia the performance dip difference is marginal, only 1 or 3 percentage points?

In other words nothing, not something that you even would notice.

It strikes me as a bit of a fob-off, or are these complainants all just incredibly anal, would one even notice a 2% performance difference going over 3.5GB?

I think NVidia have got it about right with their statement.

What I think is causing a problem is monitoring software can only see the 3.5gb part of the memory and will report that the card is using that even if it really is using 3.5, 4.0 or trying to use more than 4.0gb. It is the last bit that I think is causing real world problems where the card tries to use more than 4gb and performs badly and users only see 3.5gb reported as used in something like GPUZ.
 
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